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diff --git a/README.md b/README.md
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-![Unity Open Projects](https://imgur.com/Y0svl0w.png)
+![Unity Open Projects](/Docs/ReadmeImages/Main_header.jpg)
# Unity Open Project #1: Chop Chop
Welcome! This is the repository for the first Unity **Open Project**, an initiative where Unity and the community collaborate together to create a small **open-source game demo**.
The first game, which is currently under development, is an action-adventure titled _Chop Chop_ ([more info](https://open.codecks.io/unity-open-project-1/decks/32/card/126-what-is-this)).
-![OP1 WIP Screenshot](https://imgur.com/033Ucqz.png)
-_A work in progress screenshot
+![OP1 WIP Screenshot](/Docs/ReadmeImages/Jumping.png)
+_A work in progress screenshot_
## Follow the progress
-✍🏻 The [dedicated sub-forum](https://forum.unity.com/forums/open-projects.531/) on the Unity forums is where the Unity team and the whole community discuss and brainstorm ideas.
-🗺 The [roadmap](https://open.codecks.io/unity-open-project-1) is the central location to know what's coming to the game. Also a great way to find tasks to contribute on!
-🎬 The Unity team does bi-weekly livestreams on Unity's [YouTube channel](https://www.youtube.com/c/unity/) (subscribe to be notified). Find the past ones [in this playlist](https://www.youtube.com/playlist?list=PLX2vGYjWbI0S6CnkDm0AwVgA6E6L_vJNf).
-💬 The [#open-projects channel](https://discord.gg/EZBXA4V) on the Official Unity Discord is where collaborators can meet for a quick chat and non-threaded discussion.
+* The [dedicated sub-forum](https://forum.unity.com/forums/open-projects.531/) on the Unity forums is where the Unity team and the whole community discuss and brainstorm ideas.
+* The [roadmap](https://open.codecks.io/unity-open-project-1) is the central location to know what's coming to the game. Also a great way to find tasks to contribute on!
+* The Unity team does bi-weekly livestreams on Unity's [YouTube channel](https://www.youtube.com/c/unity/) (subscribe to be notified). Find the past ones [in this playlist](https://www.youtube.com/playlist?list=PLX2vGYjWbI0S6CnkDm0AwVgA6E6L_vJNf).
+* The [#open-projects channel](https://discord.gg/EZBXA4V) on the Official Unity Discord is where collaborators can meet for a quick chat and non-threaded discussion.
## Contribute
We would love to get your contributions into the game! Whether you create code, art, narrative, sounds; whether you feel you are experienced enough or not; there is probably [something](https://open.codecks.io/unity-open-project-1) you can add to it.
-To learn all about contributing, we have [a series of short videos
-🎬](https://www.youtube.com/watch?v=RbSrx0QoTG4&list=PLZplUm29-Z-xOYY9Tw6t3tSIvlbhVhzUn) to get you started with Git and with this project in general.
-In addition to that, make sure you read the [📃 Contribution Guidelines](https://docs.google.com/document/d/1PwBF4yQl69RxvVHZ2m2iiy5pYjd9QO-VcuXWDjB7QwA/edit#). For code style, scene hierarchy, and project organisation standards, read the [📃 Conventions](https://docs.google.com/document/d/1-eUWZ0lWREFu5iH-ggofwnixDDQqalOoT4Yc0NpWR3k/edit) document. And for art contributions, we have the [📃 Art Guidelines](https://docs.google.com/document/d/18zqe31J8EipTiEBZuwzLyG3jH7-5teAOViLEio4uko8/).
-⚠ Please **post on the [forums](https://forum.unity.com/forums/open-projects.531/) and check the [roadmap](https://open.codecks.io/unity-open-project-1) before starting to work on big contributions!**
+To learn all about contributing, we have [a series of short videos](https://www.youtube.com/watch?v=RbSrx0QoTG4&list=PLZplUm29-Z-xOYY9Tw6t3tSIvlbhVhzUn) to get you started with Git and with this project in general.
+In addition to that, make sure you read the [Contribution Guidelines](https://docs.google.com/document/d/1PwBF4yQl69RxvVHZ2m2iiy5pYjd9QO-VcuXWDjB7QwA/edit#). For code style, scene hierarchy, and project organisation standards, read the [Conventions](https://docs.google.com/document/d/1-eUWZ0lWREFu5iH-ggofwnixDDQqalOoT4Yc0NpWR3k/edit) document. And for art contributions, we have the [Art Guidelines](https://docs.google.com/document/d/18zqe31J8EipTiEBZuwzLyG3jH7-5teAOViLEio4uko8/).
+⚠ Please **post on the [forums](https://forum.unity.com/forums/open-projects.531/) and check the [roadmap](https://open.codecks.io/unity-open-project-1) before starting to work on big contributions!**
If you feel like taking on some **bugs**, check out the [Issues page](https://github.com/UnityTechnologies/open-project-1/issues) on this very repo. In fact, another thing you could help with is by doing some **QA testing**: download the [latest release](https://github.com/UnityTechnologies/open-project-1/releases) of the game, play it, and report issues in the appropriate page. That's also a great way to be part of this project!
This project is built on **Unity 2019.4 LTS**, whatever latest patch is available.
-![OP1 WIP Screenshot](https://imgur.com/eK7l8TG.png)
+![OP1 WIP Screenshot](/Docs/ReadmeImages/Forest.png)
_A work in progress screenshot of the main character_
## Play the game
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@@ -225,6 +251,33 @@ AnimatorState:
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m_CycleOffsetParameter:
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@@ -346,6 +417,31 @@ AnimatorController:
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m_Controller: {fileID: 9100000}
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m_Transitions:
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@@ -413,7 +510,8 @@ AnimatorState:
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m_Speed: 1
m_CycleOffset: 0
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m_PrefabAsset: {fileID: 0}
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m_SpeedParameter:
m_MirrorParameter:
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m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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m_ObjectHideFlags: 1
@@ -642,3 +764,36 @@ AnimatorStateTransition:
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diff --git a/UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_run.fbx b/UOP1_Project/Assets/Art/Characters/PigChef/Animation/PigChef_run.fbx
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new file mode 100644
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index 32ee2b1dca..1fa2bfc043 100644
--- a/UOP1_Project/Assets/Art/Characters/PigChef/PigChef.mat
+++ b/UOP1_Project/Assets/Art/Characters/PigChef/PigChef.mat
@@ -94,7 +94,7 @@ Material:
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- - _SpecularColor: {r: 0.39999998, g: 0.39999998, b: 0.39999998, a: 0}
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diff --git a/UOP1_Project/Assets/Art/Characters/PigChef/Pig_Specular.png.meta b/UOP1_Project/Assets/Art/Characters/PigChef/Pig_Specular.png.meta
index 13633c1ef2..c2b3b60762 100644
--- a/UOP1_Project/Assets/Art/Characters/PigChef/Pig_Specular.png.meta
+++ b/UOP1_Project/Assets/Art/Characters/PigChef/Pig_Specular.png.meta
@@ -31,7 +31,7 @@ TextureImporter:
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textureSettings:
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diff --git a/UOP1_Project/Assets/Art/Characters/PlantCritter/Animation/PlantCritter.fbx b/UOP1_Project/Assets/Art/Characters/PlantCritter/Animation/PlantCritter.fbx
index d9ddbbee0e..ef95773b4c 100644
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diff --git a/UOP1_Project/Assets/Art/Characters/RockCritter/RockCritter.mat b/UOP1_Project/Assets/Art/Characters/RockCritter/RockCritter.mat
index a4dc68f0ee..478abc8629 100644
--- a/UOP1_Project/Assets/Art/Characters/RockCritter/RockCritter.mat
+++ b/UOP1_Project/Assets/Art/Characters/RockCritter/RockCritter.mat
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index 3da0af8cf5..07907d115a 100644
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+++ b/UOP1_Project/Assets/Art/Characters/SlimeCritter/Animation/SlimeCritter.fbx.meta
@@ -45,7 +45,7 @@ ModelImporter:
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diff --git a/UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange.mat b/UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange_Base.mat
similarity index 98%
rename from UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange.mat
rename to UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange_Base.mat
index cf06803f3d..3276b3709c 100644
--- a/UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange.mat
+++ b/UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange_Base.mat
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_ShaderKeywords:
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similarity index 100%
rename from UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange.mat.meta
rename to UOP1_Project/Assets/Art/Characters/SlimeCritter/SlimeCritterBody_Orange_Base.mat.meta
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index d447824670..c086f98e48 100644
--- a/UOP1_Project/Assets/Art/Characters/Townsfolk_F/Townsfolk_F.mat
+++ b/UOP1_Project/Assets/Art/Characters/Townsfolk_F/Townsfolk_F.mat
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diff --git a/UOP1_Project/Assets/Art/Characters/Townsfolk_F/townsfolk_F_Roughness.png.meta b/UOP1_Project/Assets/Art/Characters/Townsfolk_F/townsfolk_F_Roughness.png.meta
index 31d85de298..6cbedddc10 100644
--- a/UOP1_Project/Assets/Art/Characters/Townsfolk_F/townsfolk_F_Roughness.png.meta
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diff --git a/UOP1_Project/Assets/Scenes/Localization Test.unity b/UOP1_Project/Assets/Scenes/Examples/LocalizationTest.unity
similarity index 100%
rename from UOP1_Project/Assets/Scenes/Localization Test.unity
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diff --git a/UOP1_Project/Assets/Scenes/Localization Test.unity.meta b/UOP1_Project/Assets/Scenes/Examples/LocalizationTest.unity.meta
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new file mode 100644
index 0000000000..e4d89d9768
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diff --git a/UOP1_Project/Assets/Scenes/TestingGround.unity b/UOP1_Project/Assets/Scenes/TestingGround.unity
index 2c0c3f628a..0105f5cf32 100644
--- a/UOP1_Project/Assets/Scenes/TestingGround.unity
+++ b/UOP1_Project/Assets/Scenes/TestingGround.unity
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m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
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value:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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propertyPath: m_Name
value: CameraSystem
objectReference: {fileID: 0}
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diff --git a/UOP1_Project/Assets/Scenes/TestingGround_Small.unity b/UOP1_Project/Assets/Scenes/TestingGround_Small.unity
index bc005cf2c4..080bc19c81 100644
--- a/UOP1_Project/Assets/Scenes/TestingGround_Small.unity
+++ b/UOP1_Project/Assets/Scenes/TestingGround_Small.unity
@@ -20,13 +20,13 @@ RenderSettings:
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- m_AmbientGroundColor: {r: 0.11814701, g: 0.14150941, b: 0.11814701, a: 1}
+ m_AmbientSkyColor: {r: 0.6463599, g: 0.69366497, b: 0.7830189, a: 1}
+ m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
+ m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
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+ m_SkyboxMaterial: {fileID: 2100000, guid: 1c70868a2ca2d554d8b5c94cddde060c, type: 2}
m_HaloStrength: 0.5
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m_FlareFadeSpeed: 3
@@ -56,17 +56,17 @@ LightmapSettings:
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m_Resolution: 2
- m_BakeResolution: 20
+ m_BakeResolution: 30
m_AtlasSize: 1024
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index db8a5dd37a..9f9b7c6364 100644
--- a/UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/PigChef_TransitionTable.asset
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diff --git a/UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Walking.asset b/UOP1_Project/Assets/ScriptableObjects/StateMachine/Protagonist/States/Walking.asset
index c5c973da9d..fe05c22bc6 100644
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diff --git a/UOP1_Project/Assets/ScriptableObjects/UI/Pickup_Interaction.asset b/UOP1_Project/Assets/ScriptableObjects/UI/Pickup_Interaction.asset
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new file mode 100644
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diff --git a/UOP1_Project/Assets/Scripts/CameraManager.cs b/UOP1_Project/Assets/Scripts/CameraManager.cs
index 6a593af7d2..987d4ea194 100644
--- a/UOP1_Project/Assets/Scripts/CameraManager.cs
+++ b/UOP1_Project/Assets/Scripts/CameraManager.cs
@@ -1,6 +1,7 @@
using System;
using UnityEngine;
using Cinemachine;
+using System.Collections;
public class CameraManager : MonoBehaviour
{
@@ -9,8 +10,16 @@ public class CameraManager : MonoBehaviour
public CinemachineFreeLook freeLookVCam;
private bool _isRMBPressed;
- [SerializeField, Range(1f, 5f)]
- private float speed = default;
+ [SerializeField, Range(.5f, 3f)]
+ private float _speedMultiplier = 1f; //TODO: make this modifiable in the game settings
+ [SerializeField] private TransformAnchor _cameraTransformAnchor = default;
+
+ [Header("Listening on channels")]
+ [Tooltip("The CameraManager listens to this event, fired by objects in any scene, to adapt camera position")]
+ [SerializeField] private TransformEventChannelSO _frameObjectChannel = default;
+
+
+ private bool _cameraMovementLock = false;
public void SetupProtagonistVirtualCamera(Transform target)
{
@@ -23,6 +32,11 @@ private void OnEnable()
inputReader.cameraMoveEvent += OnCameraMove;
inputReader.enableMouseControlCameraEvent += OnEnableMouseControlCamera;
inputReader.disableMouseControlCameraEvent += OnDisableMouseControlCamera;
+
+ if (_frameObjectChannel != null)
+ _frameObjectChannel.OnEventRaised += OnFrameObjectEvent;
