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Improvements to dreamfort, quickfort keystroke aliases, and example orders #2162

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merged 14 commits into from Jun 2, 2022

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@myk002 myk002 commented May 23, 2022

Changes to dreamfort. most of these suggested by ldog on the forums. Thanks!

  • significantly extend the list of hostile creatures that get stashed in the prisoner quantum stockpile
  • send adamantine thread to the metalworker stockpiles
  • give from thread/cloth stockpiles to loom to protect the adamantine thread from being woven into cloth
  • automatically create tavern, library, and temple locations (restricted to residents only by default)
  • automatically associate the rented rooms with the tavern
  • place a stockpile under the dump zone to make it more visible and so you can set up stockpile links for dumped items
  • doc improvements. in particular, point people to the new assign-minecarts tool for assigning minecarts to quantum stockpile dumps
  • move trap corridor gates and levers before the walls and traps so they get constructed first
  • give useful names to the craftsdwarf's workshops
  • redesign the services level to:
    • fit better in a 1x1 embark
    • add doors to the hospital recovery rooms to protect from werebeasts-to-be
    • add an interrogation room (sheriff's office) next to the jail

New keystroke aliases:

  • forbidsearch, permitsearch, togglesearch
  • usablehair, forbidusablehair, permitusablehair
  • forbidthread, permitthread
  • forbidcloth, permitcloth
  • forbidadamantinethread, permitadamantinethread
  • forbidadamantinecloth, permitadamantinecloth
  • stonetools, woodentools
  • deprecated jugs alias (replaced with stonetools)

Changes to orders:

  • reduce quantity requirement for dyeing from 15 to 3 since the counter counts bags, not units
  • remove dye thread order to avoid wasting dye on adamantine thread
  • make wooden jugs, not stone. this helps differentiate jugs from other tools and lets us select them out with a stockpile

Other:
Finally, this PR adds Alt-F as a hotkey for quickfort to mimic the existing windows hotkey for the old quickfort. There is still a lot of confusion about the transition and hopefully this will help ease players from the old quickfort to the new.

@myk002 myk002 added this to In progress in 0.47.05-r6 via automation May 23, 2022
@myk002 myk002 force-pushed the myk_dreamfort branch 2 times, most recently from 5ccfe81 to 67d891d Compare May 24, 2022 00:16
myk002 added 14 commits June 2, 2022 15:26
to mimic the existing windows hotkey for the old quickfort
hopefully this will ease the transition from the old quickfort to the
new
15 is just too high. the counter counts bags, not units
most of these suggested by ldog on the forums. Thanks!
- significantly extend the list of hostile creatures that get stashed in the prisoner quantum stockpile
- send adamantine thread to the metalworker stockpiles
- give from thread/cloth stockpiles to clothier, loom, and dyer to protect the adamantine thread
- automatically create tavern, library, and temple locations (restricted to residents only by default)
- automatically associate the rented rooms with the tavern
- place a stockpile under the dump zone so you can set up stockpile links for dumped items
- doc improvements. in particular, point people to the new assign-minecarts tool for assigning minecarts to quantum stockpile dumps
remove dye thread to protect adamantine
make jugs wooden to differentiate them from scroll rollers. that gives
us a chance to actually have a usable jugs-only stockpile
- move trap corridor gates and levers before the walls and traps so they get
  constructed first
- give useful names to the craftsdwarf's workshops
- redesign the services level to:
  - fit better in a 1x1 embark
  - add doors to the hospital recovery rooms to protect from
    werebeasts-to-be
  - add an interrogation room (sheriff's office) next to the jail
@myk002 myk002 merged commit ed2ba69 into DFHack:develop Jun 2, 2022
0.47.05-r6 automation moved this from In progress to Done Jun 2, 2022
@myk002 myk002 deleted the myk_dreamfort branch June 2, 2022 22:51
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myk002 commented Jun 21, 2022

nifty screenshot of the cavern entrance (not part of the blueprints, but in the uploaded fort):
image

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