Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reverse animations in AnimationSequence. #88

Closed
1g0rrr opened this issue May 23, 2013 · 1 comment

Comments

Projects
None yet
2 participants
@1g0rrr
Copy link

commented May 23, 2013

Hi. I would like some solutions for reverse animations in the AnimationSequence. Now I have to do:
[code]
AnimationSequence(view).mcSequences['Disappear'] = new MovieClip(Game.assetManager.getTextures('Appear').reverse(), 30);

AnimationSequence(view).mcSequences['Disappear'].name = 'Disappear';
AnimationSequence(view).mcSequences['Disappear'].addEventListener(Event.COMPLETE, function():void {AnimationSequence(view).onAnimationComplete.dispatch('Disappear')});
[/code]

I think the solution to this would be a function which allows to add new MovieClip to Sequence

@alamboley

This comment has been minimized.

Copy link
Member

commented Jun 14, 2013

Hey,

Sorry for the delay, it's done now: 6eeca55

@alamboley alamboley closed this Jun 14, 2013

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.