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Implement combat target selection and ARPG hit validation loop #147
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area:combatCombat mechanics, damage, enemies, and encountersCombat mechanics, damage, enemies, and encountersarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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area:combatCombat mechanics, damage, enemies, and encountersCombat mechanics, damage, enemies, and encountersarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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Summary
Move the combat prototype toward ARPG-style attack validation where targets can move out of range.
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ROADMAP.mddocs/ARCHITECTURE.md