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3 changes: 3 additions & 0 deletions CWindow/Renderer/OpenGL/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,9 @@ set(src
"Shader/Compute/Shader.cpp"
"Shader/Compute/Shader.hpp"
"Shader/Compute/Shader.h"
"Shader/SSBO/Shader.cpp"
"Shader/SSBO/Shader.hpp"
"Shader/SSBO/Shader.h"
"Uniform/Uniform.cpp"
"Uniform/Uniform.h"
"Texture/Texture.cpp"
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1 change: 1 addition & 0 deletions CWindow/Renderer/OpenGL/Renderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@

#include "Shader/Shader/Shader.h"
#include "Shader/Compute/Shader.h"
#include "Shader/SSBO/Shader.h"

#include "Uniform/Uniform.h"

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50 changes: 50 additions & 0 deletions CWindow/Renderer/OpenGL/Shader/SSBO/Shader.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
#include "Shader.h"







CW::Renderer::GPUStore::GPUStore() noexcept
:is_created(false) {};



CW::Renderer::GPUStore::~GPUStore() noexcept {
destroy();
};


void CW::Renderer::GPUStore::create() noexcept{
if(is_created)
destroy();

glGenBuffers(1, &SSBO);
is_created = true;
}

void CW::Renderer::GPUStore::destroy() noexcept {
if (is_created){
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, 0);
glDeleteBuffers(1, &SSBO);
SSBO = 0;
slot = 0;
};

is_created = false;
};



void CW::Renderer::GPUStore::bind(GLuint socket) noexcept{
this->slot = socket;
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, socket, SSBO);
};



void CW::Renderer::GPUStore::unbind() noexcept{
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot, 0);
slot = 0;
};
46 changes: 46 additions & 0 deletions CWindow/Renderer/OpenGL/Shader/SSBO/Shader.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
#pragma once

#include "glad/glad.h"
#include "GLFW/glfw3.h"
#include "glm/glm.hpp"

#include <string>
#include <cmath>







namespace CW::Renderer{
class GPUStore{
private:
GLuint SSBO;

bool is_created = false;
unsigned int data_size = 0;
GLuint slot = 0;

public:
GPUStore() noexcept;
~GPUStore() noexcept;

void create() noexcept;
void destroy() noexcept;

template<typename T>
void set(const std::vector<T>& data) noexcept;

void bind(GLuint socket = 0) noexcept;
void unbind() noexcept;
};
};







#include "Shader.hpp"
23 changes: 23 additions & 0 deletions CWindow/Renderer/OpenGL/Shader/SSBO/Shader.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
#include "Shader.h"







template<typename T>
void CW::Renderer::GPUStore::set(const std::vector<T>& data) noexcept {
if (data.empty())
return;

if(!is_created)
create();

glBindBuffer(GL_SHADER_STORAGE_BUFFER, SSBO);
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size() * sizeof(T), data.data(), GL_DYNAMIC_COPY);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);

data_size = data.size();
};

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