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slipher committed May 6, 2019
1 parent 169a41f commit 70fc28b6cb0dc63ce4582f0a5807fb96d0ad1476
Showing with 5 additions and 3 deletions.
  1. +5 −3 src/engine/client/cl_main.cpp
@@ -1565,7 +1565,7 @@ void CL_Vid_Restart_f()
Restart the sound subsystem
The cgame and game must also be forced to restart because
The cgame must also be forced to restart because
handles will be invalid
@@ -1575,6 +1575,8 @@ void CL_Snd_Restart_f()

if( !cls.cgameStarted )
// In the main menu case the cgame is not restarted... but is there anything preventing
// the main menu from also using sound handles?
if (!Audio::Init()) {
Sys::Error("Couldn't initialize the audio subsystem.");
@@ -2710,8 +2712,8 @@ bool CL_InitRenderer()
After the server has cleared the hunk, these will need to be restarted
This is the only place that any of these functions are called from
Starts any of {renderer, audio, cgame vm} that is not already started.
Only the renderer is really a hunk user.
void CL_StartHunkUsers()

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