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Handle cancelling faction quests correctly. Fix some skills not improving correctly. #1060

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merged 2 commits into from Jul 22, 2015

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If a player fails a faction loyalty quest, DeadlineExpired is sent to all faction quests including the one that just failed. QuestNode handles this correctly and doesn't try to fail the quest twice, but the correct behavior here is to Post the rewards so that the failing quest is cleaned up (and removed from the player's quest list) before trying to clear all active faction quests for that player.

Fixed dodge/block/parry not improving due to some code being skipped in AdvancementCheck.

Need to post the quest prize/penalties so that DeadlineExpired isn't
sent to the quest that caused the faction loss (otherwise it generates a
debug message).
@skittles1 skittles1 added this to the 1.0.14.1 milestone Jul 21, 2015
The tougher code changes caused the dodge/block/parry improvement code
to be skipped.
@skittles1 skittles1 changed the title Handle cancelling faction quests correctly. Handle cancelling faction quests correctly. Fix some skills not improving correctly. Jul 22, 2015
@skittles1 skittles1 merged commit b78a5db into OpenMeridian:master Jul 22, 2015
@skittles1 skittles1 deleted the factionresignfix branch July 22, 2015 04:14
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