forked from github/game-off-2012
/
DataManager.as
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/
DataManager.as
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package
{
import flash.display.MovieClip;
import flash.display.LineScaleMode;
public class DataManager
{
private var main:Main;
private var thickness:Number = 5;
public function DataManager(m:Main)
{
main = m;
}
public function loadPlatform(xPos:Number, yPos:Number, w:Number, h:Number):MovieClip
{
var obj:Platform = new Platform();
obj.x = xPos;
obj.y = yPos;
//Scaling without stroke (strokes should be visual)
var xScale:Number = w / obj.getRect(obj).width;
var yScale:Number = h / obj.getRect(obj).height;
obj.scaleX = xScale;
obj.scaleY = yScale;
return obj;
}
public function loadUser(xPos:Number, yPos:Number, size:Number=1, scale:Number=1):MovieClip
{
var obj:User = new User();
obj.x = xPos;
obj.y = yPos;
obj.scaleX = scale;
obj.scaleY = scale;
obj.hardMove(1, 0);
obj.attachMouseHighlight();
obj.attachMouseSelection(main.game.player);
obj.setSplits(size);
return obj;
}
public function loadTask(xPos:Number, yPos:Number, scale:Number = 1):MovieClip
{
var obj:Task = new Task();
obj.x = xPos;
obj.y = yPos;
obj.scaleX = scale;
obj.scaleY = scale;
obj.hardMove(1, 0);
obj.attachMouseHighlight();
obj.attachMouseSelection(main.game.player);
obj.addAttachment(new Attachment(50));
obj.addAttachment(new Attachment(-50));
return obj;
}
public function loadCaptureZone(xPos:Number, yPos:Number, w:Number, h:Number):MovieClip
{
var obj:Capture = new Capture();
obj.x = xPos;
obj.y = yPos;
//Scaling without stroke (strokes should be visual)
var xScale:Number = w / obj.getRect(obj).width;
var yScale:Number = h / obj.getRect(obj).height;
obj.scaleX = xScale;
obj.scaleY = yScale;
return obj;
}
public function loadDoor(xPos:Number, yPos:Number)
{
var obj:Door = new Door();
obj.x = xPos;
obj.y = yPos;
return obj;
}
//Loads a level
public function loadLevel(level:int)
{
main.game.clearWorld();
switch(level)
{
case 1:
level1(main.game);
break;
case 2:
level2(main.game);
break;
case 3:
level3(main.game);
break;
case 4:
level4(main.game);
break;
case 5:
level5(main.game);
break;
case 6:
level6(main.game);
break;
case 7:
level7(main.game);
break;
case 8:
level8(main.game);
break;
case 9:
level9(main.game);
break;
case 10:
level10(main.game);
break;
default:
break;
}
main.game.levelStart();
}
//Hardcoded Levels for prototype
private function level1(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "Click on a User to select";
game.main.txt2.text = "Use A and D to Move";
game.main.txt2.y = 150;
game.main.txt3.text = "Use SPACE to enter doors";
game.main.txt3.y = 200;
game.addDoor(loadDoor(650, 300));
game.addObject(loadPlatform(400, 400, 800, 100));
//game.addObject(loadTask(400, 0));
game.addObject(loadUser(100, 100));
game.checkCompletion();
game.tasks = 0;
}
//Hardcoded Levels for prototype
private function level2(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "";
game.main.txt2.text = "Use W to Jump";
game.main.txt2.x = 250;
game.main.txt3.text = "";
game.addDoor(loadDoor(650, 300));
game.addObject(loadPlatform(400, 400, 800, 100));
game.addObject(loadPlatform(400, 275, 100, 150));
game.addObject(loadUser(100, 100));
game.checkCompletion();
game.tasks = 0;
}
private function level3(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "Press SPACE next to Tasks to assign a User to them";
game.main.txt2.text = "Task";
game.main.txt2.x = 225;
game.main.txt2.y = 200;
game.main.txt3.text = "Move it here and press SPACE to open the door";
game.main.txt3.y = 100;
game.addCaptureZone(loadCaptureZone(650, 275, 250, 150));
//game.addObject(dataM.loadPlatform(400, 275, 100, 150));
game.addDoor(loadDoor(100, 300));
game.addObject(loadPlatform(400, 400, 800, 100));
game.addObject(loadTask(400, 0));
game.addObject(loadUser(100, 100));
//game.addObject(loadUser(600, 0));
game.tasks = 1;
}
