GameDevJS2023Jam
Game for the Game Dev JS 2023 Gam Jam with the theme of :
Time
Published here
Progress
Day 1 :
In the first day I mostly focused on getting an idea for a game, and decided on a game that you will need to take out bombs before they blow out of TIME.
Day 2 :
Got some art done, mostly character art :
and some coding, got a button system done
Day 3 :
Made more art, for a bomb, and arrow pointer :
made a door system and a bomb & bomb destoryer code, also made particale systems for the bomb and bomb destroy animation, also made a dialouge system.
Day 4 :
made a restart and checkpoint systems, fixed code bugs and made more map design : 
also made a oclussion culling system to reduce game lags.
Day 5 :
Added music and SFXs to the game, also added the serialized dicts asset, and some more map design.
Day 6 :
Worked on SFXs more, also some on map design and a lot of bug fixes.
Day 7:
Got new idea for the game concept, a TD (tower defense) game, and started making a new game.
Day 8:
Made turrets, map system, map, turret placement, waves, enemys, and basic money system. Also some art : 
Day 9:
Made more art, reward system, more towers, enemy health, player health, turret UI system, etc 
Day 10:
Added upgrades (kinda), added sfx and music, fixed bugs, game over screen, and more.
Day 11:
Added fully working upgrades, more sfx, basic main menu, more enemies and more.
Day 12:
Addedd another map, finished main menu, bug fixes 
Day 13:
Finishing touches, submitted my game on here
Summary & Conclusions
Through the jam I have learned a few mechanics I have never used before, gizmo drawing for an example, and got alot of progress done in short time, got 2 prototypes done... but used one of at the end. Thanks for all the support through the jam.