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Documentation Open In Collab License: GPL v3

Front readme image

A procedural Blender pipeline for photorealistic rendering.

Documentation | Tutorials | Examples | ArXiv paper | Workshop paper | JOSS article


  • Loading: *.obj, *.ply, *.blend, *.fbx, BOP, ShapeNet, Haven, 3D-FRONT, etc.
  • Objects: Set or sample object poses, apply physics and collision checking.
  • Materials: Set or sample physically-based materials and textures
  • Lighting: Set or sample lights, automatic lighting of 3D-FRONT scenes.
  • Cameras: Set, sample or load camera poses from file.
  • Rendering: RGB, stereo, depth, normal and segmentation images/sequences.
  • Writing: .hdf5 containers, COCO & BOP annotations.


Via pip

The simplest way to install blenderproc is via pip:

pip install blenderproc

Via git

Alternatively, if you need to make changes to blenderproc or you want to make use of the most recent version on the main-branch, clone the repository:

git clone

To still make use of the blenderproc command and therefore use blenderproc anywhere on your system, make a local pip installation:

cd BlenderProc
pip install -e .


BlenderProc has to be run inside the blender python environment, as only there we can access the blender API. Therefore, instead of running your script with the usual python interpreter, the command line interface of BlenderProc has to be used.

blenderproc run <your_python_script>

In general, one run of your script first loads or constructs a 3D scene, then sets some camera poses inside this scene and renders different types of images (RGB, distance, semantic segmentation, etc.) for each of those camera poses. Usually, you will run your script multiple times, each time producing a new scene and rendering e.g. 5-20 images from it. With a little more experience, it is also possible to change scenes during a single script call, read here how this is done.


You can test your BlenderProc pip installation by running

blenderproc quickstart

This is an alias to blenderproc run where is:

import blenderproc as bproc
import numpy as np


# Create a simple object:
obj = bproc.object.create_primitive("MONKEY")

# Create a point light next to it
light = bproc.types.Light()
light.set_location([2, -2, 0])

# Set the camera to be in front of the object
cam_pose = bproc.math.build_transformation_mat([0, -5, 0], [np.pi / 2, 0, 0])

# Render the scene
data = bproc.renderer.render()

# Write the rendering into an hdf5 file
bproc.writer.write_hdf5("output/", data)

BlenderProc creates the specified scene and renders the image into output/0.hdf5. To visualize that image, simply call:

blenderproc vis hdf5 output/0.hdf5

Thats it! You rendered your first image with BlenderProc!

Debugging in the Blender GUI

To understand what is actually going on, BlenderProc has the great feature of visualizing everything inside the blender UI. To do so, simply call your script with the debug instead of run subcommand:

blenderproc debug

Now the Blender UI opens up, the scripting tab is selected and the correct script is loaded. To start the BlenderProc pipeline, one now just has to press Run BlenderProc (see red circle in image). As in the normal mode, print statements are still printed to the terminal.

Front readme image

The pipeline can be run multiple times, as in the beginning of each run the scene is cleared.

Breakpoint-Debugging in IDEs

As blenderproc runs in blenders separate python environment, debugging your blenderproc script cannot be done in the same way as with any other python script. Therefore, remote debugging is necessary, which is explained for vscode and PyCharm in the following:

Debugging with vscode

First, install the debugpy package in blenders python environment.

blenderproc pip install debugpy

Now add the following configuration to your vscode launch.json.

    "name": "Attach",
    "type": "python",
    "request": "attach",
    "connect": {
        "host": "localhost",
        "port": 5678

Finally, add the following lines to the top (after the imports) of your blenderproc script which you want to debug.

import debugpy

Now run your blenderproc script as usual via the CLI and then start the added "Attach" configuration in vscode. You are now able to add breakpoints and go through the execution step by step.

Debugging with PyCharm Professional

In Pycharm, go to Edit configurations... and create a new configuration based on Python Debug Server. The configuration will show you, specifically for your version, which pip package to install and which code to add into the script. The following assumes Pycharm 2021.3:

First, install the pydevd-pycharm package in blenders python environment.

blenderproc pip install pydevd-pycharm~=212.5457.59

Now, add the following code to the top (after the imports) of your blenderproc script which you want to debug.

import pydevd_pycharm
pydevd_pycharm.settrace('localhost', port=12345, stdoutToServer=True, stderrToServer=True)

Then, first run your Python Debug Server configuration in PyCharm and then run your blenderproc script as usual via the CLI. PyCharm should then go in debug mode, blocking the next code line. You are now able to add breakpoints and go through the execution step by step.

What to do next?

As you now ran your first BlenderProc script, your ready to learn the basics:


Read through the tutorials, to get to know with the basic principles of how BlenderProc is used:

  1. Loading and manipulating objects
  2. Configuring the camera
  3. Rendering the scene
  4. Writing the results to file
  5. How key frames work
  6. Positioning objects via the physics simulator


We provide a lot of examples which explain all features in detail and should help you understand how BlenderProc works. Exploring our examples is the best way to learn about what you can do with BlenderProc. We also provide support for some datasets.

and much more, see our examples for more details.


Found a bug? help us by reporting it. Want a new feature in the next BlenderProc release? Create an issue. Made something useful or fixed a bug? Start a PR. Check the contributions guidelines.

Change log

See our change log.


If you use BlenderProc in a research project, please cite as follows:

    doi = {10.21105/joss.04901},
    url = {},
    year = {2023},
    publisher = {The Open Journal}, 
    volume = {8},
    number = {82},
    pages = {4901}, 
    author = {Maximilian Denninger and Dominik Winkelbauer and Martin Sundermeyer and Wout Boerdijk and Markus Knauer and Klaus H. Strobl and Matthias Humt and Rudolph Triebel},
    title = {BlenderProc2: A Procedural Pipeline for Photorealistic Rendering}, 
    journal = {Journal of Open Source Software}