New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bug: infiniteSky resets sky level - also causing cave-ins #254

GoombaBrother opened this Issue Jun 1, 2014 · 4 comments


None yet
4 participants

GoombaBrother commented Jun 1, 2014

When manually adding a few sky levels, they disappear again till the level with the highest construction once after a while, even without saving/reloading inbetween.

E.g. Having initally 17 sky levels with highest building at level 16. Then adding manually 8 levels via command "InfiniteSky 8" nets to a total of 25. Then building up the contruction to let's say Level 19. Suddenly the additional sky-levels disappear. Total levels drop down to 19 as there is currently the highest construction. (Which should actually not be possible as the game demands one empty sky level between the highest construction and the ceiling of the map).

Even Weirder: The sudden drop causes cave-ins, when there are constructions going on, even some levels below, e.g. at level 14 of the tower.

I prepared some screenshots. Those cave-ins shouldn't actually happen as the caved in tiles are directly connected to a staircase:

The very same tiles could be built without problems, when increasing the SkyLevels manually again.

Command "InfiniteSky Enable" causes the same problems. Works at the beginning, but after a while (ranging from a few minutes to an hour or maybe more), the sky levels are reseted again the same way as described above.

add: Please note, the level-numbers above are just examples. Happens regularly at any levels.

I am using the Standard Install of LazyNewbPack with the included tools like Dwarf Therapist. No other mods.


This comment has been minimized.


quietust commented Jun 3, 2014

This might be due to cave_column_rectangles not being touched - we don't know exactly what they are for, but they might be related.


This comment has been minimized.


expwnent commented Jun 16, 2014

Thank you for the report. Apparently I didn't test it enough. Saving and loading should either trigger or (temporarily) fix it. I will look for a more permanent solution. I'm not sure what your screenshots are showing.

the game demands one empty sky level between the highest construction and the ceiling of the map

You can't build walls on the top z-level, but you can build floors. You could the last time I tried it anyway.


This comment has been minimized.


lethosor commented May 27, 2017

Any idea if this is still an issue in 0.43.05?


This comment has been minimized.


expwnent commented May 28, 2017

Nobody's reported anything but I think few people use it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment