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Fix spelling of 2 identifiers

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slipher committed Dec 28, 2018
1 parent 1640952 commit a9098a8ae363f19ed6a2662a741a38919f821297
Showing with 2 additions and 2 deletions.
  1. +1 −1 src/engine/renderer/gl_shader.h
  2. +1 −1 src/engine/renderer/tr_shade.cpp
@@ -252,7 +252,7 @@ class GLShader
_activeMacros &= ~bit;
}

bool IsVertexAtttribSet( int bit )
bool IsVertexAttribSet( int bit )
{
return ( _vertexAttribs & bit ) != 0;
}
@@ -2248,7 +2248,7 @@ static void Render_liquid( int stage )

float specMin = RB_EvalExpression( &pStage->specularExponentMin, r_specularExponentMin->value );
float specMax = RB_EvalExpression( &pStage->specularExponentMax, r_specularExponentMax->value );
gl_liquidShader->SetUniform_SpecularExponent( specMin, specMAx );
gl_liquidShader->SetUniform_SpecularExponent( specMin, specMax );

GL_BindToTMU( 0, tr.currentRenderImage[ backEnd.currentMainFBO ] );

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