From 5180074a1d67f5fa5f4399dd49554a2365d72821 Mon Sep 17 00:00:00 2001 From: Thomas Debesse Date: Mon, 4 Sep 2017 23:27:39 +0200 Subject: [PATCH] never use bad on-the-fly opengl compression on skyboxes skyboxes are a kind of textures that can't suffer any artifact, at all --- src/engine/renderer/tr_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/renderer/tr_shader.cpp b/src/engine/renderer/tr_shader.cpp index a7af92fd13..bbb298c561 100644 --- a/src/engine/renderer/tr_shader.cpp +++ b/src/engine/renderer/tr_shader.cpp @@ -2703,7 +2703,7 @@ static void ParseSkyParms( const char **text ) { Q_strncpyz( prefix, token, sizeof( prefix ) ); - shader.sky.outerbox = R_FindCubeImage( prefix, IF_NONE, filterType_t::FT_DEFAULT, wrapTypeEnum_t::WT_EDGE_CLAMP ); + shader.sky.outerbox = R_FindCubeImage( prefix, IF_NOCOMPRESSION, filterType_t::FT_DEFAULT, wrapTypeEnum_t::WT_EDGE_CLAMP ); if ( !shader.sky.outerbox ) {