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plugin-sdk/plugin_vc/game_vc/CWeaponEffects.cpp
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| /* | |
| Plugin-SDK (Grand Theft Auto Vice City) header file | |
| Authors: GTA Community. See more here | |
| https://github.com/DK22Pac/plugin-sdk | |
| Do not delete this comment block. Respect others' work! | |
| */ | |
| #include "CWeaponEffects.h" | |
| // Converted from RwTexture* gpCrossHairTex 0xA0FD40 | |
| RwTexture*& gpCrossHairTex = *(RwTexture**)0xA0FD40; | |
| // Converted from CWeaponEffects gCrossHair 0x9786EC | |
| CWeaponEffects& gCrossHair = *(CWeaponEffects*)0x9786EC; | |
| // Converted from thiscall void CWeaponEffects::CWeaponEffects(void) 0x5D5140 | |
| CWeaponEffects::CWeaponEffects() { | |
| plugin::CallMethod<0x5D5140, CWeaponEffects *>(this); | |
| } | |
| // Converted from cdecl void CWeaponEffects::ClearCrossHair(void) 0x5D5050 | |
| void CWeaponEffects::ClearCrossHair() { | |
| plugin::Call<0x5D5050>(); | |
| } | |
| // Converted from cdecl void CWeaponEffects::Init(void) 0x5D50B0 | |
| void CWeaponEffects::Init() { | |
| plugin::Call<0x5D50B0>(); | |
| } | |
| // Converted from cdecl void CWeaponEffects::MarkTarget(CVector pos, uchar red, uchar green, uchar blue, uchar alpha, float size) 0x5D5060 | |
| void CWeaponEffects::MarkTarget(CVector pos, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha, float size) { | |
| plugin::Call<0x5D5060, CVector, unsigned char, unsigned char, unsigned char, unsigned char, float>(pos, red, green, blue, alpha, size); | |
| } | |
| // Converted from cdecl void CWeaponEffects::Render(void) 0x5D4E90 | |
| void CWeaponEffects::Render() { | |
| plugin::Call<0x5D4E90>(); | |
| } | |
| // Converted from cdecl void CWeaponEffects::Shutdown(void) 0x5D5090 | |
| void CWeaponEffects::Shutdown() { | |
| plugin::Call<0x5D5090>(); | |
| } |