+
+ _cameraTransformAnchor.Transform = mainCamera.transform;
}
private void OnDisable()
@@ -30,6 +44,9 @@ private void OnDisable()
inputReader.cameraMoveEvent -= OnCameraMove;
inputReader.enableMouseControlCameraEvent -= OnEnableMouseControlCamera;
inputReader.disableMouseControlCameraEvent -= OnDisableMouseControlCamera;
+
+ if (_frameObjectChannel != null)
+ _frameObjectChannel.OnEventRaised -= OnFrameObjectEvent;
}
private void OnEnableMouseControlCamera()
@@ -38,6 +55,15 @@ private void OnEnableMouseControlCamera()
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
+
+ StartCoroutine(DisableMouseControlForFrame());
+ }
+
+ IEnumerator DisableMouseControlForFrame()
+ {
+ _cameraMovementLock = true;
+ yield return new WaitForEndOfFrame();
+ _cameraMovementLock = false;
}
private void OnDisableMouseControlCamera()
@@ -55,10 +81,20 @@ private void OnDisableMouseControlCamera()
private void OnCameraMove(Vector2 cameraMovement, bool isDeviceMouse)
{
+ Debug.Log(cameraMovement);
+
+ if (_cameraMovementLock)
+ return;
+
if (isDeviceMouse && !_isRMBPressed)
return;
- freeLookVCam.m_XAxis.m_InputAxisValue = cameraMovement.x * Time.smoothDeltaTime * speed;
- freeLookVCam.m_YAxis.m_InputAxisValue = cameraMovement.y * Time.smoothDeltaTime * speed;
+ freeLookVCam.m_XAxis.m_InputAxisValue = cameraMovement.x * Time.smoothDeltaTime * _speedMultiplier;
+ freeLookVCam.m_YAxis.m_InputAxisValue = cameraMovement.y * Time.smoothDeltaTime * _speedMultiplier;
+ }
+
+ private void OnFrameObjectEvent(Transform value)
+ {
+ SetupProtagonistVirtualCamera(value);
}
}
diff --git a/UOP1_Project/Assets/Scripts/CameraManager.cs.meta b/UOP1_Project/Assets/Scripts/CameraManager.cs.meta
index 09a4e02d19..86a54f3f0d 100644
--- a/UOP1_Project/Assets/Scripts/CameraManager.cs.meta
+++ b/UOP1_Project/Assets/Scripts/CameraManager.cs.meta
@@ -3,7 +3,14 @@ guid: 085156cba0e34b540aeddafe12d1e2f1
MonoImporter:
externalObjects: {}
serializedVersion: 2
- defaultReferences: []
+ defaultReferences:
+ - inputReader: {fileID: 11400000, guid: 945ec0365077176418488737deed54be, type: 2}
+ - mainCamera: {instanceID: 0}
+ - freeLookVCam: {instanceID: 0}
+ - _cameraTransformAnchor: {fileID: 11400000, guid: bc205269957643647a8b5f98f028f9fb,
+ type: 2}
+ - _frameObjectChannel: {fileID: 11400000, guid: 2723b3f59f7ede3498fe7e385d2bb6ee,
+ type: 2}
executionOrder: 0
icon: {instanceID: 0}
userData:
diff --git a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs
index 2c3aad1337..88b569f1fb 100644
--- a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs
+++ b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs
@@ -7,7 +7,7 @@
public class Protagonist : MonoBehaviour
{
[SerializeField] private InputReader _inputReader = default;
- public Transform gameplayCamera;
+ public TransformAnchor gameplayCameraTransform;
private Vector2 _previousMovementInput;
@@ -17,6 +17,7 @@ public class Protagonist : MonoBehaviour
[HideInInspector] public Vector3 movementInput; //Initial input coming from the Protagonist script
[HideInInspector] public Vector3 movementVector; //Final movement vector, manipulated by the StateMachine actions
[HideInInspector] public ControllerColliderHit lastHit;
+ [HideInInspector] public bool isRunning; // Used when using the keyboard to run, brings the normalised speed to 1
private void OnControllerColliderHit(ControllerColliderHit hit)
{
@@ -30,6 +31,8 @@ private void OnEnable()
_inputReader.jumpCanceledEvent += OnJumpCanceled;
_inputReader.moveEvent += OnMove;
_inputReader.extraActionEvent += OnExtraAction;
+ _inputReader.startedRunning += OnStartedRunning;
+ _inputReader.stoppedRunning += OnStoppedRunning;
//...
}
@@ -40,6 +43,8 @@ private void OnDisable()
_inputReader.jumpCanceledEvent -= OnJumpCanceled;
_inputReader.moveEvent -= OnMove;
_inputReader.extraActionEvent -= OnExtraAction;
+ _inputReader.startedRunning -= OnStartedRunning;
+ _inputReader.stoppedRunning -= OnStoppedRunning;
//...
}
@@ -50,17 +55,31 @@ private void Update()
private void RecalculateMovement()
{
- //Get the two axes from the camera and flatten them on the XZ plane
- Vector3 cameraForward = gameplayCamera.forward;
- cameraForward.y = 0f;
- Vector3 cameraRight = gameplayCamera.right;
- cameraRight.y = 0f;
+ if (gameplayCameraTransform.isSet)
+ {
+ //Get the two axes from the camera and flatten them on the XZ plane
+ Vector3 cameraForward = gameplayCameraTransform.Transform.forward;
+ cameraForward.y = 0f;
+ Vector3 cameraRight = gameplayCameraTransform.Transform.right;
+ cameraRight.y = 0f;
- //Use the two axes, modulated by the corresponding inputs, and construct the final vector
- Vector3 adjustedMovement = cameraRight.normalized * _previousMovementInput.x +
- cameraForward.normalized * _previousMovementInput.y;
+ //Use the two axes, modulated by the corresponding inputs, and construct the final vector
+ Vector3 adjustedMovement = cameraRight.normalized * _previousMovementInput.x +
+ cameraForward.normalized * _previousMovementInput.y;
- movementInput = Vector3.ClampMagnitude(adjustedMovement, 1f);
+ movementInput = Vector3.ClampMagnitude(adjustedMovement, 1f);
+ }
+ else
+ {
+ //No CameraManager exists in the scene, so the input is just used absolute in world-space
+ Debug.LogWarning("No gameplay camera in the scene. Movement orientation will not be correct.");
+ movementInput = new Vector3(_previousMovementInput.x, 0f, _previousMovementInput.y);
+ }
+
+ // This is used to set the speed to the maximum if holding the Shift key,
+ // to allow keyboard players to "run"
+ if (isRunning)
+ movementInput.Normalize();
}
//---- EVENT LISTENERS ----
@@ -80,6 +99,10 @@ private void OnJumpCanceled()
jumpInput = false;
}
+ private void OnStoppedRunning() => isRunning = false;
+
+ private void OnStartedRunning() => isRunning = true;
+
// This handler is just used for debug, for now
private void OnExtraAction()
{
diff --git a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta
index 1bc0742a28..d29a40c25a 100644
--- a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta
+++ b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta
@@ -5,7 +5,8 @@ MonoImporter:
serializedVersion: 2
defaultReferences:
- _inputReader: {fileID: 11400000, guid: 945ec0365077176418488737deed54be, type: 2}
- - gameplayCamera: {instanceID: 0}
+ - gameplayCameraTransform: {fileID: 11400000, guid: bc205269957643647a8b5f98f028f9fb,
+ type: 2}
executionOrder: 0
icon: {instanceID: 0}
userData:
diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs
new file mode 100644
index 0000000000..7ef130ae33
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs
@@ -0,0 +1,44 @@
+using System;
+using UnityEngine;
+using UOP1.StateMachine;
+using UOP1.StateMachine.ScriptableObjects;
+using Moment = UOP1.StateMachine.StateAction.SpecificMoment;
+
+///
+/// Flexible StateActionSO for the StateMachine which allows to set any parameter on the Animator, in any moment of the state (OnStateEnter, OnStateExit, or each OnUpdate).
+///
+[CreateAssetMenu(fileName = "AnimatorMoveSpeedAction", menuName = "State Machines/Actions/Set Animator Move Speed")]
+public class AnimatorMoveSpeedActionSO : StateActionSO
+{
+ public string parameterName = default;
+
+ protected override StateAction CreateAction() => new AnimatorMoveSpeedAction(Animator.StringToHash(parameterName));
+}
+
+public class AnimatorMoveSpeedAction : StateAction
+{
+ //Component references
+ private Animator _animator;
+ private Protagonist _protagonist;
+
+ private AnimatorParameterActionSO _originSO => (AnimatorParameterActionSO)base.OriginSO; // The SO this StateAction spawned from
+ private int _parameterHash;
+
+ public AnimatorMoveSpeedAction(int parameterHash)
+ {
+ _parameterHash = parameterHash;
+ }
+
+ public override void Awake(StateMachine stateMachine)
+ {
+ _animator = stateMachine.GetComponent();
+ _protagonist = stateMachine.GetComponent();
+ }
+
+ public override void OnUpdate()
+ {
+ //TODO: do we like that we're using the magnitude here, per frame? Can this be done in a smarter way?
+ float normalisedSpeed = _protagonist.movementInput.magnitude;
+ _animator.SetFloat(_parameterHash, normalisedSpeed);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs.meta
similarity index 83%
rename from UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta
rename to UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs.meta
index 0c26e4b33d..7a4aa3ba4b 100644
--- a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta
+++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 9d977368908c08a4798b90a8757a255b
+guid: 89b354c39b5e27d4b974ab1569e800b8
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs
index e3d24a1186..df9ad6b626 100644
--- a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs
+++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs
@@ -10,6 +10,9 @@ public class PlayLandParticlesAction : StateAction
//Component references
private DustParticlesController _dustController;
+ private float _coolDown = 0.3f;
+ private float t = 0f;
+
public override void Awake(StateMachine stateMachine)
{
_dustController = stateMachine.GetComponent();
@@ -17,7 +20,11 @@ public override void Awake(StateMachine stateMachine)
public override void OnStateExit()
{
- _dustController.PlayLandParticles();
+ if (Time.time >= t + _coolDown)
+ {
+ _dustController.PlayLandParticles();
+ t = Time.time;
+ }
}
public override void OnUpdate() { }
diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs
new file mode 100644
index 0000000000..da3c25449a
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+using UOP1.StateMachine;
+using UOP1.StateMachine.ScriptableObjects;
+
+[CreateAssetMenu(fileName = "IsActuallyMoving", menuName = "State Machines/Conditions/Is Actually Moving")]
+public class IsActuallyMovingConditionSO : StateConditionSO
+{
+ [SerializeField] private float _treshold = 0.02f;
+
+ protected override Condition CreateCondition() => new IsActuallyMovingCondition(_treshold);
+}
+
+public class IsActuallyMovingCondition : Condition
+{
+ private float _treshold;
+ private CharacterController _characterController;
+
+ public override void Awake(StateMachine stateMachine)
+ {
+ _characterController = stateMachine.GetComponent();
+ }
+
+ public IsActuallyMovingCondition(float treshold)
+ {
+ _treshold = treshold;
+ }
+
+ protected override bool Statement()
+ {
+ return _characterController.velocity.sqrMagnitude > _treshold * _treshold;
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs.meta b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs.meta
new file mode 100644
index 0000000000..b3233985d5
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ac06717fdbf1afa42a253d91cabf8bf9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs
new file mode 100644
index 0000000000..f87ab7034d
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+using UOP1.StateMachine;
+using UOP1.StateMachine.ScriptableObjects;
+
+[CreateAssetMenu(menuName = "State Machines/Conditions/Is Picking Up")]
+public class IsPickingUpSO : StateConditionSO { }
+
+public class IsPickingUpCondition : Condition
+{
+ //Component references
+ private InteractionManager _interactScript;
+
+ public override void Awake(StateMachine stateMachine)
+ {
+ _interactScript = stateMachine.GetComponentInChildren();
+ }
+
+ protected override bool Statement()
+ {
+ if (_interactScript.currentInteraction == InteractionType.PickUp)
+ {
+ // Consume the input
+ _interactScript.currentInteraction = InteractionType.None;
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs.meta b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs.meta
new file mode 100644
index 0000000000..b6c2c9fe94
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5101c9a3238597444a9e55e96fab2907
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs b/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
index b8804a6f4c..53852c4206 100644
--- a/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
+++ b/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs
@@ -9,7 +9,7 @@
public class DialogueManager : MonoBehaviour
{
[SerializeField] private InputReader _inputReader = default;
-
+ [SerializeField] DialogueLineChannelSO dialogueLineEvent;
///
/// Called to begin a dialogue, i.e. a sequence of lines that require the player's input to move forward.
///
@@ -29,7 +29,8 @@ public void DisplayDialogueLine(DialogueLineSO dialogueLine)
{
//TODO: Interface with a UIManager to allow displayal of the line of dialogue in the UI
//Debug.Log("A line of dialogue has been spoken: \"" + dialogueLine.Sentence + "\" by " + dialogueLine.Actor.ActorName);
- UIManager.Instance.OpenUIDialogue(dialogueLine);
+ if (dialogueLineEvent != null)
+ dialogueLineEvent.OnEventRaised(dialogueLine);
}
}
diff --git a/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs
new file mode 100644
index 0000000000..6c573a652c
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs
@@ -0,0 +1,113 @@
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace UOP1.EditorTools
+{
+ internal class GameObjectPreview
+ {
+ private static Type gameObjectInspectorType;
+ private static MethodInfo getPreviewDataMethod;
+ private static FieldInfo renderUtilityField;
+
+ private Rect renderRect;
+ private Color light0Color;
+ private Color light1Color;
+ private PreviewRenderUtility renderUtility;
+
+ private Editor cachedEditor;
+
+ public RenderTexture outputTexture;
+
+ [InitializeOnLoadMethod]
+ private static void OnInitialize()
+ {
+ gameObjectInspectorType = typeof(Editor).Assembly.GetType("UnityEditor.GameObjectInspector");
+ var previewDataType = gameObjectInspectorType.GetNestedType("PreviewData", BindingFlags.NonPublic);
+
+ getPreviewDataMethod = gameObjectInspectorType.GetMethod("GetPreviewData", BindingFlags.NonPublic | BindingFlags.Instance);
+ renderUtilityField = previewDataType.GetField("renderUtility", BindingFlags.Public | BindingFlags.Instance);
+ }
+
+ public void CreatePreviewForTarget(GameObject target)
+ {
+ if (!cachedEditor || cachedEditor.target != target)
+ {
+ renderUtility = null;
+ // There is a bug that breaks previews and Prefab mode after creating too many editors.
