Playing with images, drawing, blend modes, and animation in Quartz
Objective-C
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
CGArcTimer.xcodeproj
CGArcTimer
.gitignore
README.md

README.md

This code uses Quartz (Core Graphics and Core Animation) to demonstrate resizing images, drawing graphics, blend modes, and simple animation. I created it to test a component for my EVTrack iPhone app.

Sprite taken from Pokémon Amethyst sprite project.

Code is free for any use.