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Refactoring of spawnnpc and ability to spawn npcs near other players. #15

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merged 3 commits into from Jul 23, 2011

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@JoshuaRogers

JoshuaRogers commented Jul 23, 2011

Out of the three commits, the first one was simply refactoring of spawnnpc to be a little more terse. At that point, it should still have the same behavior. The second commit fixed a small logic bug. The third commit provides the ability to spawn an npc near another player. (Such as /spawnnpc 1 Bunny David). In the event that no player is specified, it keeps the standard behavior of spawning npcs near the person making the command.

Anyway, thanks for all the work that you've put into this.

DeathCradle added a commit that referenced this pull request Jul 23, 2011

Merge pull request #15 from JoshuaRogers/master
Refactoring of spawnnpc and ability to spawn npcs near other players.

@DeathCradle DeathCradle merged commit 6b0ce93 into DeathCradle:master Jul 23, 2011

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