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@DaeFennek DaeFennek released this Jan 19, 2018 · 41 commits to master since this release

  • Infinite world
  • Savegame using SD Card
  • Various engine changes

Install:
Copy everything from the .rar onto your sd card (apps/WoxelCraft).
The world will be saved into subfolder world. In order to generate a new world just delete the world folder.

Assets 3

@DaeFennek DaeFennek released this Sep 17, 2017 · 62 commits to master since this release

  • Fixed broken sprites
Assets 3

@DaeFennek DaeFennek released this Sep 14, 2017 · 65 commits to master since this release

  • New stone blocks and trees
Assets 3
Pre-release

@DaeFennek DaeFennek released this Jan 17, 2017 · 66 commits to master since this release

  • Texture binding optimization
  • Implemented usage of mipmaps for TPL files
Assets 3

@DaeFennek DaeFennek released this Jan 15, 2017 · 71 commits to master since this release

  • Texturing per block face
  • Debug log rework
  • Less memory usage for chunk display list
  • Movement speed independent from fps
  • Various bugfixes
Assets 3

@DaeFennek DaeFennek released this Dec 11, 2016 · 75 commits to master since this release

  • Terrain Generator
  • Nunchuk Support
Assets 3
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