private function level4(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "You can assign more than one user to a task to make it go faster";
game.main.txt2.text = "";
game.main.txt3.text = "";
game.addCaptureZone(loadCaptureZone(650, 140, 200, 125));
game.addDoor(loadDoor(100, 300));
game.addObject(loadPlatform(500, 275, 575, 150));
game.addObject(loadPlatform(400, 400, 800, 100));
game.addObject(loadTask(400, 0));
game.addObject(loadUser(100, 100));
game.addObject(loadUser(150, 100));
game.tasks = 1;
}
private function level5(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "Press S to stop moving and R to reset";
game.main.txt2.text = "";
game.main.txt3.text = "";
game.addCaptureZone(loadCaptureZone(645, 100, 150, 100));
game.addDoor(loadDoor(100, 300));
game.addObject(loadPlatform(400, 400, 800, 100));
game.addObject(loadPlatform(385, 256, 425, 50));
game.addObject(loadPlatform(500, 169, 440, 50));
game.addObject(loadTask(300, 0, .5));
game.addObject(loadUser(100, 100));
//game.addObject(loadUser(600, 0));
game.tasks = 1;
}
private function level6(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "Press E to clone a User";
game.main.txt2.text = "Press Q to combine clones";
game.main.txt2.y = 150;
game.main.txt3.text = "";
game.addCaptureZone(loadCaptureZone(650, 320, 125, 75));
game.addDoor(loadDoor(100, 300));
game.addObject(loadPlatform(400, 400, 800, 100));
game.addObject(loadPlatform(500, 240, 550, 50));
game.addObject(loadTask(200, 0, 0.5));
game.addObject(loadUser(100, 100, User.SIZE_2));
game.tasks = 1;
}
private function level7(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "";
game.main.txt2.text = "";
game.main.txt3.text = "";
game.addCaptureZone(loadCaptureZone(650, 350, 150, 100));
game.addDoor(loadDoor(100, 350));
game.addObject(loadPlatform(400, 425, 800, 50));
game.addObject(loadPlatform(400, 125, 550, 50));
game.addObject(loadPlatform(50, 250, 50, 50));
game.addObject(loadTask(175, 0, .5));
game.addObject(loadTask(225, 250, .5));
game.addObject(loadUser(125, 250, User.SIZE_2));
game.tasks = 2;
}
private function level8(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "";
game.main.txt2.y = 40;
game.main.txt2.text = "You can clone a User until it is the same size as its clones";
game.main.txt3.text = "";
game.addCaptureZone(loadCaptureZone(650, 350, 150, 100));
game.addDoor(loadDoor(100, 350));
game.addObject(loadPlatform(400, 425, 800, 50));
game.addObject(loadPlatform(150, 150, 300, 50));
game.addObject(loadPlatform(650, 150, 300, 50));
game.addObject(loadPlatform(500, 275, 600, 50));
game.addObject(loadTask(50, 0, .5));
game.addObject(loadTask(750, 0, .5));
game.addObject(loadTask(225, 200, .5));
game.addObject(loadUser(125, 250, User.SIZE_3));
game.tasks = 3;
}
private function level9(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "";
game.main.txt2.text = "";
game.main.txt3.text = "";
game.addCaptureZone(loadCaptureZone(650, 350, 150, 100));
game.addDoor(loadDoor(100, 350));
game.addObject(loadPlatform(400, 425, 800, 50));
game.addObject(loadPlatform(225, 100, 300, 25));
game.addObject(loadPlatform(650, 100, 300, 25));
game.addObject(loadPlatform(500, 200, 600, 25));
game.addObject(loadPlatform(66, 200, 125, 25));
game.addObject(loadPlatform(250, 300, 300, 25));
game.addObject(loadTask(150, 0, .4));
game.addObject(loadTask(225, 0, .4));
game.addObject(loadTask(300, 0, .4));
game.addObject(loadTask(575, 0, .4));
game.addObject(loadTask(675, 0, .4));
game.addObject(loadUser(650, 275, User.SIZE_4));
game.tasks = 5;
}
private function level10(game:Game)
{
//Wall Boundaries
game.addObject(loadPlatform(-25, 225, 50, 900));
game.addObject(loadPlatform(825, 225, 50, 900));
//Tutorial stuff
game.main.txt1.text = "That's all I had time to do!";
game.main.txt1.x = 225;
game.main.txt1.y = 100;
game.main.txt2.text = "It was fun, thanks for playing!";
game.main.txt2.x = 225;
game.main.txt2.y = 175;
game.main.txt3.text = "Created by Pat 'Danger' McDermott";
game.main.txt3.x = 225;
game.main.txt3.y = 300;
game.tasks = 0;
}
}
}