Log file open, 04/19/21 12:26:33 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogPakFile: Display: Found Pak file ../../../UnrealInkExample/Content/Paks/UnrealInkExample-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../UnrealInkExample/Content/Paks/UnrealInkExample-WindowsNoEditor.pak. LogPakFile: PakFile PrimaryIndexSize=22278 LogPakFile: PakFile PathHashIndexSize=44868 LogPakFile: PakFile FullDirectoryIndexSize=61041 LogPakFile: OnPakFileMounted2Time == 0.000014 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.124322 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: '' LogPluginManager: Mounting plugin UnrealInk LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WindowsMoviePlayer LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogInit: Build: ++UE4+Release-4.26-CL-15973114 LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26 LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Net CL: 14830424 LogInit: OS: Windows 10 (Release 2004) (), CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz, GPU: NVIDIA GeForce GTX 1070 LogInit: Compiled (64-bit): Apr 12 2021 06:23:15 LogInit: Compiled with Visual C++: 19.16.27032.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.26 LogInit: Command Line: LogInit: Base Directory: C:/Users/Nico/Desktop/DevBuild/WindowsNoEditor/UnrealInkExample/Binaries/Win64/ LogInit: Allocator: binned2 LogInit: Installed Engine Build: 0 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.setres:1280x720]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Engine.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Engine.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Engine.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Engine.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Engine.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.04.19-19.26.34:006][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2021.04.19-19.26.34:006][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2021.04.19-19.26.34:006][ 0]LogHAL: Display: Platform has ~ 16 GB [17112526848 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.04.19-19.26.34:006][ 0]LogInit: Going up to parent DeviceProfile [Windows] [2021.04.19-19.26.34:006][ 0]LogInit: Going up to parent DeviceProfile [] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.04.19-19.26.34:006][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../UnrealInkExample/Saved/Config/WindowsNoEditor/Engine.ini] [2021.04.19-19.26.34:017][ 0]LogInit: Computer: DESKTOP-BU7I41L [2021.04.19-19.26.34:017][ 0]LogInit: User: Nico [2021.04.19-19.26.34:017][ 0]LogInit: CPU Page size=4096, Cores=4 [2021.04.19-19.26.34:017][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.04.19-19.26.34:017][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2021.04.19-19.26.34:017][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2021.04.19-19.26.34:017][ 0]LogMemory: Process Physical Memory: 70.87 MB used, 70.87 MB peak [2021.04.19-19.26.34:017][ 0]LogMemory: Process Virtual Memory: 74.22 MB used, 74.22 MB peak [2021.04.19-19.26.34:017][ 0]LogMemory: Physical Memory: 5391.14 MB used, 10928.64 MB free, 16319.78 MB total [2021.04.19-19.26.34:017][ 0]LogMemory: Virtual Memory: 134206136.00 MB used, 11591.09 MB free, 134217728.00 MB total [2021.04.19-19.26.34:020][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.04.19-19.26.34:247][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.04.19-19.26.34:248][ 0]LogInit: Using OS detected language (en-US). [2021.04.19-19.26.34:248][ 0]LogInit: Using OS detected locale (en-US). [2021.04.19-19.26.34:249][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2021.04.19-19.26.34:270][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.04.19-19.26.34:285][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.04.19-19.26.34:285][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.04.19-19.26.34:301][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.04.19-19.26.34:301][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.04.19-19.26.34:301][ 0]LogD3D11RHI: D3D11 adapters: [2021.04.19-19.26.34:417][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0) [2021.04.19-19.26.34:417][ 0]LogD3D11RHI: 8081/0/8159 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2021.04.19-19.26.34:433][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.04.19-19.26.34:433][ 0]LogD3D11RHI: 0/0/8159 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.04.19-19.26.34:433][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.04.19-19.26.34:442][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.04.19-19.26.34:442][ 0]LogD3D11RHI: GPU DeviceId: 0x1be1 (for the marketing name, search the web for "GPU Device Id") [2021.04.19-19.26.34:442][ 0]LogWindows: EnumDisplayDevices: [2021.04.19-19.26.34:442][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1) [2021.04.19-19.26.34:442][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:0) [2021.04.19-19.26.34:443][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0) [2021.04.19-19.26.34:443][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0) [2021.04.19-19.26.34:443][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.04.19-19.26.34:443][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070 [2021.04.19-19.26.34:443][ 0]LogD3D11RHI: Driver Version: 399.24 (internal:24.21.13.9924, unified:399.24) [2021.04.19-19.26.34:443][ 0]LogD3D11RHI: Driver Date: 9-5-2018 [2021.04.19-19.26.34:443][ 0]LogRHI: Texture pool is 5656 MB (70% of 8081 MB) [2021.04.19-19.26.34:515][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.04.19-19.26.34:516][ 0]LogD3D11RHI: Async texture creation enabled [2021.04.19-19.26.34:516][ 0]LogD3D11RHI: Array index from any shader is supported [2021.04.19-19.26.34:586][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2021.04.19-19.26.34:587][ 