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Mass Correction of H2H Weapon DMG Values #5830

merged 2 commits into from Apr 14, 2019


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commented Apr 8, 2019

While reviewing the DMG values of some ilvl119 h2h weapons, I came across a few inconsistencies in h2h damage values:

  1. All non-ilvl119 h2h weapons were 3 base damage higher than they should be
  2. Most/All ilvl119 h2h weapons had incorrect values

After a bit of sleuthing and assistance from Zynjec and Apocalypse in Discord, we pieced together that:

  1. All non ilvl119 h2h weapons had a higher base value potentially due to POLUtils reporting the raw values as 3+damage from item description. map/battleentity.cpp seems to address this +3 already: (

    naturalh2hDMG = (int16)((PTarget->GetSkill(SKILL_HAND_TO_HAND) * 0.11f) + 3);
    ). As such, I have adjusted the values to the +DMG value from the item description.

  2. Most/All ilvl119 h2h weapons were rebalanced in 2017, and the db has had the adjusted values published yet:

Finally, thanks to a POL Utils data dump from Julian in Discord, I have put together this PR to correct items 1 and 2.

@TeoTwawki TeoTwawki merged commit 9f36520 into DarkstarProject:master Apr 14, 2019

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@neuromancerxi neuromancerxi deleted the neuromancerxi:MrHands branch Apr 16, 2019

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