SDK powering mod.io - a modding API for game developers
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README.md

mod.io SDK

Welcome to mod.io SDK, built using C++. It allows game developers to host and automatically install user-created mods in their games. It connects to the mod.io API, and documentation for its endpoints can be viewed here.

Getting started

If you are a game developer and want to add mod.io SDK functionality to your project visit our documentation overview. Our getting started guide is a good place to start if you are completely new to mod.io.

Contributions Welcome

Our SDK is public and open source. Game developers are welcome to utilize it directly, to add support for mods in their games, or fork it to create plugins and wrappers for other engines and codebases. Many of these contributions are shared here. Want to make changes to our SDK? Submit a pull request with your recommended changes to be reviewed.

Building instructions

Learn how to build mod.io SDK in our building instruction guide.

Code contributions

  1. Fork it
  2. Add new features
git checkout -b my-new-feature
git commit -am 'Add some feature'
git push origin my-new-feature
  1. Create a pull request

Reporting a bug

If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a title and clear description, as much relevant information as possible, and a code sample or an executable test case demonstrating the expected behavior that is not occurring.

Other Repositories

Our aim with mod.io, is to provide an open modding API. You are welcome to view, fork and contribute to our other codebases in use: