DFHack 0.43.03-r1
This is a release for 0.43.03 (not 0.43.04, 0.43.05, or anything newer - support for those is in progress, but likely to take longer than usual, so we decided to make a release for 0.43.03 in the meantime). Please do let us know about any issues - we can always make another 0.43.03 release, even if support for newer versions isn't done.
Changes since 0.42.06:
Lua
- Label widgets can now easily register handlers for mouse clicks
New Features
add-thought: allow syndrome name as-thoughtargumentgui/gm-editor- Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use
*. - Added
shift-escbinding to fully exit from editor - Added
gui/gm-editor togglecommand to toggle editor visibility (saving position)
- Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use
modtools/create-unit:- Added an option to attach units to an existing wild animal population
- Added an option to attach units to a map feature
Fixes
autofarm: Can now handle crops that grow for more than a seasoncombine-plants: Fixed recursion into sub-containerscreateitem: Now moves multiple created items to cursor correctlyexportlegends: Improved handling of unknown enum items (fixes many errors)gui/create-item: Fixed quality when creating multiple itemsgui/mod-manager: Fixed error when mods folder doesn't existmodtools/item-trigger: Fixed handling of items with subtypesstockflow:- Can order metal mechanisms
- Fixed material category of thread-spinning jobs
Misc Improvements
- The built-in
lscommand now wraps the descriptions of commands catsplosion: now a lua script instead of a pluginfix/diplomats: replacesfixdiplomatsfix/merchants: replacesfixmerchants- Unified script documentation and in-terminal help options
Removed
tweakmanager-quantity: no longer needed