+ // Simply using CreateCachedEditor is fixing that problem.
+ Editor.CreateCachedEditor(target, gameObjectInspectorType, ref cachedEditor);
+ }
+ }
+
+ public void RenderInteractivePreview(Rect rect)
+ {
+ if (!cachedEditor)
+ return;
+
+ if (renderUtility == null || renderUtility.lights[0] == null)
+ {
+ var previewData = getPreviewDataMethod.Invoke(cachedEditor, null);
+ renderUtility = renderUtilityField.GetValue(previewData) as PreviewRenderUtility;
+
+ light0Color = renderUtility.lights[0].color;
+ light1Color = renderUtility.lights[1].color;
+ }
+
+ renderUtility.lights[0].color = light0Color * 1.6f;
+ renderUtility.lights[1].color = light1Color * 6f;
+ var backColor = renderUtility.camera.backgroundColor;
+ renderUtility.camera.backgroundColor = new Color(backColor.r, backColor.g, backColor.b, 0);
+ renderUtility.camera.clearFlags = CameraClearFlags.Depth;
+
+ var color = GUI.color;
+
+ // Hide default preview texture, since it has no alpha blending
+ GUI.color = new Color(1, 1, 1, 0);
+
+ cachedEditor.OnPreviewGUI(rect, null);
+
+ GUI.color = color;
+
+ outputTexture = renderUtility.camera.targetTexture;
+ }
+
+ public void DrawPreviewTexture(Rect rect)
+ {
+ GUI.DrawTexture(rect, outputTexture, ScaleMode.ScaleToFit, true, 0);
+ }
+
+ public static bool HasRenderableParts(GameObject go)
+ {
+ var renderers = go.GetComponentsInChildren();
+ foreach (var renderer in renderers)
+ {
+ switch (renderer)
+ {
+ case MeshRenderer _:
+ var filter = renderer.gameObject.GetComponent();
+ if (filter && filter.sharedMesh)
+ return true;
+ break;
+ case SkinnedMeshRenderer skinnedMesh:
+ if (skinnedMesh.sharedMesh)
+ return true;
+ break;
+ case SpriteRenderer sprite:
+ if (sprite.sprite)
+ return true;
+ break;
+ case BillboardRenderer billboard:
+ if (billboard.billboard && billboard.sharedMaterial)
+ return true;
+ break;
+ }
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs.meta b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs.meta
new file mode 100644
index 0000000000..7f75a30efd
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: bb1d562e678248bbb3b897536cf62c50
+timeCreated: 1606495882
\ No newline at end of file
diff --git a/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs b/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs
index 75069db14a..3cd7292226 100644
--- a/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs
+++ b/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs
@@ -10,7 +10,7 @@ public class GameSceneSOEditor : Editor
{
private const string NO_SCENES_WARNING = "There is no Scene associated to this location yet. Add a new scene with the dropdown below";
private GUIStyle _headerLabelStyle;
- private static readonly string[] _excludedProperties = { "m_Script", "sceneName" };
+ private static readonly string[] _excludedProperties = { "m_Script", "sceneName" }; //m_script is a reference to the script being edited but it'll result an editable object field.
private string[] _sceneList;
private GameSceneSO _gameSceneInspected;
@@ -24,10 +24,19 @@ private void OnEnable()
public override void OnInspectorGUI()
{
+ //Make GUI not editable.
+ GUI.enabled = false;
+ //Draw reference information about script being edited.
+ EditorGUILayout.ObjectField("Script", MonoScript.FromScriptableObject((GameSceneSO)target), typeof(GameSceneSO), false);
+ //Make GUI editable.
+ GUI.enabled = true;
+
+ serializedObject.Update();
EditorGUILayout.LabelField("Scene information", _headerLabelStyle);
EditorGUILayout.Space();
DrawScenePicker();
DrawPropertiesExcluding(serializedObject, _excludedProperties);
+ serializedObject.ApplyModifiedProperties();
}
private void DrawScenePicker()
diff --git a/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs
new file mode 100644
index 0000000000..4701ab61b0
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs
@@ -0,0 +1,267 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEditor.IMGUI.Controls;
+using UnityEngine;
+using Object = UnityEngine.Object;
+
+namespace UOP1.EditorTools.Replacer
+{
+ internal class PrefabSelectionTreeView : TreeView
+ {
+ private static Texture2D prefabOnIcon = EditorGUIUtility.IconContent("Prefab On Icon").image as Texture2D;
+ private static Texture2D prefabVariantOnIcon = EditorGUIUtility.IconContent("PrefabVariant On Icon").image as Texture2D;
+ private static Texture2D folderIcon = EditorGUIUtility.IconContent("Folder Icon").image as Texture2D;
+ private static Texture2D folderOnIcon = EditorGUIUtility.IconContent("Folder On Icon").image as Texture2D;
+
+ private static GUIStyle whiteLabel;
+ private static GUIStyle foldout;
+
+ public int RowsCount => rows.Count;
+ private Event evt => Event.current;
+
+ public Action onSelectEntry;
+
+ private List rows = new List();
+ private HashSet paths = new HashSet();
+
+ private Dictionary previewCache = new Dictionary();
+ private HashSet renderableItems = new HashSet();
+
+ private GameObjectPreview itemPreview = new GameObjectPreview();
+ private GUIContent itemContent = new GUIContent();
+
+ private int selectedId;
+
+ public PrefabSelectionTreeView(TreeViewState state) : base(state)
+ {
+ foldoutOverride = FoldoutOverride;
+ Reload();
+ }
+
+ private bool FoldoutOverride(Rect position, bool expandedState, GUIStyle style)
+ {
+ position.width = Screen.width;
+ position.height = 20;
+ position.y -= 2;
+
+ expandedState = GUI.Toggle(position, expandedState, GUIContent.none, style);
+
+ return expandedState;
+ }
+
+ public void Cleanup()
+ {
+ foreach (var texture in previewCache.Values)
+ Object.DestroyImmediate(texture);
+ }
+
+ public bool IsRenderable(int id)
+ {
+ return renderableItems.Contains(id);
+ }
+
+ private void CachePreview(int itemId)
+ {
+ var copy = new RenderTexture(itemPreview.outputTexture);
+ var previous = RenderTexture.active;
+ Graphics.Blit(itemPreview.outputTexture, copy);
+ RenderTexture.active = previous;
+ previewCache.Add(itemId, copy);
+ }
+
+ protected override bool CanMultiSelect(TreeViewItem item)
+ {
+ return false;
+ }
+
+ private bool IsPrefabAsset(int id, out GameObject prefab)
+ {
+ var obj = EditorUtility.InstanceIDToObject(id);
+
+ if (obj is GameObject go)
+ {
+ prefab = go;
+ return true;
+ }
+
+ prefab = null;
+ return false;
+ }
+
+ protected override void DoubleClickedItem(int id)
+ {
+ if (IsPrefabAsset(id, out var prefab))
+ onSelectEntry(prefab);
+ else
+ SetExpanded(id, !IsExpanded(id));
+ }
+
+ protected override void KeyEvent()
+ {
+ var key = evt.keyCode;
+ if (key == KeyCode.KeypadEnter || key == KeyCode.Return)
+ DoubleClickedItem(selectedId);
+ }
+
+ protected override void SelectionChanged(IList selectedIds)
+ {
+ if (selectedIds.Count > 0)
+ selectedId = selectedIds[0];
+ }
+
+ protected override TreeViewItem BuildRoot()
+ {
+ var root = new TreeViewItem(0, -1);
+ rows.Clear();
+ paths.Clear();
+
+ foreach (var guid in AssetDatabase.FindAssets("t:Prefab"))
+ {
+ var path = AssetDatabase.GUIDToAssetPath(guid);
+ var splits = path.Split('/');
+ var depth = splits.Length - 2;
+
+ if (splits[0] != "Assets")
+ break;
+
+ var asset = AssetDatabase.LoadAssetAtPath(path);
+
+ AddFoldersItems(splits);
+ AddPrefabItem(asset, depth);
+ }
+
+ SetupParentsAndChildrenFromDepths(root, rows);
+
+ return root;
+ }
+
+ protected override float GetCustomRowHeight(int row, TreeViewItem item)
+ {
+ // Hide folders during search
+ if (!IsPrefabAsset(item.id, out _) && hasSearch)
+ return 0;
+
+ return 20;
+ }
+
+ public override void OnGUI(Rect rect)
+ {
+ if (whiteLabel == null)
+ whiteLabel = new GUIStyle(EditorStyles.label) { normal = { textColor = EditorStyles.whiteLabel.normal.textColor } };
+
+ base.OnGUI(rect);
+ }
+
+ protected override void RowGUI(RowGUIArgs args)
+ {
+ var rect = args.rowRect;
+ var item = args.item;
+
+ var isRenderable = IsRenderable(item.id);
+ var isSelected = IsSelected(item.id);
+ var isFocused = HasFocus() && isSelected;
+ var isPrefab = IsPrefabAsset(item.id, out var prefab);
+ var isFolder = !isPrefab;
+
+ if (isFolder && hasSearch)
+ return;
+
+ if (isFolder)
+ {
+ if (rect.Contains(evt.mousePosition) && evt.type == EventType.MouseUp)
+ {
+ SetSelection(new List { item.id });
+ SetFocus();
+ }
+ }
+
+ var labelStyle = isFocused ? whiteLabel : EditorStyles.label;
+ var contentIndent = GetContentIndent(item);
+
+ customFoldoutYOffset = 2;
+ itemContent.text = item.displayName;
+
+ rect.x += contentIndent;
+ rect.width -= contentIndent;
+
+ var iconRect = new Rect(rect) { width = 20 };
+
+ if (isPrefab)
+ {
+ var type = PrefabUtility.GetPrefabAssetType(prefab);
+ var onIcon = type == PrefabAssetType.Regular ? prefabOnIcon : prefabVariantOnIcon;
+
+ var labelRect = new Rect(rect);
+
+ if (isRenderable)
+ {
+ var previewRect = new Rect(rect) { width = 32, height = 32 };
+
+ if (!previewCache.TryGetValue(item.id, out var previewTexture))
+ {
+ itemPreview.CreatePreviewForTarget(prefab);
+ itemPreview.RenderInteractivePreview(previewRect);
+
+ if (itemPreview.outputTexture)
+ CachePreview(item.id);
+ }
+
+ if (!previewTexture)
+ Repaint();
+ else
+ GUI.DrawTexture(iconRect, previewTexture, ScaleMode.ScaleAndCrop);
+
+ labelRect.x += iconRect.width;
+ labelRect.width -= iconRect.width + 24;
+
+ GUI.Label(labelRect, args.label, labelStyle);
+
+ if (isSelected)
+ {
+ var prefabIconRect = new Rect(iconRect) { x = rect.xMax - 24 };
+ GUI.Label(prefabIconRect, isFocused ? onIcon : item.icon);
+ }
+ }
+ else
+ {
+ itemContent.image = isSelected ? onIcon : item.icon;
+ GUI.Label(rect, itemContent, labelStyle);
+ }
+ }
+ else
+ {
+ itemContent.image = isFocused ? folderOnIcon : folderIcon;
+ GUI.Label(rect, itemContent, labelStyle);
+ }
+ }
+
+ private void AddFoldersItems(string[] splits)
+ {
+ for (int i = 1; i < splits.Length - 1; i++)
+ {
+ var split = splits[i];
+
+ if (!paths.Contains(split))
+ {
+ rows.Add(new TreeViewItem(split.GetHashCode(), i - 1, " " + split) { icon = folderIcon });
+ paths.Add(split);
+ }
+ }
+ }
+
+ private void AddPrefabItem(GameObject asset, int depth)
+ {
+ var id = asset.GetInstanceID();
+ var content = new GUIContent(EditorGUIUtility.ObjectContent(asset, asset.GetType()));
+
+ if (GameObjectPreview.HasRenderableParts(asset))
+ renderableItems.Add(id);
+
+ rows.Add(new TreeViewItem(id, depth, content.text)
+ {
+ icon = content.image as Texture2D
+ });
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs.meta b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs.meta
new file mode 100644
index 0000000000..16577b9c65
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 241edd7da6766964687c5bf319a6163f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs
new file mode 100644
index 0000000000..3c8b5e300f
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.UIElements;
+
+namespace UOP1.EditorTools.Replacer
+{
+ internal class ReplaceContextMenu
+ {
+ private static Type hierarchyType;
+
+ private static EditorWindow focusedWindow;
+ private static IMGUIContainer hierarchyGUI;
+
+ private static Vector2 mousePosition;
+ private static bool hasExecuted;
+
+ [InitializeOnLoadMethod]
+ private static void OnInitialize()
+ {
+ hierarchyType = typeof(Editor).Assembly.GetType("UnityEditor.SceneHierarchyWindow");
+
+ EditorApplication.update += TrackFocusedHierarchy;
+ }
+
+ private static void TrackFocusedHierarchy()
+ {
+ if (focusedWindow != EditorWindow.focusedWindow)
+ {
+ focusedWindow = EditorWindow.focusedWindow;
+
+ if (focusedWindow?.GetType() == hierarchyType)
+ {
+ if (hierarchyGUI != null)
+ hierarchyGUI.onGUIHandler -= OnFocusedHierarchyGUI;
+
+ hierarchyGUI = focusedWindow.rootVisualElement.parent.Query();
+ hierarchyGUI.onGUIHandler += OnFocusedHierarchyGUI;
+ }
+ }
+ }
+
+ private static void OnFocusedHierarchyGUI()
+ {
+ // As Event.current is null during context-menu callback, we need to track mouse position on hierarchy GUI
+ mousePosition = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
+ }
+
+ [MenuItem("GameObject/Replace", true, priority = 0)]
+ private static bool ReplaceSelectionValidate()
+ {
+ return Selection.gameObjects.Length > 0;
+ }
+
