Permalink
Cannot retrieve contributors at this time
Name already in use
A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Professional-Gothic-Hotel-Controller/Scenarios/Logging/SimulatorTraceOff.log
Go to fileThis commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
328 lines (265 sloc)
11.9 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| |
Setting environment for using Microsoft Visual Studio 2010 x86 tools. | |
Matrix Model Compiler - Professional Edition - SID/ANSIC/001 - Version 2.2.1 | |
Architecture Design: Simple Interleaved Design - Version 1.3.2 | |
Programming Templates: ANSI C/C++ - Version 1.2.0 | |
Licenced to: Mike Finn, Dark Matter Systems Ltd | |
Single User Licence - Number: BB-72-02-87 - Expiry Date: None | |
Copyright (C) 2017 Dark Matter Systems Ltd. All rights reserved. | |
Support: support@ultradark.com - Website: www.analysisdesignmatrix.com | |
Connection established: MATRIX*CORE - Version 2.0.0 | |
Development on MON-07-AUG-2017 @ 14:10:02 | |
Model Name: | |
Prof_Gothic_Hotel_Controller | |
Matrix Model Folder: | |
M:\Matrix\Models | |
Generated Source Code: | |
M:\Matrix\Generated | |
Auxiliary Scenarios Folder: | |
M:\Matrix\Scenarios | |
System:Prof_Gothic_Hotel_Controller | |
Matrix:Model:Application | |
Silo:M1:Software_Application | |
Realm:Analysis_Of_Application | |
Domain:Controller | |
Entity: | |
Event | |
Transition | |
State | |
Command | |
State_Machine | |
Model Compilation Elapsed Time: 00:00:02 | |
Disconnected from MATRIX*CORE on MON-07-AUG-2017 @ 14:10:04 | |
MATRIX PASSED | |
~ProfGothicHotelController.0001.0001.Library.c | |
~ProfGothicHotelController.0001.0002.ErrorHandler.c | |
~ProfGothicHotelController.0001.0003.MainProgram.c | |
~ProfGothicHotelController.0001.0005.Scheduler.c | |
~ProfGothicHotelController.0001.0006.LiteralStrings.c | |
~ProfGothicHotelController.0001.0007.Enumerations.c | |
~ProfGothicHotelController.0003.0002.Transition.StateActions.c | |
~ProfGothicHotelController.0002.0002.Scheduler.c | |
~ProfGothicHotelController.0002.0003.SchedulerInitialisation.c | |
~ProfGothicHotelController.0002.0004.ProcessIncludes.c | |
~ProfGothicHotelController.0003.0001.Event.EventSenders.c | |
~ProfGothicHotelController.0003.0001.Event.Identifiers.c | |
~ProfGothicHotelController.0003.0002.Transition.DataAccess.c | |
~ProfGothicHotelController.0003.0001.Event.Dispatcher.c | |
~ProfGothicHotelController.0003.0004.Command.StateActions.c | |
~ProfGothicHotelController.0003.0001.Event.ProcessIncludes.c | |
~ProfGothicHotelController.0003.0003.State.EventSenders.c | |
~ProfGothicHotelController.0003.0002.Transition.Identifiers.c | |
~ProfGothicHotelController.0003.0003.State.DataAccess.c | |
~ProfGothicHotelController.0003.0002.Transition.Dispatcher.c | |
Generating Code... | |
Compiling... | |
~ProfGothicHotelController.0003.0001.Event.DataAccess.c | |
~ProfGothicHotelController.0003.0002.Transition.ProcessIncludes.c | |
~ProfGothicHotelController.0003.0002.Transition.EventSenders.c | |
~ProfGothicHotelController.0003.0003.State.Identifiers.c | |
~ProfGothicHotelController.0003.0004.Command.DataAccess.c | |
~ProfGothicHotelController.0003.0003.State.Dispatcher.c | |
~ProfGothicHotelController.0003.0001.Event.StateActions.c | |
~ProfGothicHotelController.0003.0003.State.ProcessIncludes.c | |
~ProfGothicHotelController.0003.0004.Command.EventSenders.c | |
~ProfGothicHotelController.0003.0004.Command.Identifiers.c | |
~ProfGothicHotelController.0003.0005.StateMachine.DataAccess.c | |
~ProfGothicHotelController.0003.0004.Command.Dispatcher.c | |
~ProfGothicHotelController.0003.0004.Command.ProcessIncludes.c | |
~ProfGothicHotelController.0002.0001.Initialisation.c | |
~ProfGothicHotelController.0003.0005.StateMachine.Identifiers.c | |
~ProfGothicHotelController.0011.0001.Simulator.Configuration.c | |
~ProfGothicHotelController.0011.0002.Simulator.LiteralStrings.c | |
~ProfGothicHotelController.0011.0003.Simulator.Stimulate.c | |
