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intenscia committed Aug 3, 2018
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<a href="https://mod.io"><img src="https://static.mod.io/v1/images/branding/modio-color-dark.svg" alt="mod.io" width="400"/></a>
# mod.io Design
[![License](https://img.shields.io/badge/license-MIT-brightgreen.svg)](https://github.com/DBolical/modioUNITY/blob/master/LICENSE)
[![Discord](https://img.shields.io/discord/389039439487434752.svg)](https://discord.mod.io)
Design for [mod.io](https://mod.io) is powered by the [bulma.io](http://bulma.io) CSS framework. The [bulma repository](https://github.com/jgthms/bulma) can be found here. We make minimal changes to it, opting to extend and overwrite its base functionality, so future updates to bulma.io can be easily merged in. We primarily comment out unused functionality to keep our compiled CSS filesize down.
## Extensions
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* [SDK](https://sdk.mod.io) is public and open source, the repository with documentation can be [found here](https://github.com/DBolical/modioSDK). Game developers are welcome to utilize it directly, to add support for mods in their games, or extend it to create plugins and wrappers for other engines and codebases.
* [API documentation](https://docs.mod.io) is public and open source, the repository can be [found here](https://github.com/DBolical/modioAPIDOCS).
* [Browse engine tools](https://apps.mod.io), plugins and wrappers created by the community, or [share your own](https://apps.mod.io/add).
* [Unity plugin](https://github.com/DBolical/modioUNITY), easily manage the browsing and install of mods in Unity Engine games.
* [Unity plugin](https://github.com/DBolical/modioUNITY), easily manage the browsing and install of mods in Unity Engine games.

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