+ [MenuItem("GameObject/Replace", priority = 0)]
+ private static void ReplaceSelection()
+ {
+ if (hasExecuted)
+ return;
+
+ var rect = new Rect(mousePosition, new Vector2(240, 360));
+
+ ReplacePrefabSearchPopup.Show(rect);
+
+ EditorApplication.delayCall += () => hasExecuted = false;
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs.meta b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs.meta
new file mode 100644
index 0000000000..3ba89c15c9
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a36e948ccc254a1cbffab62792cda09d
+timeCreated: 1606469766
\ No newline at end of file
diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs
new file mode 100644
index 0000000000..32d7f4ece7
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs
@@ -0,0 +1,190 @@
+using System;
+using System.IO;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using UnityEditor.IMGUI.Controls;
+using UnityEngine;
+using static UnityEditor.EditorGUIUtility;
+using static UnityEditor.EditorJsonUtility;
+using static UnityEngine.Application;
+
+namespace UOP1.EditorTools.Replacer
+{
+ internal class ReplacePrefabSearchPopup : EditorWindow
+ {
+ private const float previewHeight = 128;
+
+ private class ViewState : ScriptableObject
+ {
+ public TreeViewState treeViewState = new TreeViewState();
+ }
+
+ private static ReplacePrefabSearchPopup window;
+ private static Styles styles;
+
+ private static Event evt => Event.current;
+ private static string assetPath => Path.Combine(dataPath.Remove(dataPath.Length - 7, 7), "Library", "ReplacePrefabTreeState.asset");
+
+ private bool hasSelection => tree.state.selectedIDs.Count > 0;
+ private int selectedId => tree.state.selectedIDs[0];
+ private GameObject instance => EditorUtility.InstanceIDToObject(selectedId) as GameObject;
+
+ private SearchField searchField;
+ private PrefabSelectionTreeView tree;
+ private ViewState viewState;
+
+ private Vector2 startPos;
+ private Vector2 startSize;
+ private Vector2 lastSize;
+
+ private GameObjectPreview selectionPreview = new GameObjectPreview();
+
+ public static void Show(Rect rect)
+ {
+ var windows = Resources.FindObjectsOfTypeAll();
+ window = windows.Length != 0 ? windows[0] : CreateInstance();
+
+ window.Init();
+
+ window.startPos = rect.position;
+ window.startSize = rect.size;
+
+ window.position = new Rect(rect.position, rect.size);
+ // Need to predict start window size to avoid trash frame
+ window.SetInitialSize();
+
+ // This type of window supports resizing, but is also persistent, so we need to close it manually
+ window.ShowPopup();
+
+ //onSelectEntry += _ => window.Close();
+ }
+
+ private void Init()
+ {
+ viewState = CreateInstance();
+
+ if (File.Exists(assetPath))
+ FromJsonOverwrite(File.ReadAllText(assetPath), viewState);
+
+ tree = new PrefabSelectionTreeView(viewState.treeViewState);
+ tree.onSelectEntry += OnSelectEntry;
+
+ AssetPreview.SetPreviewTextureCacheSize(tree.RowsCount);
+
+ searchField = new SearchField();
+ searchField.downOrUpArrowKeyPressed += tree.SetFocusAndEnsureSelectedItem;
+ searchField.SetFocus();
+ }
+
+ private void OnSelectEntry(GameObject prefab)
+ {
+ ReplaceTool.ReplaceSelectedObjects(Selection.gameObjects, prefab);
+ }
+
+ private void OnEnable()
+ {
+ Init();
+ }
+
+ private void OnDisable()
+ {
+ tree.Cleanup();
+ }
+
+ public new void Close()
+ {
+ SaveState();
+ base.Close();
+ }
+
+ private void SaveState()
+ {
+ File.WriteAllText(assetPath, ToJson(viewState));
+ }
+
+ private void OnGUI()
+ {
+ if (evt.type == EventType.KeyDown && evt.keyCode == KeyCode.Escape)
+ {
+ if (tree.hasSearch)
+ tree.searchString = "";
+ else
+ Close();
+ }
+
+ if (focusedWindow != this)
+ Close();
+
+ if (styles == null)
+ styles = new Styles();
+
+ DoToolbar();
+ DoTreeView();
+ DoSelectionPreview();
+ }
+
+ void DoToolbar()
+ {
+ tree.searchString = searchField.OnToolbarGUI(tree.searchString);
+
+ GUILayout.Label("Replace With...", styles.headerLabel);
+ }
+
+ void DoTreeView()
+ {
+ var rect = GUILayoutUtility.GetRect(0, 10000, 0, 10000);
+ rect.x += 2;
+ rect.width -= 4;
+
+ rect.y += 2;
+ rect.height -= 4;
+
+ tree.OnGUI(rect);
+ }
+
+ void DoSelectionPreview()
+ {
+ if (hasSelection && tree.IsRenderable(selectedId))
+ {
+ SetSize(startSize.x, startSize.y + previewHeight);
+ var previewRect = GUILayoutUtility.GetRect(position.width, previewHeight);
+
+ selectionPreview.CreatePreviewForTarget(instance);
+ selectionPreview.RenderInteractivePreview(previewRect);
+
+ selectionPreview.DrawPreviewTexture(previewRect);
+ }
+ else
+ {
+ SetSize(startSize.x, startSize.y);
+ }
+ }
+
+ private void SetInitialSize()
+ {
+ if (hasSelection && tree.IsRenderable(selectedId))
+ SetSize(startSize.x, startSize.y + previewHeight);
+ else
+ SetSize(startSize.x, startSize.y);
+ }
+
+ private void SetSize(float width, float height)
+ {
+ var newSize = new Vector2(width, height);
+ if (newSize != lastSize)
+ {
+ lastSize = newSize;
+ position = new Rect(position.x, position.y, width, height);
+ }
+ }
+
+ private class Styles
+ {
+ public GUIStyle headerLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel)
+ {
+ fontSize = 11,
+ fontStyle = FontStyle.Bold
+ };
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs.meta b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs.meta
new file mode 100644
index 0000000000..c567cdd45e
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 566745c65b224919bb9886aba499be67
+timeCreated: 1606459889
\ No newline at end of file
diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs b/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs
index 1f8cc1da2e..40e5224888 100644
--- a/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs
+++ b/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs
@@ -130,14 +130,18 @@ private void OnSelectionChange()
///
/// Game Objects to replace.
/// Prefab that will be instantiated in place of the objects to replace.
- private void ReplaceSelectedObjects(GameObject[] objectToReplace, GameObject replaceObject)
+ internal static void ReplaceSelectedObjects(GameObject[] objectToReplace, GameObject replaceObject)
{
- Debug.Log("[Replace Tool] Replace process");
+ //Debug.Log("[Replace Tool] Replace process");
for (int i = 0; i < objectToReplace.Length; i++)
{
var go = objectToReplace[i];
Undo.RegisterCompleteObjectUndo(go, "Saving game object state");
- var inst = Instantiate(replaceObject, go.transform.position, go.transform.rotation, go.transform.parent);
+ var inst = (GameObject)PrefabUtility.InstantiatePrefab(replaceObject);
+ inst.transform.position = go.transform.position;
+ inst.transform.rotation = go.transform.rotation;
+ inst.transform.parent = go.transform.parent;
+
inst.transform.localScale = go.transform.localScale;
Undo.RegisterCreatedObjectUndo(inst, "Replacement creation.");
foreach (Transform child in go.transform)
@@ -146,7 +150,7 @@ private void ReplaceSelectedObjects(GameObject[] objectToReplace, GameObject rep
}
Undo.DestroyObjectImmediate(go);
}
- Debug.LogFormat("[Replace Tool] {0} objects replaced on scene with {1}", objectToReplace.Length, replaceObject.name);
+ //Debug.LogFormat("[Replace Tool] {0} objects replaced on scene with {1}", objectToReplace.Length, replaceObject.name);
}
}
diff --git a/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs
new file mode 100644
index 0000000000..ba526a2209
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs
@@ -0,0 +1,38 @@
+using System;
+using UnityEngine;
+
+public static class ScriptableObjectHelper
+{
+ public static void GenerateButtonsForEvents(UnityEngine.Object target)
+ where T : ScriptableObject
+ {
+ var targetIr = target as T;
+ if (targetIr != null)
+ {
+ var typeIr = targetIr.GetType();
+ var events = typeIr.GetEvents();
+
+ foreach (var ev in events)
+ {
+ if (GUILayout.Button(ev.Name))
+ {
+ //Delegates doesn't support direct access to RaiseMethod, must use backing field
+ // https://stackoverflow.com/questions/14885325/eventinfo-getraisemethod-always-null
+ // https://social.msdn.microsoft.com/Forums/vstudio/en-US/44b0d573-5c53-47b0-8e85-6056cbae95b0/raising-an-event-via-reflection
+
+ var eventDelagate = typeIr.GetField(ev.Name, System.Reflection.BindingFlags.Instance |
+ System.Reflection.BindingFlags.NonPublic)
+ ?.GetValue(targetIr) as MulticastDelegate;
+ try
+ {
+ eventDelagate?.DynamicInvoke();
+ }
+ catch
+ {
+ Debug.LogWarning($"Event '{ev.Name}' requires some arguments which weren't provided. Delegate cannot be invoked directly from UI.");
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs.meta b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs.meta
new file mode 100644
index 0000000000..d9be25680c
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0a7eba3a614f3d74fb12d27b80cd0597
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs
new file mode 100644
index 0000000000..1e0d36ac27
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs
@@ -0,0 +1,217 @@
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+using UnityEditorInternal;
+using UnityEditor.SceneManagement;
+using System.Collections.Generic;
+using System.Linq;
+
+public class SceneAccessTool : EditorWindow, IHasCustomMenu
+{
+ private SceneAccessHolderSO _inspected;
+ private SerializedObject _serializedObject;
+ private Editor _sceneAccessHolderSOEditor;
+ public enum Layout { List, Grid }
+ private Layout _layout;
+ private bool _showOptions = false;
+ private bool _editMode = false;
+ private ReorderableList list;
+
+ private void OnEnable()
+ {
+
+ _inspected = Resources.Load("SceneAccessHolder");
+ SetUpList();
+ }
+ private void SetUpList()
+ {
+ _serializedObject = new SerializedObject(_inspected);
+
+ if (_editMode)
+ {
+ list = new ReorderableList(_serializedObject,
+ _serializedObject.FindProperty("sceneList"),
+ true, false, false, false);
+ list.drawElementCallback =
+ (Rect rect, int index, bool isActive, bool isFocused) =>
+ {
+ var element = list.serializedProperty.GetArrayElementAtIndex(index);
+ rect.y += 2;
+ EditorGUI.PropertyField(
+ new Rect(rect.x, rect.y, rect.width - 30, EditorGUIUtility.singleLineHeight),
+ element.FindPropertyRelative("name"), GUIContent.none);
+
+ EditorGUI.PropertyField(
+ new Rect(rect.x + rect.width - 25, rect.y, 25, EditorGUIUtility.singleLineHeight),
+ element.FindPropertyRelative("visible"), GUIContent.none);
+ };
+ }
+ }
+ [MenuItem("Tools/SceneAccessTool")]
+ public static void ShowWindow()
+ {
+ GetWindow("SceneAccessTool");
+ }
+ private void OnGUI()
+ {
+ if (_inspected != null)
+ {
+ if (_showOptions)
+ ShowOptions();
+ ShowSceneList();
+ }
+ }
+
+ public void ShowOptions()
+ {
+ GUILayout.BeginHorizontal();
+ if (GUILayout.Button("Populate Scene List"))
+ {
+ PopulateSceneList();
+ }
+ if (GUILayout.Button("Clear List"))
+ {
+ ClearSceneList();
+ }
+ if (GUILayout.Button("Edit Mode"))
+ {
+ ToggleEditMode();
+ }
+ GUILayout.EndHorizontal();
+ }
+ public void ShowSceneList()
+ {
+ if (_editMode)
+ {
+ _serializedObject.Update();
+ list.DoLayoutList();
+ _serializedObject.ApplyModifiedProperties();
+ }
+ else
+ {
+ if (_layout == Layout.List)
+ {
+ for (int i = 0; i < _inspected.sceneList.Count; i++)
+ {
+ var sceneItem = _inspected.sceneList[i];
+ if (!sceneItem.visible)
+ {
+ continue;
+ }
+ if (GUILayout.Button(sceneItem.name))
+ {
+ EditorSceneManager.OpenScene(sceneItem.path);
+ }
+ }
+ }
+ else
+ {
+ int gridSize = 48;
+ int widthCount = gridSize;
+ GUILayout.BeginHorizontal();
+ for (int i = 0; i < _inspected.sceneList.Count; i++)
+ {
+ var sceneItem = _inspected.sceneList[i];
+ if (!sceneItem.visible)
+ {
+ continue;
+ }
+
+ GUIStyle customButton = new GUIStyle("button");
+ customButton.fontSize = 10;
+ customButton.alignment = TextAnchor.UpperLeft;
+ customButton.wordWrap = true;
+ GUIContent guiContent = new GUIContent(sceneItem.name);
+ if (GUILayout.Button(
+ guiContent,
+ customButton,
+ GUILayout.Width(gridSize),
+ GUILayout.Height(gridSize)))
+ {
+ EditorSceneManager.OpenScene(sceneItem.path);
+ }
+
+ widthCount += gridSize + 4;
+
+ if (widthCount > position.width)
+ {
+ GUILayout.EndHorizontal();