~ProfGothicHotelController.0012.0001.Simulator.Event.EntityDisplay.c | |
~ProfGothicHotelController.0012.0001.Simulator.Event.EventAcquireIdentity.c | |
Generating Code... | |
Compiling... | |
~ProfGothicHotelController.0012.0002.Simulator.Transition.EventDisplay.c | |
~ProfGothicHotelController.0012.0001.Simulator.Event.StateDisplay.c | |
~ProfGothicHotelController.0012.0001.Simulator.Event.EventAcquireIdentifier.c | |
~ProfGothicHotelController.0012.0002.Simulator.Transition.EntityDisplay.c | |
~ProfGothicHotelController.0012.0002.Simulator.Transition.EventAcquireIdentity.c | |
~ProfGothicHotelController.0012.0003.Simulator.State.EventDisplay.c | |
~ProfGothicHotelController.0012.0002.Simulator.Transition.StateDisplay.c | |
~ProfGothicHotelController.0012.0002.Simulator.Transition.EventAcquireIdentifier.c | |
~ProfGothicHotelController.0012.0003.Simulator.State.EntityDisplay.c | |
~ProfGothicHotelController.0012.0003.Simulator.State.EventAcquireIdentity.c | |
~ProfGothicHotelController.0012.0004.Simulator.Command.EventDisplay.c | |
~ProfGothicHotelController.0012.0003.Simulator.State.StateDisplay.c | |
~ProfGothicHotelController.0012.0003.Simulator.State.EventAcquireIdentifier.c | |
~ProfGothicHotelController.0012.0004.Simulator.Command.EntityDisplay.c | |
~ProfGothicHotelController.0012.0004.Simulator.Command.EventAcquireIdentity.c | |
~ProfGothicHotelController.0012.0004.Simulator.Command.StateDisplay.c | |
~ProfGothicHotelController.0012.0004.Simulator.Command.EventAcquireIdentifier.c | |
~ProfGothicHotelController.0012.0005.Simulator.StateMachine.EntityDisplay.c | |
~ProfGothicHotelController.0003.0003.State.StateActions.c | |
~ProfGothicHotelController.0012.0001.Simulator.Event.EventDisplay.c | |
Generating Code... | |
Compiling... | |
~ProfGothicHotelController.0001.0004.Initialisation.c | |
Generating Code... | |
COMPILE PASSED | |
Matrix Model Simulator - Learning Edition - Version 2.0.0 | |
Development on MON-07-AUG-2017 @ 14:10:08 | |
Copyright (C) 2017 Dark Matter Systems Ltd. All rights reserved. | |
Connection established: MATRIX*CORE - Version 2.0.0 | |
$ | |
$ | Professional Gothic Hotel Controller Scenario | |
$ | |
$ trace all off | |
$ trace display on | |
$ trace events off | |
$ trace states off | |
$ | |
$ initialise all | |
$ | |
$ display all | |
$ | |
$ | |
$ | Event Code Description Command Code Description | |
$ | ~~~~~~~~~~ ~~~~~~~~~~~~~ ~~~~~~~~~~~~ ~~~~~~~~~~~~ | |
$ | D1CL Door Closed D1LK Lock Door | |
$ | L1ON Light On D1UL Unlock Door | |
$ | D2OP Drawer Opened PNLK Lock Panel | |
$ | PNCL Panel Closed PNUL Unlock Panel | |
$ | D1OP Door Opened | |
$ | |
$ | |
$ | Normal Unlocking Scenarios | |
$ | ########################## | |
$ | |
$ | Normal Unlocking Via Light Then Drawer | |
$ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
$ | |
$ | Room Door Closes [D1CL - Door Closed] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1CL" | |
$ | |
$ | Light Switched On [L1ON - Light On] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "L1ON" | |
$ | |
$ | Drawer Opens [D2OP - Drawer Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D2OP" | |
EVENT => Machinery::Actuator:Device_command ("D1LK") | |
EVENT => Machinery::Actuator:Device_command ("PNUL") | |
$ | |
$ | Panel Closed [PNCL - Panel Closed] The only way to unlock the Room Door after | |
$ | the Unlocking Sequence has been completed is to open and close the Secret | |
$ | Panel. | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "PNCL" | |
EVENT => Machinery::Actuator:Device_command ("PNLK") | |
EVENT => Machinery::Actuator:Device_command ("D1UL") | |
$ | |
$ | Door Opens - Resets All When Panel Closed [D1OP - Door Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1OP" | |
$ | |
$ | |
$ | Normal Unlocking Via Drawer Then Light | |
$ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
$ | |
$ | Room Door Closes [D1CL - Door Closed] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1CL" | |
$ | |
$ | Drawer Opens [D2OP - Drawer Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D2OP" | |
$ | |
$ | Light Switched On [L1ON - Light On] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "L1ON" | |
EVENT => Machinery::Actuator:Device_command ("D1LK") | |
EVENT => Machinery::Actuator:Device_command ("PNUL") | |
$ | |
$ | Drawer Opens In Error - Ignore event. Still Need Door Locked And Panel | |
$ | Unlocked [D2OP - Drawer Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D2OP" | |
$ | |
$ | Panel Closed [PNCL - Panel Closed] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "PNCL" | |
EVENT => Machinery::Actuator:Device_command ("PNLK") | |
EVENT => Machinery::Actuator:Device_command ("D1UL") | |
$ | |
$ | Door Opens - Resets All When Panel Closed [D1OP - Door Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1OP" | |
$ | |
$ | |
$ | Aborted Unlocking Scenarios | |
$ | ########################### | |
$ | |
$ | Aborted Unlocking Via Light | |
$ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
$ | |
$ | Room Door Closes [D1CL - Door Closed] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1CL" | |
$ | |
$ | Light Switched On [L1ON - Light On] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "L1ON" | |
$ | |
$ | Light Switched On Again - Wrong Step [L1ON - Light On] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "L1ON" | |
EVENT => Machinery::Actuator:Device_command ("PNLK") | |
EVENT => Machinery::Actuator:Device_command ("D1UL") | |
$ | |
$ | Drawer Opens - Try Anyway [D2OP - Drawer Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D2OP" | |
$ | |
$ | Door Opens - Resets All When Panel Closed - Never Locked [D1OP - Door Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1OP" | |
$ | |
$ | |
$ | Aborted Unlocking Via Door Opens | |
$ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
$ | |
$ | Room Door Closes [D1CL - Door Closed] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1CL" | |
$ | |
$ | Light Switched On [L1ON - Light On] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "L1ON" | |
$ | |
$ | Door Opens - Resets All When Panel Closed [D1OP - Door Opened] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1OP" | |
$ | |
$ | |
$ | Cannot Happen Scenarios | |
$ | ####################### | |
$ | |
$ | Unexpectedly Close Panel | |
$ | ~~~~~~~~~~~~~~~~~~~~~~~~ | |
$ | |
$ | Room Door Closes [D1CL - Door Closed] The Secret Panel can only close after | |
$ | being unlocked. It can only be unlocked after a valid Unlocking Sequence has | |
$ | been entered. | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1CL" | |
$ | |
$ | Panel Closed [PNCL - Panel Closed] Physically impossible. Event should be | |
$ | impossible to receive after the last. Suspect Secret Panel Sensor failure. | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "PNCL" | |
EVENT => Machinery::Actuator:Device_command ("PNLK") | |
EVENT => Machinery::Actuator:Device_command ("D1UL") | |
$ | |
$ | |
$ | Unexpectedly Open Door | |
$ | ~~~~~~~~~~~~~~~~~~~~~~ | |
$ | |
$ | Room Door Closes [D1CL - Door Closed] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1CL" | |
$ | |
$ | Light Switched On [L1ON - Light On] | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "L1ON" | |
$ | |
$ | Drawer Opens [D2OP - Drawer Opened] The Door locks. | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D2OP" | |
$ | |
$ | Door Opens [D1OP - Door Opened] Physically impossible. Event should be | |
$ | impossible to receive after the last. Door is still locked. Suspect Drawer | |
$ | Sensor failure. | |
$ create event identifier Controller Event Device_update Event_Code_Identifier "D1OP" | |
$ | |
$ | |
$ display all | |
$ | |
$ host pause | |
$ | |
$ exit | |
Model Simulation Elapsed Time: 00:00:00 | |
Disconnected from MATRIX*CORE on MON-07-AUG-2017 @ 14:10:08 | |
TEST PASSED | |
Tool completed successfully |