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Fix stack alignment in build script for x86 Windows #151

merged 3 commits into from Jan 8, 2019


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slipher commented Jan 5, 2019

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@slipher slipher force-pushed the slipher:align branch from aae6981 to 0c821bc Jan 6, 2019


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slipher commented Jan 6, 2019

I moved the ALIGN_STACK macro into Compiler.h and added it a couple more places where mingw code is called from non-mingw code. For example, the unhandled exception filter, cause it would be a real shame if we crashed while we were crashing.

@slipher slipher closed this Jan 6, 2019

@slipher slipher reopened this Jan 6, 2019

@@ -2533,7 +2533,7 @@ static HANDLE IRC_ThreadHandle = nullptr;
static DWORD WINAPI IRC_SystemThreadProc( LPVOID )

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Kangz Jan 7, 2019


Should this attribute be used on every thread entrypoint? There are at least 3 other threads I know of: in . System.cpp, VirtualMachine.cpp and somewhere in the renderer.

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slipher Jan 7, 2019


I assume it should be handled correctly in the ones that use the std::thread library provided by mingw, so I didn't put it on the singleton socket one. Added the attribute to the DLL entry and the render thread.

@slipher slipher force-pushed the slipher:align branch from 0c821bc to 95e0f1a Jan 7, 2019

slipher added some commits Jan 5, 2019

Build external_deps DLLs which can be safely called on x86 Windows
By default gcc assumes the stack will be 16 byte aligned on a function
entry. This is incompatible with MSVC code which only does 4 byte
alignment. The problem manifests when SSE instructions are used on the
stack. So decrease the alignment assumption to 4 with the
-mpreferred-stack-boundary=2 flag.

Also explicitly enable SSE2 for x86 Windows builds to match Daemon

@slipher slipher force-pushed the slipher:align branch from 95e0f1a to 3c650cf Jan 7, 2019


Kangz approved these changes Jan 7, 2019

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@slipher slipher merged commit e45f116 into DaemonEngine:master Jan 8, 2019

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