+ GUILayout.BeginHorizontal();
+ widthCount = gridSize;
+ }
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+ }
+ }
+
+ ///
+ /// Find all scenes in the project and put them in the list
+ ///
+ private void PopulateSceneList()
+ {
+ EditorBuildSettingsScene[] currentScenes = EditorBuildSettings.scenes;
+ EditorBuildSettingsScene[] filteredScenes = currentScenes.Where(ebss => File.Exists(ebss.path)).ToArray();
+ List allScene = new List();
+ for (int i = 0; i < filteredScenes.Length; i++)
+ {
+ allScene.Add(
+ new SceneAccessHolderSO.SceneInfo
+ {
+ name = Path.GetFileNameWithoutExtension(filteredScenes[i].path),
+ path = Path.GetFullPath(filteredScenes[i].path),
+ visible = true
+ });
+ }
+ //add the new scenes
+ foreach (SceneAccessHolderSO.SceneInfo sceneInfo in allScene)
+ {
+ if (!_inspected.sceneList.Contains(sceneInfo))
+ {
+ _inspected.sceneList.Add(sceneInfo);
+ }
+ }
+ //remove the deleted scenes
+ foreach (SceneAccessHolderSO.SceneInfo sceneInfo in _inspected.sceneList.ToList())
+ {
+ if (!allScene.Contains(sceneInfo))
+ {
+ _inspected.sceneList.Remove(sceneInfo);
+ }
+ }
+ }
+
+ private void ClearSceneList()
+ {
+ _inspected.sceneList.Clear();
+ }
+
+ public void AddItemsToMenu(GenericMenu menu)
+ {
+ menu.AddItem(new GUIContent("ToggleOptions"), false, ToggleOptions);
+ menu.AddItem(new GUIContent("ToggleLayout"), false, ToggleLayout);
+ }
+
+ private void ToggleOptions()
+ {
+ _showOptions = !_showOptions;
+ }
+ private void ToggleLayout()
+ {
+ if (_layout == Layout.List)
+ {
+ _layout = Layout.Grid;
+ }
+ else
+ {
+ _layout = Layout.List;
+ }
+ }
+ private void ToggleEditMode()
+ {
+ _editMode = !_editMode;
+ SetUpList();
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs.meta b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs.meta
new file mode 100644
index 0000000000..edacfb5f3a
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c8ba2b93ee72bce49aa87ecc1b52ea6f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Effects.meta b/UOP1_Project/Assets/Scripts/Effects.meta
new file mode 100644
index 0000000000..575a685df6
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Effects.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 14151929b1784af4cbc1be2b0b24d96d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs
new file mode 100644
index 0000000000..02e47e1fc0
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs
@@ -0,0 +1,63 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DissolveHelper : MonoBehaviour
+{
+ [SerializeField] ParticleSystem _dissolveParticlesPrefab;
+ [SerializeField] float _dissolveDuration = 1f;
+
+ private MeshRenderer _renderer;
+ private ParticleSystem _particules;
+
+ private MaterialPropertyBlock _materialPropertyBlock;
+
+ [ContextMenu("Trigger Dissolve")]
+ public void TriggerDissolve()
+ {
+ if (_materialPropertyBlock == null)
+ {
+ _materialPropertyBlock = new MaterialPropertyBlock();
+ }
+ InitParticleSystem();
+ StartCoroutine(DissolveCoroutine());
+ }
+
+ [ContextMenu("Reset Dissolve")]
+ private void ResetDissolve()
+ {
+ _materialPropertyBlock.SetFloat("_Dissolve", 0);
+ _renderer.SetPropertyBlock(_materialPropertyBlock);
+ }
+
+ private void InitParticleSystem()
+ {
+ _particules = GameObject.Instantiate(_dissolveParticlesPrefab, transform);
+
+ _renderer = GetComponent();
+ ParticleSystem.ShapeModule shapeModule = _particules.shape;
+ shapeModule.meshRenderer = _renderer;
+ shapeModule.enabled = true;
+
+ ParticleSystem.MainModule mainModule = _particules.main;
+ mainModule.duration = _dissolveDuration;
+ }
+
+ public IEnumerator DissolveCoroutine()
+ {
+ float normalizedDeltaTime = 0;
+
+ _particules.Play();
+
+ while (normalizedDeltaTime < _dissolveDuration)
+ {
+ normalizedDeltaTime += Time.deltaTime;
+ float remappedValue = VFXUtil.RemapValue(normalizedDeltaTime, 0, _dissolveDuration, 0, 1);
+ _materialPropertyBlock.SetFloat("_Dissolve", remappedValue);
+ _renderer.SetPropertyBlock(_materialPropertyBlock);
+
+ yield return null;
+ }
+ GameObject.Destroy(_particules.gameObject);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta
new file mode 100644
index 0000000000..f8d23bd949
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e7df1287494fc4142819a9841ae90514
+MonoImporter:
+ externalObjects: {}
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diff --git a/UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs b/UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs
similarity index 100%
rename from UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs
rename to UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs
diff --git a/UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs.meta b/UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs.meta
similarity index 100%
rename from UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs.meta
rename to UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs.meta
diff --git a/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs
new file mode 100644
index 0000000000..c331b26348
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs
@@ -0,0 +1,9 @@
+
+public class VFXUtil
+{
+ public static float RemapValue(float value, float low1, float high1, float low2, float high2)
+ {
+ float x = low2 + (value - low1) * (high2 - low2) / (high1 - low1);
+ return x;
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta
new file mode 100644
index 0000000000..d9b9551b0c
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 93fc19daa6c834f43bc17cf6640547e9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs
index 601c26ee2d..42fcaa94ad 100644
--- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs
@@ -6,7 +6,7 @@
/// Event on which AudioCue components send a message to play SFX and music. AudioManager listens on these events, and actually plays the sound.
///
[CreateAssetMenu(menuName = "Events/AudioCue Event Channel")]
-public class AudioCueEventChannelSO : ScriptableObject
+public class AudioCueEventChannelSO : EventChannelBaseSO
{
public UnityAction OnAudioCueRequested;
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs
new file mode 100644
index 0000000000..8670ba38c2
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs
@@ -0,0 +1,17 @@
+using UnityEngine.Events;
+using UnityEngine;
+
+///
+/// This class is used for Events that have one int argument.
+/// Example: An Achievement unlock event, where the int is the Achievement ID.
+///
+
+[CreateAssetMenu(menuName = "Events/Bool Event Channel")]
+public class BoolEventChannelSO : ScriptableObject
+{
+ public UnityAction OnEventRaised;
+ public void RaiseEvent(bool value)
+ {
+ OnEventRaised.Invoke(value);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs.meta
new file mode 100644
index 0000000000..e0619d3c68
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3177d113f09ae42448cde1e1a5067d4f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs
new file mode 100644
index 0000000000..41b7067d62
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs
@@ -0,0 +1,19 @@
+using UnityEngine.Events;
+using UnityEngine;
+
+///
+/// This class is used for talk interaction events.
+/// Example: start talking to an actor passed as paramater
+///
+
+[CreateAssetMenu(menuName = "Events/Dialogue Event Channel")]
+public class DialogueEventChannelSo : ScriptableObject
+{
+ public UnityAction OnEventRaised;
+ public void RaiseEvent(ActorSO actor)
+ {
+ if (OnEventRaised != null)
+ OnEventRaised.Invoke(actor);
+ }
+}
+
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs.meta
new file mode 100644
index 0000000000..4089e4ffdd
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 72b8faf3c652eb74786b6fd69e28e7f3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs
new file mode 100644
index 0000000000..873fa72c1b
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs
@@ -0,0 +1,6 @@
+using UnityEngine;
+
+public class EventChannelBaseSO : ScriptableObject
+{
+ [TextArea] public string description;
+}
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs.meta
new file mode 100644
index 0000000000..9fb6aa0f2b
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0ffcf2cd9e5ed8041912ce6b98b29b5d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs
new file mode 100644
index 0000000000..b7333ee911
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs
@@ -0,0 +1,18 @@
+using UnityEngine.Events;
+using UnityEngine;
+
+///
+/// This class is used for Events that have one gameobject argument.
+/// Example: A game object pick up event event, where the GameObject is the object we are interacting with.
+///
+
+[CreateAssetMenu(menuName = "Events/GameObject Event Channel")]
+public class GameObjectEventChannelSO : ScriptableObject
+{
+ public UnityAction OnEventRaised;
+ public void RaiseEvent(GameObject value)
+ {
+ if (OnEventRaised != null)
+ OnEventRaised.Invoke(value);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs.meta
new file mode 100644
index 0000000000..18d1ad71c5
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1524e823eb557994daaaafcde7f7f309
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs
index cf6ac91fe4..94b17cfa6b 100644
--- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs
@@ -7,7 +7,7 @@
///
[CreateAssetMenu(menuName = "Events/Int Event Channel")]
-public class IntEventChannelSO : ScriptableObject
+public class IntEventChannelSO : EventChannelBaseSO
{
public UnityAction OnEventRaised;
public void RaiseEvent(int value)
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs
new file mode 100644
index 0000000000..5b0296dabb
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs
@@ -0,0 +1,20 @@
+using UnityEngine.Events;
+using UnityEngine;
+
+///
+/// This class is used for Events to toggle the interaction UI.
+/// Example: Dispaly or hide the interaction UI via a bool and the interaction type from the enum via int
+///
+
+[CreateAssetMenu(menuName = "Events/Toogle Interaction UI Event Channel")]
+public class InteractionUIEventChannelSO : ScriptableObject
+{
+ public UnityAction OnEventRaised;
+ public void RaiseEvent(bool state, InteractionType interactionType)
+ {
+ if (OnEventRaised != null)
+ OnEventRaised.Invoke(state, interactionType);
+ }
+
+}
+
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs.meta
new file mode 100644
index 0000000000..4efc552485
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 93b84f4bc4b345044ab04e6870e694ec
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs
new file mode 100644
index 0000000000..14eaecfdb1
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs
@@ -0,0 +1,19 @@
+using UnityEngine.Events;
+using UnityEngine;
+
+///
+/// This class is used for Item interaction events.
+/// Example: Pick up an item passed as paramater
+///
+
+[CreateAssetMenu(menuName = "Events/UI/Item Event Channel")]
+public class ItemEventChannelSo : ScriptableObject
+{
+ public UnityAction- OnEventRaised;
+ public void RaiseEvent(Item item)
+ {
+ if (OnEventRaised != null)
+ OnEventRaised.Invoke(item);
+ }
+}
+
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs.meta
new file mode 100644
index 0000000000..289899bf02
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 27ee1f4193e7cac488aad6442034451d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
index 77b79c244a..09fd05dbef 100644
--- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
@@ -6,7 +6,7 @@
/// Takes an array of the scenes we want to load and a bool to specify if we want to show a loading screen.
///
[CreateAssetMenu(menuName = "Events/Load Event Channel")]
-public class LoadEventChannelSO : ScriptableObject
+public class LoadEventChannelSO : EventChannelBaseSO
{
public UnityAction OnLoadingRequested;
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs
new file mode 100644
index 0000000000..8a90273684
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs
@@ -0,0 +1,19 @@
+using UnityEngine.Events;
+using UnityEngine;
+
+///
+/// This class is used for Events that have one transform argument.
+/// Example: Spawn system initializes player and fire event, where the transform is the position of player.
