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export game surfaceflags to CustomSurfaceFlags.h, fix #107 #177

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illwieckz commented Mar 4, 2019

This is an easy way to fix #107

I just noticed that those surfaceflags either add new values, either replace existing ones, like game's CONTENTS_NOBUILD sharing the 0x00004000 value with engine's CONTENTS_MOVER.

So in any way, games just want to add values or to override one to do ugly tricks like our game does.

If one day games want a more elaborated behavior, it would be still time to elaborate more.

See also Unvanquished/Unvanquished#1107 for related PR on the game side.

@illwieckz illwieckz added this to To do in Standalone via automation Mar 5, 2019


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slipher commented Mar 5, 2019


@illwieckz illwieckz force-pushed the illwieckz:customsurfaceflags branch from c70945d to 0ac4da9 Mar 10, 2019

@illwieckz illwieckz added the cleanup label Mar 13, 2019

@illwieckz illwieckz added this to To do in Unvanquished via automation Mar 13, 2019

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