ghc-mod: Happy Haskell Hacking
ghc-mod is a couple of different things depending on what you want to do, you should read the corresponding section:
- for all Haskell developers (Using ghc-mod in your development environment)
- for people developing Haskell IDEs (Using ghc-mod as an IDE backend program)
- for developing Haskell tooling (Using ghc-mod as a library)
ghc-mod in your development environment of choice you need two things:
ghc-modprogram included in the package of the same name, see Installing
- A ghc-mod frontend to integrate it into your development environment, see Frontend
Directly using ghc-mod is while still supported for the time being
discouraged. You should look into working with
ghc-mod backend program is somewhat crusty and carries a lot of legacy
baggage so going forward we would like to see frontends use
instead. There we're trying to get the design right from the beginning and fix
the fragmentation of the Haskell Tooling Ecosystem along the way.
Internally ghc-mod uses the Glasgow Haskell Compilers's API to implement most of it's functionality.
In order to provide a hassle free experience to users ghc-mod tries hard to automatically, and correctly, detect and if needed tweak the environment GHC needs. It also handles some of the more cumbersome parts of getting a working compiler session up and running.
This functionality can be very useful to all kinds of Haskell development tools therefore want to expose all the useful abstractions ghc-mod provides.
Right now the ghc-mod API is pretty messy a result major internal rewrites and reorganization coupled with too little time for cleanups over the course of almost 100 releases! We would like to make a cut during v6.0 or so and completely re-do the API but we need more input from downstream tool writers to do that properly, see Library API Redesign.
Right now tools like The Haskell Refactorer (HaRe) use this environment handling so they can concentrate on their core functionality instead of worrying about environments.
Most recently the
has sprung up and if you're planning to write any kind of tool that needs editor
integration eventually you should definetly look into that.
ghc-mod at it's core so you'll want to be familliar with it either way.
API "documentation" is here: Hackage docs.
If you have any problems, suggestions, comments swing by #ghc-mod (web client) on Freenode. If you're reporting a bug please also create an issue here so we have a way to contact you if you don't have time to stay.
Do hang around for a while if no one answers and repeat your question if you still haven't gotten any answer after a day or so. You're most likely to get an answer during the day in GMT+1.