+///
+
+[CreateAssetMenu(menuName = "Events/Transform Event Channel")]
+public class TransformEventChannelSO : EventChannelBaseSO
+{
+ public UnityAction OnEventRaised;
+
+ public void RaiseEvent(Transform value)
+ {
+ if (OnEventRaised != null)
+ OnEventRaised.Invoke(value);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs.meta
new file mode 100644
index 0000000000..44ccc48f44
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e5d62472420234949aa61408039f315b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI.meta
new file mode 100644
index 0000000000..7f61f14667
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 73654aeb709834e90ab856e2e752b8f0
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs
new file mode 100644
index 0000000000..6346310f2a
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+[CreateAssetMenu(menuName = "Events/UI/Dialogue line Channel")]
+public class DialogueLineChannelSO : ScriptableObject
+{
+ public UnityAction OnEventRaised;
+ public void RaiseEvent(DialogueLineSO line)
+ {
+ if (OnEventRaised != null)
+ OnEventRaised.Invoke(line);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs.meta
new file mode 100644
index 0000000000..78d4cdeab7
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 490ff092768904d48a87607706dc6570
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs
new file mode 100644
index 0000000000..898044c812
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+[CreateAssetMenu(menuName = "Events/UI/Inventory Tab Event Channel")]
+public class TabEventChannelSo : ScriptableObject
+{
+ public UnityAction OnEventRaised;
+ public void RaiseEvent(InventoryTabType item)
+ {
+ if (OnEventRaised != null)
+ OnEventRaised.Invoke(item);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs.meta
new file mode 100644
index 0000000000..18d6513c35
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4159c28bee95141458b8004bf633a717
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs
index 7ad8ead27a..8608e155fd 100644
--- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs
+++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs
@@ -6,7 +6,7 @@
///
[CreateAssetMenu(menuName = "Events/Void Event Channel")]
-public class VoidEventChannelSO : ScriptableObject
+public class VoidEventChannelSO : EventChannelBaseSO
{
public UnityAction OnEventRaised;
diff --git a/UOP1_Project/Assets/Scripts/Input/Editor.meta b/UOP1_Project/Assets/Scripts/Input/Editor.meta
new file mode 100644
index 0000000000..249f5834ea
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Input/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8aed24cb0c323134e96fb92cecbeafc4
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs
new file mode 100644
index 0000000000..133a22c131
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs
@@ -0,0 +1,16 @@
+using UnityEditor;
+using UnityEngine;
+
+[CustomEditor(typeof(InputReader))]
+public class InputReaderEditor : Editor
+{
+ public override void OnInspectorGUI()
+ {
+ DrawDefaultInspector();
+
+ if (!Application.isPlaying)
+ return;
+
+ ScriptableObjectHelper.GenerateButtonsForEvents(target);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs.meta b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs.meta
new file mode 100644
index 0000000000..fc22355b00
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0e46e2d2cecfc354a8ac70cae65b2343
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Input/GameInput.cs b/UOP1_Project/Assets/Scripts/Input/GameInput.cs
index 46b393fad9..e2725e05a8 100644
--- a/UOP1_Project/Assets/Scripts/Input/GameInput.cs
+++ b/UOP1_Project/Assets/Scripts/Input/GameInput.cs
@@ -81,6 +81,14 @@ public @GameInput()
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
+ },
+ {
+ ""name"": ""Run"",
+ ""type"": ""Button"",
+ ""id"": ""495f7a0f-88a3-4e91-92ce-2666f3f4c85e"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """"
}
],
""bindings"": [
@@ -144,7 +152,7 @@ public @GameInput()
""id"": ""f8b893c4-85c2-492d-89ab-41f8d1520def"",
""path"": ""2DVector"",
""interactions"": """",
- ""processors"": """",
+ ""processors"": ""ScaleVector2(x=0.6,y=0.6)"",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
@@ -199,7 +207,7 @@ public @GameInput()
""id"": ""b437a09d-8ca4-4996-a2f1-edf980623f6e"",
""path"": ""2DVector"",
""interactions"": """",
- ""processors"": """",
+ ""processors"": ""ScaleVector2(x=0.6,y=0.6)"",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
@@ -307,7 +315,7 @@ public @GameInput()
{
""name"": """",
""id"": ""433e8393-e1b1-484a-af51-d084849fe7c3"",
- ""path"": ""/k"",
+ ""path"": ""/e"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardOrGamepad"",
@@ -364,7 +372,7 @@ public @GameInput()
""id"": ""2b832572-50ef-4dba-aaeb-964ed1c854bb"",
""path"": ""/rightStick"",
""interactions"": """",
- ""processors"": ""ScaleVector2(x=2,y=2)"",
+ ""processors"": ""StickDeadzone,ScaleVector2(x=8,y=8)"",
""groups"": ""KeyboardOrGamepad"",
""action"": ""RotateCamera"",
""isComposite"": false,
@@ -373,9 +381,9 @@ public @GameInput()
{
""name"": ""Keyboard TFGH"",
""id"": ""8e17360e-f036-4963-93f6-05d14787dfb5"",
- ""path"": ""2DVector"",
+ ""path"": ""2DVector(mode=1)"",
""interactions"": """",
- ""processors"": ""ScaleVector2(x=2,y=2)"",
+ ""processors"": ""ScaleVector2(x=8,y=8)"",
""groups"": """",
""action"": ""RotateCamera"",
""isComposite"": true,
@@ -441,7 +449,7 @@ public @GameInput()
""id"": ""88e5a69d-cf1d-43ce-b5ab-9db67f819255"",
""path"": ""/delta"",
""interactions"": """",
- ""processors"": ""ScaleVector2"",
+ ""processors"": ""ScaleVector2(x=2,y=2)"",
""groups"": ""KeyboardOrGamepad"",
""action"": ""RotateCamera"",
""isComposite"": false,
@@ -457,6 +465,28 @@ public @GameInput()
""action"": ""MouseControlCamera"",
""isComposite"": false,
""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""effcfcac-ef7a-475b-8b36-fba0eae0c360"",
+ ""path"": ""/shift"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": ""KeyboardOrGamepad"",
+ ""action"": ""Run"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""c12f6092-2567-4907-bf0c-cb3c67347a0f"",
+ ""path"": ""/rightShift"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": ""KeyboardOrGamepad"",
+ ""action"": ""Run"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
}
]
},
@@ -1070,6 +1100,11 @@ public @GameInput()
""devicePath"": """",
""isOptional"": false,
""isOR"": false
+ },
+ {
+ ""devicePath"": """",
+ ""isOptional"": false,
+ ""isOR"": false
}
]
}
@@ -1085,6 +1120,7 @@ public @GameInput()
m_Gameplay_ExtraAction = m_Gameplay.FindAction("ExtraAction", throwIfNotFound: true);
m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true);
m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true);
+ m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true);
// Menus
m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true);
m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true);
@@ -1151,6 +1187,7 @@ public void Disable()
private readonly InputAction m_Gameplay_ExtraAction;
private readonly InputAction m_Gameplay_RotateCamera;
private readonly InputAction m_Gameplay_MouseControlCamera;
+ private readonly InputAction m_Gameplay_Run;
public struct GameplayActions
{
private @GameInput m_Wrapper;
@@ -1163,6 +1200,7 @@ public struct GameplayActions
public InputAction @ExtraAction => m_Wrapper.m_Gameplay_ExtraAction;
public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera;
public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera;
+ public InputAction @Run => m_Wrapper.m_Gameplay_Run;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@@ -1196,6 +1234,9 @@ public void SetCallbacks(IGameplayActions instance)
@MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
@MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera;
+ @Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
+ @Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
+ @Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
@@ -1224,6 +1265,9 @@ public void SetCallbacks(IGameplayActions instance)
@MouseControlCamera.started += instance.OnMouseControlCamera;
@MouseControlCamera.performed += instance.OnMouseControlCamera;
@MouseControlCamera.canceled += instance.OnMouseControlCamera;
+ @Run.started += instance.OnRun;
+ @Run.performed += instance.OnRun;
+ @Run.canceled += instance.OnRun;
}
}
}
@@ -1338,6 +1382,7 @@ public interface IGameplayActions
void OnExtraAction(InputAction.CallbackContext context);
void OnRotateCamera(InputAction.CallbackContext context);
void OnMouseControlCamera(InputAction.CallbackContext context);
+ void OnRun(InputAction.CallbackContext context);
}
public interface IMenusActions
{
diff --git a/UOP1_Project/Assets/Scripts/Input/InputReader.cs b/UOP1_Project/Assets/Scripts/Input/InputReader.cs
index bdee69c292..a51f9c0ceb 100644
--- a/UOP1_Project/Assets/Scripts/Input/InputReader.cs
+++ b/UOP1_Project/Assets/Scripts/Input/InputReader.cs
@@ -16,10 +16,12 @@ public class InputReader : ScriptableObject, GameInput.IGameplayActions, GameInp
public event UnityAction cameraMoveEvent;
public event UnityAction enableMouseControlCameraEvent;
public event UnityAction disableMouseControlCameraEvent;
+ public event UnityAction startedRunning;
+ public event UnityAction stoppedRunning;
// Dialogue
- public event UnityAction advanceDialogueEvent = delegate { };
- public event UnityAction onMoveSelectionEvent = delegate { };
+ public event UnityAction advanceDialogueEvent;
+ public event UnityAction onMoveSelectionEvent;
private GameInput gameInput;
@@ -80,6 +82,19 @@ public void OnMove(InputAction.CallbackContext context)
}
}
+ public void OnRun(InputAction.CallbackContext context)
+ {
+ switch (context.phase)
+ {
+ case InputActionPhase.Performed:
+ startedRunning?.Invoke();
+ break;
+ case InputActionPhase.Canceled:
+ stoppedRunning?.Invoke();
+ break;
+ }
+ }
+
public void OnPause(InputAction.CallbackContext context)
{
if (pauseEvent != null
@@ -123,12 +138,21 @@ public void EnableDialogueInput()
{
gameInput.Dialogues.Enable();
gameInput.Gameplay.Disable();
+ gameInput.Menus.Disable();
}
public void EnableGameplayInput()
{
gameInput.Gameplay.Enable();
gameInput.Dialogues.Disable();
+ gameInput.Menus.Disable();
+ }
+
+ public void EnableUIInput()
+ {
+ gameInput.Gameplay.Disable();
+ gameInput.Dialogues.Disable();
+ gameInput.Menus.Enable();
}
public void DisableAllInput()
diff --git a/UOP1_Project/Assets/Scripts/Interaction.meta b/UOP1_Project/Assets/Scripts/Interaction.meta
new file mode 100644
index 0000000000..cc877d24ab
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Interaction.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dd26117d5ec1dfe4eb1ee3f5905db64c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs
new file mode 100644
index 0000000000..2e034ea478
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs
@@ -0,0 +1,154 @@
+using UnityEngine;
+
+public enum InteractionType { None = 0, PickUp, Cook, Talk };
+
+public class InteractionManager : MonoBehaviour
+{
+ private InteractionType _potentialInteraction;
+ [HideInInspector] public InteractionType currentInteraction;
+ [SerializeField] private InputReader _inputReader = default;
+ //To store the object we are currently interacting with
+ private GameObject _currentInteractableObject = null;
+
+ //Events for the different interaction types
+ [Header("Broadcasting on")]
+ [SerializeField] private ItemEventChannelSo _onObjectPickUp = default;
+ [SerializeField] private VoidEventChannelSO _onCookingStart = default;
+ [SerializeField] private DialogueEventChannelSo _startTalking = default;
+ //UI event
+ [SerializeField] private InteractionUIEventChannelSO _toggleInteractionUI = default;
+ [Header("Listening to")]
+ //Check if the interaction ended
+ [SerializeField] private VoidEventChannelSO _onInteractionEnded = default;
+
+ private void OnEnable()
+ {
+ _inputReader.interactEvent += OnInteractionButtonPress;
+ _onInteractionEnded.OnEventRaised += OnInteractionEnd;
+ }
+
+ private void OnDisable()
+ {
+ _inputReader.interactEvent -= OnInteractionButtonPress;
+ _onInteractionEnded.OnEventRaised -= OnInteractionEnd;
+ }
+
+ //When the interaction ends, we still want to display the interaction UI if we are still in the trigger zone
+ void OnInteractionEnd()
+ {
+ _inputReader.EnableGameplayInput();
+ switch (_potentialInteraction)
+ {
+ //we show it after cooking or talking, in case player want to interact again
+ case InteractionType.Cook:
+ case InteractionType.Talk:
+ _toggleInteractionUI.RaiseEvent(true, _potentialInteraction);
+ Debug.Log("Display interaction UI");
+ break;
+ default:
+ break;
+ }
+ }
+
+ void OnInteractionButtonPress()
+ {
+ //remove interaction after press
+ _toggleInteractionUI.RaiseEvent(false, _potentialInteraction);
+
+ switch (_potentialInteraction)
+ {
+ case InteractionType.None:
+ return;
+ case InteractionType.PickUp:
+ if (_currentInteractableObject != null)
+ {
+ if (_onObjectPickUp != null)
+ {
+ //raise an event with an item as parameter (to add object to inventory)
+ Item currentItem = _currentInteractableObject.GetComponent().GetItem();
