diff --git a/src/common/cm/cm_local.h b/src/common/cm/cm_local.h index 09ff99311d..4f0d21902e 100644 --- a/src/common/cm/cm_local.h +++ b/src/common/cm/cm_local.h @@ -32,6 +32,9 @@ Maryland 20850 USA. =========================================================================== */ +#ifndef COMMON_CM_CM_LOCAL_H_ +#define COMMON_CM_CM_LOCAL_H_ + #include "cm_public.h" #include "cm_polylib.h" @@ -313,3 +316,5 @@ bool CM_BoundsIntersect( const vec3_t mins, const vec3_t m bool CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point ); // XreaL END + +#endif // COMMON_CM_CM_LOCAL_H_ diff --git a/src/common/cm/cm_patch.h b/src/common/cm/cm_patch.h index 09f4237912..5bc9fd50fd 100644 --- a/src/common/cm/cm_patch.h +++ b/src/common/cm/cm_patch.h @@ -32,6 +32,9 @@ Maryland 20850 USA. =========================================================================== */ +#ifndef COMMON_CM_CM_PATCH_H_ +#define COMMON_CM_CM_PATCH_H_ + //#define CULL_BBOX /* @@ -86,3 +89,5 @@ void CM_SetGridWrapWidth( cGrid_t *grid ); void CM_SubdivideGridColumns( cGrid_t *grid ); void CM_RemoveDegenerateColumns( cGrid_t *grid ); void CM_TransposeGrid( cGrid_t *grid ); + +#endif // COMMON_CM_CM_PATCH_H_ diff --git a/src/common/cm/cm_public.h b/src/common/cm/cm_public.h index 1747445cca..5b26323407 100644 --- a/src/common/cm/cm_public.h +++ b/src/common/cm/cm_public.h @@ -32,6 +32,9 @@ Maryland 20850 USA. =========================================================================== */ +#ifndef COMMON_CM_CM_PUBLIC_H_ +#define COMMON_CM_CM_PUBLIC_H_ + #include "engine/qcommon/q_shared.h" void CM_LoadMap(Str::StringRef name); @@ -79,3 +82,5 @@ int CM_WriteAreaBits( byte *buffer, int area ); // cm_marks.c int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ); + +#endif // COMMON_CM_CM_PUBLIC_H_ diff --git a/src/engine/client/cg_msgdef.h b/src/engine/client/cg_msgdef.h index 2fa99c8a98..9774509d65 100644 --- a/src/engine/client/cg_msgdef.h +++ b/src/engine/client/cg_msgdef.h @@ -24,7 +24,7 @@ along with this program. If not, see . #define CG_MSGDEF_H #include "cg_api.h" -#include "engine/RefAPI.h" +#include "engine/renderer/tr_types.h" #include "common/IPC/CommonSyscalls.h" #include "common/KeyIdentification.h" diff --git a/src/engine/qcommon/SurfaceFlags.h b/src/engine/qcommon/SurfaceFlags.h index e227c0bbca..4aa8316436 100644 --- a/src/engine/qcommon/SurfaceFlags.h +++ b/src/engine/qcommon/SurfaceFlags.h @@ -28,6 +28,9 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =========================================================================== */ +#ifndef ENGINE_QCOMMON_SURFACEFLAGS_H_ +#define ENGINE_QCOMMON_SURFACEFLAGS_H_ + // this file is used by both engine and game code // see engine/qcommon/q_shared.h @@ -114,3 +117,5 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Jedi Knights games (see OpenJK) also define a third bitfield for flags with MATERIAL prefix to tell surface is water, snow, sand, glass, short grasss, long grass, etc. // Jedi Knights games also redefine a lot of CONTENTS flags (introducing things like CONTENTS_LADDER) and SURF FLAGS (moving SURF_SKY to BIT(13) for example) // Smokin'Guns uses a special .tex sidecar files to tweak surfaces flags + +#endif // ENGINE_QCOMMON_SURFACEFLAGS_H_ diff --git a/src/engine/renderer/ShadeCommon.h b/src/engine/renderer/ShadeCommon.h index da4cac0fcd..0eca1b1c10 100644 --- a/src/engine/renderer/ShadeCommon.h +++ b/src/engine/renderer/ShadeCommon.h @@ -32,6 +32,9 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =========================================================================== */ +#ifndef ENGINE_RENDERER_SHADECOMMON_H_ +#define ENGINE_RENDERER_SHADECOMMON_H_ + inline size_t GetLightMapNum( const shaderCommands_t* tess ) { return tess->lightmapNum; @@ -276,3 +279,5 @@ inline uint GetShaderProfilerRenderSubGroupsMode( const uint32_t stateBits ) { return 0; } + +#endif // ENGINE_RENDERER_SHADECOMMON_H_ diff --git a/src/engine/server/sg_msgdef.h b/src/engine/server/sg_msgdef.h index 5ace84f369..70a9881474 100644 --- a/src/engine/server/sg_msgdef.h +++ b/src/engine/server/sg_msgdef.h @@ -20,6 +20,9 @@ along with this program. If not, see . =========================================================================== */ +#ifndef ENGINE_SERVER_SG_MSGDEF_H_ +#define ENGINE_SERVER_SG_MSGDEF_H_ + #include "common/IPC/CommonSyscalls.h" // game-module-to-engine calls @@ -196,3 +199,5 @@ using GameClientThinkMsg = IPC::SyncMessage< using GameRunFrameMsg = IPC::SyncMessage< IPC::Message, int> >; + +#endif // ENGINE_SERVER_SG_MSGDEF_H_ diff --git a/src/engine/sys/con_common.h b/src/engine/sys/con_common.h index 1682171f2e..ba0123ed44 100644 --- a/src/engine/sys/con_common.h +++ b/src/engine/sys/con_common.h @@ -31,6 +31,9 @@ Maryland 20850 USA. =========================================================================== */ +#ifndef ENGINE_SYS_CON_COMMON_H_ +#define ENGINE_SYS_CON_COMMON_H_ + #include "common/Color.h" #include "qcommon/q_shared.h" #include "qcommon/qcommon.h" @@ -48,3 +51,5 @@ namespace Color { int To4bit( const Color& color ) NOEXCEPT; } // namespace Color + +#endif // ENGINE_SYS_CON_COMMON_H_ diff --git a/src/shared/client/cg_api.h b/src/shared/client/cg_api.h index 69a2087035..67c1e3e9bf 100644 --- a/src/shared/client/cg_api.h +++ b/src/shared/client/cg_api.h @@ -33,8 +33,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define SHARED_CLIENT_API_H_ #include "engine/qcommon/q_shared.h" -#include "engine/RefAPI.h" #include "engine/client/cg_api.h" +#include "engine/renderer/tr_types.h" #include "common/KeyIdentification.h" #include "shared/CommonProxies.h" #include