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@DarkMatterCore DarkMatterCore released this Jun 5, 2019 · 2 commits to master since this release

  • Replaced the application icon with a new, stylish one made by RattletraPM. Thanks a lot!
  • Gamecard base application icons are now retrieved and displayed in the menu.
  • L/ZL/R/ZR buttons can now be used to change the displayed base application info if a multigame cart is inserted, instead of displaying everything right away.
  • The Nintendo Extension shared font is now used to display bitmaps representing controller buttons and sticks instead of just using text to reference them.
  • Replaced the mbedtls-based AES and SHA-256 implementations with functions from the hardware accelerated cryptography API from libnx.
  • Added an option to generate split XCI dumps using a directory with the archive bit set, just like split NSP dumps. It will only appear if "Split output dump" is enabled.
  • Fixed ETA calculation.
  • Enabled ETA calculation in full HFS0 partition data dumps.
  • Fixed CRC32 checksum calculation for gamecard certificate dumps.
  • Added Program NCA RomFS section parser:
    • Supports filesystem dumping, filesystem browsing, manual file dumping and file splitting. Enjoy datamining your gamecards!
    • Compatible with multigame carts. You'll be able to choose which base application RomFS will be dumped/browsed from a submenu.
    • Output files will be saved to: "sdmc:/[GameName] v[GameVersion] ([TitleID]) (RomFS)/".
  • Added high contrast directory/file icons from GNOME project to file browsing modes (HFS0 / RomFS).
  • Fixed the NSP generation code (based on 4NXCI / hacPack):
    • Delta Fragment NCAs are now discarded.
    • The SHA-256 checksum is recalculated for every NCA content after being modified, resulting in new NCA IDs.
    • The ACID public key is replaced in the NPDM section from the Program NCA. All the related NCA/PFS0 Superblock SHA-256 hashes are recalculated.
      • The NPDM signature in the Program NCA header is now replaced as well.
    • The content records from the Application CNMT are updated with proper SHA-256 hashes and new NCA IDs. All the related NCA/PFS0 Superblock hashes are recalculated.
    • NACP XMLs are now generated as well.
    • Because of all these changes, the CRC32 checksum can't be calculated until the dump procedure is complete.
      • If this option is enabled, the application will take extra time after the NSP dump has been completed to calculate the CRC32 checksum. Nonetheless, you'll be able to cancel this procedure.
      • A warning message will appear in the NSP dump menu if CRC32 checksum calculation is enabled to inform the user about this extra step.
      • Furthermore, the output CRC32 checksum will be different on each new dump. This is because the NPDM signature in the Program NCA header uses a random seed.
    • This effectively makes the generated NSPs only need ES patches to work. ACID patches shouldn't be needed anymore.
  • Added NSP dumping support for Patch and AddOnContent title types with gamecards that include bundled Updates/DLCs:
    • The information displayed in the main menu now shows how many Updates/DLCs are bundled in the inserted gamecard (per application and in total).
    • If a bundled gamecard update features a populated Rights ID bitfield, both its Ticket and Certificate will get added to the output NSP.
    • Additionally, the NSP dump menu has been divided in three subcategories: base application, update and DLC.
      • Each submenu will only appear if the inserted gamecard holds at least one title belonging to the category it represents.
      • If only the base application is included, like most gamecards, choosing the NSP dump option in the main menu will take you right to the base application dump menu.
      • Once you enter a submenu, you'll be able to choose exactly which title to dump belonging to that category.
    • Output update NSPs will not be modified in any way. Thus, unlike NSPs from base applications and DLCs, their CRC32 checksums will always be the same.
  • Fixed the minimum system version field size in the extended CNMT header struct. Thanks to @0Liam !
  • Changed the naming convention for output NSP dumps:
    • Base application: "sdmc:/[GameName] v[GameVersion] ([TitleID]) (BASE).nsp".
    • Update: "sdmc:/[GameName] v[UpdateVersion] ([UpdateTitleID]) (UPD).nsp".
      • If a matching base application isn't found: "sdmc:/[UpdateTitleID] v[UpdateVersion] (UPD).nsp".
    • DLC: "sdmc:/[GameName] v[DLCVersion] ([DLCTitleID]) (DLC).nsp".
      • If a matching base application isn't found: "sdmc:/[DLCTitleID] v[DLCVersion] (DLC).nsp".
  • The application is now able to retrieve the NCA header key and perform NCA key area decryption at runtime, using the SPL services. Thus, is isn't needed to run Lockpick beforehand anymore to dump NSPs (nor to dump/browse RomFS data).
  • If the inserted gamecard includes a bundled update, its version number will now be used in the output filename for XCI, HFS0 and gamecard certificate dumps.
  • Minor improvements to the file splitting code.
    • Additionally, the filename for the current part will now be displayed and updated for all operations if file splitting is enabled.
  • The application update feature will now use the launch path from argv if it's available. Otherwise, it defaults to "sdmc:/switch/gcdumptool.nro".
  • Cosmetic fixes to the UI layout.
  • NCM service resources are now properly closed.
  • Removed unnecessary service (de)initializations.

Big thanks to PatrickD85, unvaluablespace, wartutor and Slim45 for testing these changes!

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