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DayZ Scripting Reference for Codespaces

A comprehensive scripting reference for DayZ modding, optimized for GitHub Codespaces development. This repository contains extracted DayZ script files organized by module, providing a complete reference for mod developers.

Repository Structure

reference/

Complete DayZ script reference organized by game modules:

  • 1_core/ - Core engine functionality (constants, defines, parameters, workbench API)
  • 2_gamelib/ - Game library components (input manager, menu manager, settings, tools)
  • 3_game/ - Game systems (AI, entities, effects, player mechanics, weather, vehicles)
  • 4_world/ - World entities (items, lights, plugins, vehicles, scripts)
  • 5_mission/ - Mission scripting (GUI, menus, HUD, mission logic)
  • config.cpp - DayZ configuration file
  • data/ - Game data files (JSON configs, tutorials, credits)
  • editor/ - Workbench editor plugins and projects
  • entities/ - Entity implementations and utilities

mod/Scripts/

Template structure for custom mod development:

  • 3_Game/ - Game-level mod scripts
  • 4_World/ - World-level mod scripts
  • 5_Mission/ - Mission-level mod scripts
  • Common/ - Common utilities and shared code

Usage

This repository serves as a reference for DayZ modding in GitHub Codespaces:

  1. Browse the reference/ directory to understand vanilla DayZ script structure
  2. Use the mod/Scripts/ template to organize your custom mod code
  3. Reference class definitions, methods, and game systems from the extracted scripts
  4. Leverage Codespaces for cloud-based DayZ mod development

Features

  • Complete DayZ script extraction from game files
  • Organized module hierarchy matching game structure
  • Ready-to-use mod template structure
  • Optimized for GitHub Codespaces development environment
  • Includes configuration files and editor resources

Getting Started

  1. Open this repository in GitHub Codespaces
  2. Explore the reference/ directory to familiarize yourself with DayZ scripting
  3. Start building your mod in the mod/Scripts/ directory
  4. Reference vanilla implementations when implementing custom functionality

Notes

  • Scripts are extracted from DayZ game files for reference purposes
  • Use reference/ as read-only documentation
  • Place your custom mod code in mod/Scripts/
  • Follow DayZ modding best practices and naming conventions

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a copy of the P: drive scripting folder contents for use as reference by ai agents in codespaces

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