0]LogRHI: GeForceNow SDK initialized: 1 [2021.04.19-19.26.34:587][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2021.04.19-19.26.34:592][ 0]LogShaderLibrary: Display: Using ../../../UnrealInkExample/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2081 unique shaders. [2021.04.19-19.26.34:592][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global [2021.04.19-19.26.34:592][ 0]LogTemp: Warning: Clearing the OS Cache [2021.04.19-19.26.34:594][ 0]LogPakFile: New pak file ../../../UnrealInkExample/Content/Paks/UnrealInkExample-WindowsNoEditor.pak added to pak precacher. [2021.04.19-19.26.34:629][ 0]LogSlate: Using FreeType 2.10.0 [2021.04.19-19.26.34:630][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.04.19-19.26.34:695][ 0]LogShaderLibrary: Display: Using ../../../UnrealInkExample/Content/ShaderArchive-UnrealInkExample-PCD3D_SM5.ushaderbytecode for material shader code. Total 1461 unique shaders. [2021.04.19-19.26.34:695][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library UnrealInkExample [2021.04.19-19.26.34:695][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile. [2021.04.19-19.26.34:695][ 0]LogRHI: Display: Failed to open default shader pipeline cache for UnrealInkExample using shader platform 0. [2021.04.19-19.26.34:695][ 0]LogInit: Using OS detected language (en-US). [2021.04.19-19.26.34:695][ 0]LogInit: Using OS detected locale (en-US). [2021.04.19-19.26.34:695][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2021.04.19-19.26.34:695][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2021.04.19-19.26.34:696][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2021.04.19-19.26.34:696][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2021.04.19-19.26.34:697][ 0]LogTextLocalizationManager: Compacting localization data took 0.99ms [2021.04.19-19.26.34:702][ 0]LogAssetRegistry: FAssetRegistry took 0.0041 seconds to start up [2021.04.19-19.26.34:810][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2021.04.19-19.26.34:811][ 0]LogPackageLocalizationCache: Processed 21 localized package path(s) for 1 prioritized culture(s) in 0.000118 seconds [2021.04.19-19.26.34:818][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true' [2021.04.19-19.26.34:818][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2021.04.19-19.26.34:818][ 0]LogInit: Active device profile: [000001D129DF79C0][000001D12937EC50 49] WindowsNoEditor [2021.04.19-19.26.34:818][ 0]LogInit: Profiles: [000001D129DF7900][000001D126BE0010 49] Windows, [000001D129DF79C0][000001D12937EC50 49] WindowsNoEditor, [2021.04.19-19.26.34:833][ 0]LogNetVersion: UnrealInkExample 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 4156616741) [2021.04.19-19.26.34:893][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.04.19-19.26.34:893][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.04.19-19.26.34:894][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.04.19-19.26.34:947][ 0]LogMoviePlayer: Initializing movie player [2021.04.19-19.26.34:949][ 0]LogWindows: Failed to load '../../../UnrealInkExample/Plugins/UnrealInk/ThirdParty/Mono/lib/Win64/mono-2.0-sgen.dll' (GetLastError=126) [2021.04.19-19.26.34:949][ 0]LogWindows: File '../../../UnrealInkExample/Plugins/UnrealInk/ThirdParty/Mono/lib/Win64/mono-2.0-sgen.dll' does not exist [2021.04.19-19.26.36:734][ 0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe [2021.04.19-19.26.36:734][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2021.04.19-19.26.36:734][ 0]LogMemory: Process Physical Memory: 196.99 MB used, 197.39 MB peak [2021.04.19-19.26.36:734][ 0]LogMemory: Process Virtual Memory: 195.70 MB used, 196.16 MB peak [2021.04.19-19.26.36:734][ 0]LogMemory: Physical Memory: 5480.94 MB used, 10838.84 MB free, 16319.78 MB total [2021.04.19-19.26.36:734][ 0]LogMemory: Virtual Memory: 134206296.00 MB used, 11431.32 MB free, 134217728.00 MB total [2021.04.19-19.26.36:735][ 0]Message dialog closed, result: Ok, title: The UE4-UnrealInkExample Game has crashed and will close, text: Fatal error! [2021.04.19-19.26.36:735][ 0]LogWindows: Error: === Critical error: === [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [2021.04.19-19.26.36:735][ 0]LogWindows: Error: Fatal error! [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [2021.04.19-19.26.36:735][ 0]LogWindows: Error: Unhandled Exception: 0xc06d007e [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ffa5d2e4b59 KERNELBASE.dll!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff616159302 UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff6159e3ea2 UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff6100dd403 UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff61118922c UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff61141e20b UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff61142e7ff UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff61141df5d UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff6100af45c UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff6100b24c3 UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff6100abfdb UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff6100ac35a UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff6100bf490 UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ff616160122 UnrealInkExample.exe!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ffa5e107034 KERNEL32.DLL!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [Callstack] 0x00007ffa5f7a2651 ntdll.dll!UnknownFunction [] [2021.04.19-19.26.36:735][ 0]LogWindows: Error: [2021.04.19-19.26.36:754][ 0]LogExit: Executing StaticShutdownAfterError [2021.04.19-19.26.36:756][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2021.04.19-19.26.36:756][ 0]LogCore: Engine exit requested (reason: Win RequestExit) [2021.04.19-19.26.36:765][ 0]Log file closed, 04/19/21 12:26:36