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using UnityEngine;
using System.Collections;
public class SFXVariation_FMOD : MonoBehaviour
PlayerMovement playerScript; // A reference to the movement script
// Use this for initialization
void Start ()
playerScript = gameObject.GetComponent<PlayerMovement> (); //getting the script reference
playerScript.PlayerMoved += PlaySFX; //Assigning the PlayerMoved event to PlaySFX() Funciton. So every time PlayerMoved event is fired PlaySFX() Function is fired too
void PlaySFX()
FMOD_StudioSystem.instance.PlayOneShot ("event:/RoboMove",gameObject.transform.position); // Play one shot SFX from the FMOD engine
void OnDestroy()
playerScript.PlayerMoved -= PlaySFX; //Unassign the event