diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md new file mode 100644 index 0000000..ae3eaec --- /dev/null +++ b/.github/pull_request_template.md @@ -0,0 +1,12 @@ +Title: Release tracker + +Body: +TL;DR: This branch includes planned version updates for our initial game launch. + +Planned 🚢 date: TBD + +Features: +- [ ] + +Bug fixes: +- diff --git a/.github/release-drafter.yml b/.github/release-drafter.yml new file mode 100644 index 0000000..a4dce4c --- /dev/null +++ b/.github/release-drafter.yml @@ -0,0 +1,4 @@ +template: | + ## What's Changed + + $CHANGES diff --git a/README.md b/README.md index 9fde31c..583ea2b 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ mobile HTML5 Game Development. It is released under both the GPL and MIT license to do with what you will. Playable Version: -http://cykod.github.com/AlienInvasion/ +https://github.com/DavidGeeraerts/release-based-workflow Bit.ly link for mobile: http://bit.ly/html5-invasion diff --git a/engine.js b/engine.js index 8853903..5d54d46 100644 --- a/engine.js +++ b/engine.js @@ -170,7 +170,7 @@ var TitleScreen = function TitleScreen(title,subtitle,callback) { }; this.draw = function(ctx) { - ctx.fillStyle = "#FFFFFF"; + ctx.fillStyle = "#00FF00"; ctx.font = "bold 40px bangers"; var measure = ctx.measureText(title); @@ -437,7 +437,7 @@ var GamePoints = function() { this.draw = function(ctx) { ctx.save(); ctx.font = "bold 18px arial"; - ctx.fillStyle= "#FFFFFF"; + ctx.fillStyle= "#00FF00"; var txt = "" + Game.points; var i = pointsLength - txt.length, zeros = ""; diff --git a/game.js b/game.js index 4eee6b3..15b4bda 100644 --- a/game.js +++ b/game.js @@ -91,7 +91,7 @@ var Starfield = function(speed,opacity,numStars,clear) { // If the clear option is set, // make the background black instead of transparent if(clear) { - starCtx.fillStyle = "#000"; + starCtx.fillStyle = "#0F0"; starCtx.fillRect(0,0,stars.width,stars.height); }