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Fix Unity Package Manager path error on 6000.5.0b9 #122

@JOY

Description

@JOY

Problem

Unity 6000.5.0b9 can open the SECOND SPAWN project far enough to start Package Manager, but package resolution fails before C# compilation.

Observed log line from Unity/Logs/Editor.log:

[Package Manager] The "path" argument must be of type string. Received undefined
Failed to resolve packages: The "path" argument must be of type string. Received undefined. No packages loaded.

Current impact

  • Editor appears stuck around package/script startup.
  • Batch mode exits code 1 before script compilation.
  • Unity Play Mode smoke cannot be trusted until this is fixed.
  • No error CS compiler errors were emitted in the batch log during the latest check.

Work already done

Next diagnostic ideas

  • Check whether this is a Unity beta Package Manager regression in 6000.5.0b9.
  • Try launching the project from Unity Hub after pulling PR chore: update Unity b9 baseline metadata #121 so Hub reads ProjectVersion.txt as b9.
  • Compare with a clean b9 project after clearing Unity Package Manager caches.
  • If clean b9 also fails, repair or reinstall the b9 editor or move back to the last known working beta only with JOY approval.
  • If only SECOND SPAWN fails, bisect Unity/Packages and project package settings.

Guardrails

  • Do not remove or downgrade Unity packages without JOY approval.
  • Do not claim Unity smoke passed until Package Manager resolves packages and C# compilation reaches real compiler output.

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    area:unityUnity client, scenes, assets, or editor workflowpriority:p0Critical blocker

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