+ _onObjectPickUp.RaiseEvent(currentItem);
+ Debug.Log("PickUp event raised");
+ //set current interaction for state machine
+ currentInteraction = InteractionType.PickUp;
+ }
+ }
+ //destroy the GO
+ Destroy(_currentInteractableObject);
+ break;
+ case InteractionType.Cook:
+ if (_onCookingStart != null)
+ {
+ _onCookingStart.RaiseEvent();
+ Debug.Log("Cooking event raised");
+ //Change the action map
+ _inputReader.EnableUIInput();
+ //set current interaction for state machine
+ currentInteraction = InteractionType.Cook;
+ }
+ break;
+ case InteractionType.Talk:
+ if (_currentInteractableObject != null)
+ {
+ if (_onCookingStart != null)
+ {
+ //raise an event with an actor as parameter
+ //Actor currentActor = currentInteractableObject.GetComponent().GetActor();
+ //_startTalking.RaiseEvent(currentActor);
+ Debug.Log("talk event raised");
+ //Change the action map
+ _inputReader.EnableDialogueInput();
+ //set current interaction for state machine
+ currentInteraction = InteractionType.Talk;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ private void OnTriggerEnter(Collider other)
+ {
+ if (other.CompareTag("Pickable"))
+ {
+ _potentialInteraction = InteractionType.PickUp;
+ Debug.Log("I triggered a pickable object!");
+ DisplayInteractionUI();
+ }
+ else if (other.CompareTag("CookingPot"))
+ {
+ _potentialInteraction = InteractionType.Cook;
+ Debug.Log("I triggered a cooking pot!");
+ DisplayInteractionUI();
+ }
+ else if (other.CompareTag("NPC"))
+ {
+ _potentialInteraction = InteractionType.Talk;
+ Debug.Log("I triggered an NPC!");
+ DisplayInteractionUI();
+ }
+ _currentInteractableObject = other.gameObject;
+ }
+
+ private void DisplayInteractionUI()
+ {
+ //Raise event to display UI
+ _toggleInteractionUI.RaiseEvent(true, _potentialInteraction);
+ }
+
+ private void OnTriggerExit(Collider other)
+ {
+
+
+ ResetInteraction();
+ }
+
+ private void ResetInteraction()
+ {
+ _potentialInteraction = InteractionType.None;
+ _currentInteractableObject = null;
+
+ if (_toggleInteractionUI != null)
+ _toggleInteractionUI.RaiseEvent(false, _potentialInteraction);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs.meta b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs.meta
new file mode 100644
index 0000000000..ef4bb5e927
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs.meta
@@ -0,0 +1,19 @@
+fileFormatVersion: 2
+guid: a40d14d4203a8e14e9cc748b46975252
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences:
+ - _inputReader: {fileID: 11400000, guid: 945ec0365077176418488737deed54be, type: 2}
+ - _onObjectPickUp: {fileID: 11400000, guid: f3027c4528b8e794f940a4696506f0c3, type: 2}
+ - _onCookingStart: {fileID: 11400000, guid: 146c579dca5c2f248a607ef66a36d765, type: 2}
+ - _startTalking: {fileID: 11400000, guid: bff3df361fa61684386f84b5b062875a, type: 2}
+ - _toggleInteractionUI: {fileID: 11400000, guid: 818cc55cb05226248bdb15ace58eab84,
+ type: 2}
+ - _onInteractionEnded: {fileID: 11400000, guid: c499d87f35465124f8fb2751b150430d,
+ type: 2}
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs
new file mode 100644
index 0000000000..2f6096a8fe
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs
@@ -0,0 +1,52 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+public class CollectibleItem : MonoBehaviour
+{
+
+ [SerializeField]
+ private Item currentItem;
+
+ [SerializeField]
+ private SpriteRenderer[] itemImages;
+ private void Start()
+ {
+ SetItem();
+ }
+
+ public void PickedItem()
+ {
+
+
+ }
+
+ public Item GetItem()
+ {
+ Debug.Log("current item " + currentItem);
+ return currentItem;
+
+ }
+
+ //this function is only for testing
+ public void SetItem()
+ {
+ for (int i = 0; i < itemImages.Length; i++)
+ {
+ itemImages[i].sprite = currentItem.PreviewImage;
+ }
+
+ }
+ public void OnTriggerEnter(Collider other)
+ {
+ if (other.tag == "Player")
+ {
+ if (other.gameObject.GetComponent())
+ {
+
+ other.gameObject.GetComponent().PickItem(currentItem);
+
+ }
+
+ }
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs.meta
new file mode 100644
index 0000000000..480cb3b134
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 49f5b1dd052cb44c895e54e5b56c5cfa
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs b/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs
deleted file mode 100644
index 6366f4ba63..0000000000
--- a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using UnityEngine;
-
-// Created with collaboration from:
-// https://forum.unity.com/threads/inventory-system.980646/
-public class InventoryController : MonoBehaviour
-{
- [SerializeField]
- private Inventory _inventory = default;
-
- private void OnTriggerEnter(Collider other)
- {
- if (other.TryGetComponent(out ItemInstance itemInstance))
- {
- _inventory.Add(itemInstance.Item);
- Destroy(itemInstance);
- }
- }
-}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs
new file mode 100644
index 0000000000..6d213352db
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs
@@ -0,0 +1,87 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using TMPro;
+using UnityEngine.Localization.Components;
+public class InventoryItemFiller : MonoBehaviour
+{
+ [SerializeField]
+
+ private Image itemPreviewImage;
+ [SerializeField]
+ private LocalizeStringEvent itemTitle;
+ [SerializeField]
+ private TextMeshProUGUI itemCount;
+ [SerializeField]
+ private Image bgImage;
+
+ [SerializeField]
+ private Image imgHover;
+
+ [SerializeField]
+ private Image imgSelected;
+
+ public ItemStack currentItem;
+
+
+ [SerializeField]
+ private Button itemButton;
+
+ public void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSo selectItemEvent)
+ {
+
+ UnhoverItem();
+
+ currentItem = itemStack;
+
+ imgSelected.gameObject.SetActive(isSelected);
+
+ itemPreviewImage.sprite = itemStack.Item.PreviewImage;
+ itemTitle.StringReference = itemStack.Item.Name;
+ itemCount.text = itemStack.Amount.ToString();
+ bgImage.color = itemStack.Item.ItemType.TypeColor;
+
+ itemButton.onClick.RemoveAllListeners();
+
+ itemButton.onClick.AddListener(() =>
+ {
+ SelectItem();
+ UnhoverItem();
+ selectItemEvent.RaiseEvent(currentItem.Item);
+
+ });
+ }
+
+
+ public void HoverItem()
+ {
+ imgHover.gameObject.SetActive(true);
+
+
+ }
+ public void UnhoverItem()
+ {
+
+ imgHover.gameObject.SetActive(false);
+
+ }
+
+ public void SelectItem()
+
+ {
+ imgSelected.gameObject.SetActive(true);
+
+ }
+
+ public void UnselectItem()
+ {
+
+
+ imgSelected.gameObject.SetActive(false);
+
+ }
+
+
+
+}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs.meta
new file mode 100644
index 0000000000..6efade9d78
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4f07228a5666044b5a0f0633262f71f9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs
new file mode 100644
index 0000000000..6d2f4fe7bc
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs
@@ -0,0 +1,151 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class InventoryManager : MonoBehaviour
+{
+ [SerializeField]
+ private Inventory currentInventory;
+
+ [SerializeField]
+ private ItemEventChannelSo CookRecipeEvent;
+ [SerializeField]
+ private ItemEventChannelSo UseItemEvent;
+ [SerializeField]
+ private ItemEventChannelSo EquipItemEvent;
+
+
+
+ [SerializeField]
+ ItemEventChannelSo AddItemEvent;
+ [SerializeField]
+ ItemEventChannelSo RemoveItemEvent;
+
+ private void OnEnable()
+ {
+ //Check if the event exists to avoid errors
+ if (CookRecipeEvent != null)
+ {
+ CookRecipeEvent.OnEventRaised += CookRecipeEventRaised;
+ }
+ if (UseItemEvent != null)
+ {
+ UseItemEvent.OnEventRaised += UseItemEventRaised;
+ }
+ if (EquipItemEvent != null)
+ {
+ EquipItemEvent.OnEventRaised += EquipItemEventRaised;
+ }
+ if (AddItemEvent != null)
+ {
+ AddItemEvent.OnEventRaised += AddItem;
+ }
+ if (RemoveItemEvent != null)
+ {
+ RemoveItemEvent.OnEventRaised += RemoveItem;
+ }
+ }
+
+ private void OnDisable()
+ {
+ if (CookRecipeEvent != null)
+ {
+ CookRecipeEvent.OnEventRaised -= CookRecipeEventRaised;
+ }
+ if (UseItemEvent != null)
+ {
+ UseItemEvent.OnEventRaised -= UseItemEventRaised;
+ }
+ if (EquipItemEvent != null)
+ {
+ EquipItemEvent.OnEventRaised -= EquipItemEventRaised;
+ }
+ if (AddItemEvent != null)
+ {
+ AddItemEvent.OnEventRaised -= AddItem;
+ }
+ if (RemoveItemEvent != null)
+ {
+ RemoveItemEvent.OnEventRaised -= RemoveItem;
+ }
+ }
+
+
+
+
+
+ void AddItemWithUIUpdate(Item item)
+ {
+
+ currentInventory.Add(item);
+ if (currentInventory.Contains(item))
+ {
+ ItemStack itemToUpdate = currentInventory.Items.Find(o => o.Item == item);
+ // UIManager.Instance.UpdateInventoryScreen(itemToUpdate, false);
+ }
+ }
+
+ void RemoveItemWithUIUpdate(Item item)
+ {
+ ItemStack itemToUpdate = new ItemStack();
+
+ if (currentInventory.Contains(item))
+ {
+ itemToUpdate = currentInventory.Items.Find(o => o.Item == item);
+ }
+
+ currentInventory.Remove(item);
+
+ bool removeItem = currentInventory.Contains(item);
+ // UIManager.Instance.UpdateInventoryScreen(itemToUpdate, removeItem);
+
+ }
+ void AddItem(Item item)
+ {
+ currentInventory.Add(item);
+
+ }
+ void RemoveItem(Item item)
+ {
+ currentInventory.Remove(item);
+
+ }
+
+
+ void CookRecipeEventRaised(Item recipe)
+ {
+
+ //find recipe
+ if (currentInventory.Contains(recipe))
+ {
+ List ingredients = recipe.IngredientsList;
+ //remove ingredients (when it's a consumable)
+ if (currentInventory.hasIngredients(ingredients))
+ {
+ for (int i = 0; i < ingredients.Count; i++)
+ {
+ if ((ingredients[i].Item.ItemType.ActionType == ItemInventoryActionType.use))
+ currentInventory.Remove(ingredients[i].Item, ingredients[i].Amount);
+ }
+ //add dish
+ currentInventory.Add(recipe.ResultingDish);
+ }
+
+ }
+
+
+
+
+ }
+
+ public void UseItemEventRaised(Item item)
+ {
+ RemoveItem(item);
+ }
+
+ public void EquipItemEventRaised(Item item)
+ {
+
+ }
+}
+
diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs.meta
new file mode 100644
index 0000000000..ab03290683
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: dfa86533a7b7743acbbf3e79c9337aa4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs b/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs
index c8a839799f..3b9f146e48 100644
--- a/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs
+++ b/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs
@@ -5,7 +5,7 @@
public class ItemInstance : MonoBehaviour
{
[SerializeField]
- private Item _item = default;
+ private Item _item;
public Item Item => _item;
}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs
new file mode 100644
index 0000000000..97be6acec3
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ItemPicker : MonoBehaviour
+{
+
+ [SerializeField]
+ ItemEventChannelSo AddItemEvent;
+
+ public void PickItem(Item item)
+ {
+ if (AddItemEvent != null)
+ AddItemEvent.RaiseEvent(item);
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs.meta
new file mode 100644
index 0000000000..40dcf85843
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 734bceb68e04a4c21a6980076a35f68e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs b/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs
index 05d928c06d..5ac5d5e15b 100644
--- a/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs
+++ b/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs
@@ -1,12 +1,23 @@
-public class ItemStack
+using System;
+using UnityEngine;
+
+[Serializable]
+public class ItemStack
{
- public Item Item { get; }
+ [SerializeField]
+ private Item _item;
- public int Amount { get; set; }
+ public Item Item => _item;
+ public int Amount;
+ public ItemStack()
+ {
+ _item = null;
+ Amount = 0;
+ }
public ItemStack(Item item, int amount)
{
- Item = item;
+ _item = item;
Amount = amount;
}
}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs
index 5420906929..690c1d7e9a 100644
--- a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs
+++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs
@@ -22,7 +22,12 @@ public void Add(Item item, int count = 1)
ItemStack currentItemStack = _items[i];
if (item == currentItemStack.Item)
{
- currentItemStack.Amount += count;
+ //only add to the amount if the item is usable
+ if (currentItemStack.Item.ItemType.ActionType == ItemInventoryActionType.use)
+ {
+ currentItemStack.Amount += count;
+ }
+
return;
}
}
@@ -77,4 +82,28 @@ public int Count(Item item)
return 0;
}
+
+ public bool[] IngredietsAvailability(List ingredients)
+ {
+
+ bool[] availabilityArray = new bool[ingredients.Count];
+
+ for (int i = 0; i < ingredients.Count; i++)
+ {
+ availabilityArray[i] = _items.Exists(o => o.Item == ingredients[i].Item && o.Amount >= ingredients[i].Amount);
+
+ }
+ return availabilityArray;
+
+
+ }
+ public bool hasIngredients(List ingredients)
+ {
+
+ bool hasIngredients = !ingredients.Exists(j => !_items.Exists(o => o.Item == j.Item && o.Amount >= j.Amount));
+
+ return hasIngredients;
+
+
+ }
}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs
new file mode 100644
index 0000000000..b11c1bbdd5
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+using UnityEngine.Localization;
+// Created with collaboration from:
