Switch branches/tags
Nothing to show
Find file Copy path
Fetching contributors…
Cannot retrieve contributors at this time
32 lines (27 sloc) 1.12 KB
using UnityEngine;
using System.Collections;
public class SFXVariation_Native : MonoBehaviour
public AudioClip[] moveSounds; //an public array of sounds (we will need to assign the sounds manually)
AudioSource myAudioSource; // A reference to the game object's audio source
PlayerMovement playerScript; // A reference to the movement script
// Use this for initialization
void Start ()
myAudioSource = gameObject.GetComponent<AudioSource> (); //getting the script reference
playerScript = gameObject.GetComponent<PlayerMovement> (); //getting the script reference
playerScript.PlayerMoved += PlaySFX; //Assigning the PlayerMoved event to PlaySFX() Funciton. So every time PlayerMoved event is fired PlaySFX() Function is fired too
void PlaySFX()
if ( moveSounds[0] != null)
int randomClip = Random.Range(0,moveSounds.Length); //choose a random number between 0 and how many variations we have in the array
myAudioSource.PlayOneShot(moveSounds[randomClip]); //Play that sounds as a oneshot from the audio sources
void OnDestroy()
playerScript.PlayerMoved -= PlaySFX; //Unassign the event