DayZMod Public Files
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Latest commit b288c81 Aug 20, 2018
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Assets stringtable update Jul 17, 2015
Binaries Hive update to support survival time. Apr 10, 2017
Documentation Update my username in readmes Dec 2, 2016
SQF Merge pull request #952 from Streatman/Mosin-PU-scope Aug 20, 2018
SQL reformat and add comments Aug 5, 2018
.gitattributes Publish Branch Dec 11, 2014
.gitignore Ignore update Dec 10, 2017 Updated Readme Apr 23, 2017

DayZ Logo

Current Version

Current License

Files updated

  • dayz
  • dayz_anim
  • dayz_buildings
  • dayz_code
  • dayz_communityassets
  • dayz_equip
  • dayz_weapons
  • community_crossbow
  • communityweapons
  • Dayz_server (server admins only)
  • Mission (server admins only) (Prerequisites)
  • SQL Files (server admins only)

Requirements (server admins only)


  • Assets - New Assets Stuff / temp directories
  • Binaries - Hive dlls
  • Documentation - Changelog & Credits and Suggestions
  • Legacy - Legacy Code of DayZMod
  • SQF - Source Code for DayZMod
  • SQL - Database Layout & Vehicle SQL

Included Custom Addons

GitHub Contributors

These contributors have made specific changes for a particular bug fix or feature.


* Please report any bugs/issues by submitting a Issue [here] (

Special thanks

* Special thanks to Tansien and Zac - for providing and creating DayZero Enterable Buildings
* Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
* Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
* Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
* Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
* Special thanks to Shacktac for his incredable work within the Arma 2 community.
* Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.
* Special thanks to JoeysLucky22 for the awesome art work.
* Special thanks to the Aftermath team for sharing features/models from Atfermath.
* Special thanks to BMRF, TMW, MUSTY for providing test machines before release.
* Special thanks to Lester for providing access to use his addon. MAP Editorupgrade (EU)
* Thanks to all the beta testers, you know who you are!