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Create Gate outcome report UI for rewards, TIME, memory, and relationships #144
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economyarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economyarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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Summary
Create the player-facing report shown after a Gate or prototype mission outcome.
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docs/design/25-core-loop-v1.mddocs/design/26-ai-npc-backend-client-roadmap.md