A comprehensive scripting reference for DayZ modding, optimized for GitHub Codespaces development. This repository contains extracted DayZ script files organized by module, providing a complete reference for mod developers.
Complete DayZ script reference organized by game modules:
- 1_core/ - Core engine functionality (constants, defines, parameters, workbench API)
- 2_gamelib/ - Game library components (input manager, menu manager, settings, tools)
- 3_game/ - Game systems (AI, entities, effects, player mechanics, weather, vehicles)
- 4_world/ - World entities (items, lights, plugins, vehicles, scripts)
- 5_mission/ - Mission scripting (GUI, menus, HUD, mission logic)
- config.cpp - DayZ configuration file
- data/ - Game data files (JSON configs, tutorials, credits)
- editor/ - Workbench editor plugins and projects
- entities/ - Entity implementations and utilities
Template structure for custom mod development:
- 3_Game/ - Game-level mod scripts
- 4_World/ - World-level mod scripts
- 5_Mission/ - Mission-level mod scripts
- Common/ - Common utilities and shared code
This repository serves as a reference for DayZ modding in GitHub Codespaces:
- Browse the
reference/directory to understand vanilla DayZ script structure - Use the
mod/Scripts/template to organize your custom mod code - Reference class definitions, methods, and game systems from the extracted scripts
- Leverage Codespaces for cloud-based DayZ mod development
- Complete DayZ script extraction from game files
- Organized module hierarchy matching game structure
- Ready-to-use mod template structure
- Optimized for GitHub Codespaces development environment
- Includes configuration files and editor resources
- Open this repository in GitHub Codespaces
- Explore the
reference/directory to familiarize yourself with DayZ scripting - Start building your mod in the
mod/Scripts/directory - Reference vanilla implementations when implementing custom functionality
- Scripts are extracted from DayZ game files for reference purposes
- Use
reference/as read-only documentation - Place your custom mod code in
mod/Scripts/ - Follow DayZ modding best practices and naming conventions