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Commits on Mar 8, 2011
  1. A bunch of interfaces for ICs.

    sk89q committed Mar 8, 2011
Commits on Mar 6, 2011
  1. Fixed typo in class name. Consolidated factories into static nested c…

    hash
    hash committed Mar 6, 2011
    …lasses while I was at it.
  2. Configuration for light switches.

    hash
    hash committed Mar 6, 2011
  3. Configuration for Elevator.

    hash
    hash committed Mar 6, 2011
  4. Configuration for Gate.

    hash
    hash committed Mar 6, 2011
  5. Scheduling actions for gates. Fixes the-bug-that-must-not-be-named wi…

    hash
    hash committed Mar 6, 2011
    …th recursive physics.
  6. Scheduling actions for bridges. Fixes the-bug-that-must-not-be-named …

    hash
    hash committed Mar 6, 2011
    …with recursive physics.
Commits on Mar 5, 2011
  1. Fixed import

    tomhartley committed Mar 5, 2011
  2. Ok, fix 2nd file

    DasBrain committed Mar 5, 2011
Commits on Mar 4, 2011
  1. Added working cauldrons

    fullwall
    fullwall committed Mar 4, 2011
  2. Added minecart sorter blocks

    fullwall
    fullwall committed Mar 4, 2011
  3. Miscellaneous cleanup

    fullwall
    fullwall committed Mar 4, 2011
Commits on Mar 3, 2011
  1. Added some checks against wasting time on redundant triggering in Gat…

    hash
    hash committed Mar 3, 2011
    …e and Bridge.
Commits on Mar 2, 2011
  1. Fix stuff

    fullwall
    fullwall committed Mar 2, 2011
  2. Fix build errors >.>

    fullwall
    fullwall committed Mar 2, 2011
  3. Working Lightswitches, maybe cauldrons

    fullwall
    fullwall committed Mar 2, 2011
Commits on Mar 1, 2011
  1. Updated Gate mechanism to look for gentle curves on the top of gates.…

    hash
    hash committed Mar 1, 2011
    … Tested update; works and also does not break existing systems even if they do odd things like have decorative immobile fences immediately adjacent to the gate.
  2. Made LightSwitch actually pay attention to BlockRightClickEvent -- it…

    hash
    hash committed Mar 1, 2011
    … might work now (but I haven't tested).
  3. Made the factory for LightSwitch mechanics actually compile, moved it…

    hash
    hash committed Mar 1, 2011
    … to be a nested class of LightSwitch and privatized the constructor, and updated the factory construction in MechanismsPlugin's loading.
  4. Missing imports

    fullwall
    fullwall committed Mar 1, 2011
Commits on Feb 28, 2011
  1. Added reverse, boost25x minecart blocks

    fullwall
    fullwall committed Feb 28, 2011
  2. Stuff

    fullwall
    fullwall committed Feb 28, 2011
  3. This is the last one, I swear

    fullwall
    fullwall committed Feb 28, 2011
  4. ...

    fullwall
    fullwall committed Feb 28, 2011
  5. I should learn how to amend commits

    fullwall
    fullwall committed Feb 28, 2011
  6. Fix some build errors

    fullwall
    fullwall committed Feb 28, 2011
  7. Fixing of incorrect stuff in LightSwitch/Cauldron

    fullwall
    fullwall committed Feb 28, 2011