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add a FIXME in tr_shade.cpp about an existing problem that was found …
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…while reviewing new stuff
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illwieckz committed Jul 6, 2019
1 parent 471d524 commit b588e05
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1 change: 1 addition & 0 deletions src/engine/renderer/tr_shade.cpp
Expand Up @@ -2812,6 +2812,7 @@ void Tess_StageIteratorGeneric()
}
else if ( backEnd.currentEntity != &tr.worldEntity )
{
// FIXME: This can be reached if r_vertexLighting == 0 and tess.lightmapNum is invalid which doesn't seem right
Render_vertexLighting_DBS_entity( stage );
}
else
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