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Use additional include directories in VC++ to locate AE header files.

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1 parent 5ce6c18 commit 2ccafe2b354b5e633d624b2fce5c7712643124e1 @DDDamian committed Apr 16, 2012
Showing with 2 additions and 1 deletion.
  1. +1 −1 project/VS2010Express/XBMC.vcxproj
  2. +1 −0 project/VS2010Express/XBMC.vcxproj.filters
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2 project/VS2010Express/XBMC.vcxproj
@@ -147,7 +147,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug (DirectX)|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\ffmpeg;..\..\lib\ffmpeg\include-xbmc-win32;..\..\lib\liblame\include;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\xbmc\cores\AudioEngine\Encoders\;..\..\xbmc\cores\AudioEngine\Engines\;..\..\xbmc\cores\AudioEngine\Interfaces\;..\..\xbmc\cores\AudioEngine\PostProc\;..\..\xbmc\cores\AudioEngine\Utils;..\..\xbmc\cores\AudioEngine\Sinks</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\;..\..\xbmc\;..\..\xbmc\cores\dvdplayer;..\..\xbmc\win32;..\..\lib;..\..\lib\ffmpeg;..\..\lib\ffmpeg\include-xbmc-win32;..\..\lib\liblame\include;..\..\lib\libUPnP\Platinum\Source\Devices\MediaRenderer;..\..\lib\libUPnP\Platinum\Source\Devices\MediaConnect;..\..\lib\libUPnP\Platinum\Source\Devices\MediaServer;..\..\lib\libUPnP\Platinum\Source\Platinum;..\..\lib\libUPnP\Platinum\Source\Core;..\..\lib\libUPnP\Neptune\Source\Core;..\..\lib\libUPnP\Neptune\Source\System\Win32;..\..\lib\win32\pcre;..\..\lib\win32;..\..\xbmc\cores\AudioEngine\;..\..\xbmc\cores\AudioEngine\Utils\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>TARGET_WINDOWS;_WINDOWS;_MSVC;WIN32;_DEBUG;_WIN32_WINNT=0x0501;NTDDI_VERSION=0x05010300;NOMINMAX;_USE_32BIT_TIME_T;HAS_DX;D3D_DEBUG_INFO;__STDC_CONSTANT_MACROS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Async</ExceptionHandling>
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1 project/VS2010Express/XBMC.vcxproj.filters
@@ -2699,6 +2699,7 @@
<ClCompile Include="..\..\xbmc\cores\AudioEngine\Utils\AEDeviceInfo.cpp">
<Filter>cores\AudioEngine\Utils</Filter>
</ClCompile>
+ <ClCompile Include="..\..\xbmc\windowing\windows\WinSystemWin32GL.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\xbmc\win32\pch.h">

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