Bare bones HTML5 game library that lets you manage game states and safely load resources.
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Tengu GameLib Copyright (c) Tengu Dev. Coding by Vincent Beers <VincentBeers@gmail.com> or <firstname.lastname@example.org> Tengu GameLib is a small HTML5 game library used in Tengu's HTML5 games that allows you to easily create and manage game states. Further documentation can be found in the directory doc. FEATURES ======== * Easy to use - import the library using a script tag, and then just do Gamelib.init() somewhere on the page! * Creates a canvas for you on init, with dimensions you can set. * Takes arguments on startup (like "debug" or anything you like). * Simple state handler with overridable render(), update() and onstart() methods. * Switching states is hassle-free. Just start() a different state and the previous state will pause on the spot. * Simple input handler. Key and mouse events can be obtained through Gamelib.INPUT, rather than with DOM events. Of course, DOM events are still possible if you prefer them. * Simple debug logger. * Simplified resource loading. When creating a state, you tell it what resources it needs, and it will load these and show a "Loading..." screen until they are loaded. * Relies on canvas for its rendering (Gamelib.canvas is the Canvas 2D context).