+// https://forum.unity.com/threads/inventory-system.980646/
+
+public enum TabType
+{
+ customization,
+ cookingItem,
+ recipe,
+ none
+
+}
+[CreateAssetMenu(fileName = "tabType", menuName = "Inventory/tabType", order = 51)]
+public class InventoryTabType : ScriptableObject
+{
+ [Tooltip("The tab Name that will be displayed in the inventory")]
+ [SerializeField]
+ private LocalizedString _tabName;
+
+
+ [Tooltip("The tab type used to reference the item")]
+ [SerializeField] private TabType _tabType;
+
+ public LocalizedString TabName => _tabName;
+ public TabType TabType => _tabType;
+}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs.meta
new file mode 100644
index 0000000000..dfb4f9121a
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9f8f7281064b84c348cf9f265dbd2335
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs
index 72eb98f1d0..6f3918c312 100644
--- a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs
+++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs
@@ -1,5 +1,6 @@
-using UnityEngine;
-
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Localization;
// Created with collaboration from:
// https://forum.unity.com/threads/inventory-system.980646/
[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 51)]
@@ -7,30 +8,41 @@ public class Item : ScriptableObject
{
[Tooltip("The name of the item")]
[SerializeField]
- private string _name = default;
+ private LocalizedString _name;
[Tooltip("A preview image for the item")]
[SerializeField]
- private Sprite _previewImage = default;
+ private Sprite _previewImage;
[Tooltip("A description of the item")]
[SerializeField]
- [Multiline]
- private string _description = default;
+ private LocalizedString _description;
[Tooltip("The type of item")]
[SerializeField]
- private ItemType _itemType = default;
+ private ItemType _itemType;
[Tooltip("A prefab reference for the model of the item")]
[SerializeField]
- private GameObject _prefab = default;
+ private GameObject _prefab;
+
+ [Tooltip("The list of the ingredients necessary to the recipe")]
+ [SerializeField]
+ private List _ingredientsList = new List();
+
+ [Tooltip("The resulting dish to the recipe")]
+ [SerializeField]
+ private Item _resultingDish;
+
+
- public string Name => _name;
+ public LocalizedString Name => _name;
public Sprite PreviewImage => _previewImage;
- public string Description => _description;
+ public LocalizedString Description => _description;
public ItemType ItemType => _itemType;
public GameObject Prefab => _prefab;
+ public List IngredientsList => _ingredientsList;
+ public Item ResultingDish => _resultingDish;
}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs
index 42aeaa8eda..2fcceca5b1 100644
--- a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs
+++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs
@@ -1,13 +1,53 @@
using UnityEngine;
-
+using UnityEngine.Localization;
// Created with collaboration from:
// https://forum.unity.com/threads/inventory-system.980646/
+
+public enum itemInventoryType
+{
+ recipe,
+ utensil,
+ ingredient,
+ customisation,
+ dish,
+
+}
+public enum ItemInventoryActionType
+{
+ cook,
+ use,
+ equip,
+ doNothing
+
+}
+
[CreateAssetMenu(fileName = "ItemType", menuName = "Inventory/ItemType", order = 51)]
public class ItemType : ScriptableObject
{
[Tooltip("The action associated with the item type")]
[SerializeField]
- private string _actionName = default;
+ private LocalizedString _actionName;
+
+ [Tooltip("The action associated with the item type")]
+ [SerializeField]
+ private LocalizedString _typeName;
+
+ [Tooltip("The Item's background color in the UI")]
+ [SerializeField] private Color _typeColor;
+ [Tooltip("The Item's type")]
+ [SerializeField] private itemInventoryType _type;
+
+ [Tooltip("The Item's action type")]
+ [SerializeField] private ItemInventoryActionType _actionType;
+
+
+ [Tooltip("The tab type under which the item will be added")]
+ [SerializeField] private InventoryTabType _tabType;
- public string ActionName => _actionName;
+ public LocalizedString ActionName => _actionName;
+ public LocalizedString TypeName => _typeName;
+ public Color TypeColor => _typeColor;
+ public ItemInventoryActionType ActionType => _actionType;
+ public itemInventoryType Type => _type;
+ public InventoryTabType TabType => _tabType;
}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
new file mode 100644
index 0000000000..ebb8f9c5de
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs
@@ -0,0 +1,364 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UIInventoryManager : MonoBehaviour
+{
+ [SerializeField]
+ private Inventory currentInventory;
+ [SerializeField]
+ private InventoryItemFiller itemPrefab;
+ [SerializeField]
+ private GameObject contentParent;
+
+ [SerializeField]
+ private InspectorFiller inspectorFiller;
+
+ [SerializeField]
+ private InventoryTypeTabsFiller tabFiller;
+
+ [SerializeField]
+ private InventoryButtonFiller buttonFiller;
+
+ InventoryTabType selectedTab;
+ [SerializeField]
+ List tabTypesList = new List();
+
+ private int selectedItemId = -1;
+
+ private List instantiatedGameObjects;
+
+
+ public ItemEventChannelSo CookRecipeEvent;
+ public ItemEventChannelSo UseItemEvent;
+ public ItemEventChannelSo EquipItemEvent;
+
+ public TabEventChannelSo ChangeTabEvent;
+
+ public ItemEventChannelSo SelectItemEvent;
+
+ public VoidEventChannelSO ActionButtonClicked;
+
+ public VoidEventChannelSO OnInteractionEndedEvent;
+
+ private void OnEnable()
+ {
+ //Check if the event exists to avoid errors
+ if (ActionButtonClicked != null)
+ {
+ ActionButtonClicked.OnEventRaised += ActionButtonEventRaised;
+ }
+ if (ChangeTabEvent != null)
+ {
+ ChangeTabEvent.OnEventRaised += ChangeTabEventRaised;
+ }
+ if (SelectItemEvent != null)
+ {
+ SelectItemEvent.OnEventRaised += InspectItem;
+ }
+ if (OnInteractionEndedEvent != null)
+ {
+ OnInteractionEndedEvent.OnEventRaised += InteractionEnded;
+ }
+ }
+
+ private void OnDisable()
+ {
+ if (ActionButtonClicked != null)
+ {
+ ActionButtonClicked.OnEventRaised -= ActionButtonEventRaised;
+ }
+ if (ChangeTabEvent != null)
+ {
+ ChangeTabEvent.OnEventRaised -= ChangeTabEventRaised;
+ }
+ if (SelectItemEvent != null)
+ {
+ SelectItemEvent.OnEventRaised -= InspectItem;
+ }
+ }
+
+
+
+ bool isNearPot = false;
+ public void FillInventory(TabType _selectedTabType = TabType.none, bool _isNearPot = false)
+ {
+ isNearPot = _isNearPot;
+
+ if ((_selectedTabType != TabType.none) && (tabTypesList.Exists(o => o.TabType == _selectedTabType)))
+ {
+ selectedTab = tabTypesList.Find(o => o.TabType == _selectedTabType);
+ }
+ else
+ {
+ if (tabTypesList != null)
+ {
+ if (tabTypesList.Count > 0)
+ {
+ selectedTab = tabTypesList[0];
+ }
+ }
+
+ }
+
+
+ if (selectedTab != null)
+ {
+ FillTypeTabs(tabTypesList, selectedTab);
+ List listItemsToShow = currentInventory.Items.FindAll(o => o.Item.ItemType.TabType == selectedTab);
+ FillItems(listItemsToShow);
+ }
+ else
+ {
+
+ Debug.Log("There's no item tab type ");
+
+ }
+ }
+ public void InteractionEnded()
+ {
+ isNearPot = false;
+ }
+ void FillTypeTabs(List typesList, InventoryTabType selectedType)
+ {
+
+ tabFiller.FillTabs(typesList, selectedType, ChangeTabEvent);
+
+
+ }
+ void FillItems(List listItemsToShow)
+ {
+
+ if (instantiatedGameObjects == null)
+ instantiatedGameObjects = new List();
+
+ int maxCount = Mathf.Max(listItemsToShow.Count, instantiatedGameObjects.Count);
+
+ for (int i = 0; i < maxCount; i++)
+ {
+ if (i < listItemsToShow.Count)
+ {
+ if (i >= instantiatedGameObjects.Count)
+ {
+ //instantiate
+ InventoryItemFiller instantiatedPrefab = Instantiate(itemPrefab, contentParent.transform) as InventoryItemFiller;
+ instantiatedGameObjects.Add(instantiatedPrefab);
+
+ }
+ //fill
+
+ bool isSelected = selectedItemId == i;
+ instantiatedGameObjects[i].SetItem(listItemsToShow[i], isSelected, SelectItemEvent);
+ instantiatedGameObjects[i].gameObject.SetActive(true);
+
+ }
+ else if (i < instantiatedGameObjects.Count)
+ {
+ //Desactive
+ instantiatedGameObjects[i].gameObject.SetActive(false);
+ }
+
+ }
+ HideItemInformation();
+ //unselect selected Item
+ if (selectedItemId >= 0)
+ {
+ UnselectItem(selectedItemId);
+ selectedItemId = -1;
+ }
+ }
+ public void UpdateOnItemInInventory(ItemStack itemToUpdate, bool removeItem)
+ {
+ if (instantiatedGameObjects == null)
+ instantiatedGameObjects = new List();
+
+ if (removeItem)
+ {
+ if (instantiatedGameObjects.Exists(o => o.currentItem == itemToUpdate))
+ {
+
+ int index = instantiatedGameObjects.FindIndex(o => o.currentItem == itemToUpdate);
+ instantiatedGameObjects[index].gameObject.SetActive(false);
+
+ }
+
+ }
+ else
+ {
+ int index = 0;
+ //if the item has already been created
+ if (instantiatedGameObjects.Exists(o => o.currentItem == itemToUpdate))
+ {
+
+ index = instantiatedGameObjects.FindIndex(o => o.currentItem == itemToUpdate);
+
+
+ }
+ //if the item needs to be created
+ else
+ {
+ //if the new item needs to be instantiated
+ if (currentInventory.Items.Count > instantiatedGameObjects.Count)
+ {
+ //instantiate
+ InventoryItemFiller instantiatedPrefab = Instantiate(itemPrefab, contentParent.transform) as InventoryItemFiller;
+ instantiatedGameObjects.Add(instantiatedPrefab);
+
+
+ }
+ //find the last instantiated game object not used
+ index = currentInventory.Items.Count;
+
+
+ }
+
+ //set item
+ bool isSelected = selectedItemId == index;
+ instantiatedGameObjects[index].SetItem(itemToUpdate, isSelected, SelectItemEvent);
+
+ instantiatedGameObjects[index].gameObject.SetActive(true);
+
+
+ }
+
+ }
+
+
+
+ public void InspectItem(Item itemToInspect)
+ {
+ if (instantiatedGameObjects.Exists(o => o.currentItem.Item == itemToInspect))
+ {
+ int itemIndex = instantiatedGameObjects.FindIndex(o => o.currentItem.Item == itemToInspect);
+
+
+ //unselect selected Item
+ if (selectedItemId >= 0 && selectedItemId != itemIndex)
+ UnselectItem(selectedItemId);
+
+ //change Selected ID
+ selectedItemId = itemIndex;
+
+ //show Information
+ ShowItemInformation(itemToInspect);
+
+ //check if interactable
+ bool isInteractable = true;
+ if (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook)
+ {
+ isInteractable = currentInventory.hasIngredients(itemToInspect.IngredientsList) && isNearPot
+ ;
+
+ }
+ else if (itemToInspect.ItemType.ActionType == ItemInventoryActionType.doNothing)
+ {
+ isInteractable = false;
+
+ }
+
+ //set button
+ buttonFiller.FillInventoryButtons(itemToInspect.ItemType, isInteractable);
+
+ }
+
+ }
+
+ void ShowItemInformation(Item item)
+ {
+
+ bool[] availabilityArray = currentInventory.IngredietsAvailability(item.IngredientsList);
+
+ inspectorFiller.FillItemInspector(item, availabilityArray);
+
+
+ }
+ void HideItemInformation()
+ {
+
+ inspectorFiller.HideItemInspector();
+
+ }
+
+
+ void UnselectItem(int itemIndex)
+ {
+
+ if (instantiatedGameObjects.Count > itemIndex)
+ {
+ instantiatedGameObjects[itemIndex].UnselectItem();
+
+ }
+ }
+
+ void ActionButtonEventRaised()
+ {
+ if (ActionButtonClicked != null)
+ {
+ //find the selected Item
+ if (instantiatedGameObjects.Count > selectedItemId)
+ {
+ //find the item
+ Item itemToActOn = new Item();
+ itemToActOn = instantiatedGameObjects[selectedItemId].currentItem.Item;
+
+ //check the selected Item type
+ //call action function depending on the itemType
+ switch (itemToActOn.ItemType.ActionType)
+ {
+
+ case ItemInventoryActionType.cook:
+ CookRecipe(itemToActOn);
+ break;
+ case ItemInventoryActionType.use:
+ UseItem(itemToActOn);
+ break;
+ case ItemInventoryActionType.equip:
+ EquipItem(itemToActOn);
+ break;
+ default:
+
+ break;
+
+ }
+ }
+ }
+ }
+
+ void UseItem(Item itemToUse)
+ {
+ Debug.Log("USE ITEM " + itemToUse.name);
+
+ UseItemEvent.OnEventRaised(itemToUse);
+ //update inventory
+ FillInventory();
+ }
+
+
+ void EquipItem(Item itemToUse)
+ {
+ Debug.Log("Equip ITEM " + itemToUse.name);
+ EquipItemEvent.OnEventRaised(itemToUse);
+ }
+
+ void CookRecipe(Item recipeToCook)
+ {
+
+ //get item
+ CookRecipeEvent.OnEventRaised(recipeToCook);
+
+ //update inspector
+ InspectItem(recipeToCook);
+
+ //update inventory
+ FillInventory();
+
+
+ }
+
+ void ChangeTabEventRaised(InventoryTabType tabType)
+ {
+
+ FillInventory(tabType.TabType);
+
+ }
+
+}
diff --git a/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta
new file mode 100644
index 0000000000..e8ab1d65c8
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 24b948a9bd4284c4ab2089bf06c7f20c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs b/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs
index 21f491acc4..02e3244cae 100644
--- a/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs
+++ b/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs
@@ -88,6 +88,7 @@ public virtual void Return(IEnumerable members)
public virtual void OnDisable()
{
Available.Clear();
+ HasBeenPrewarmed = false;
}
}
}
diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors.meta b/UOP1_Project/Assets/Scripts/RuntimeAnchors.meta
new file mode 100644
index 0000000000..7f217ec6b0
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7de16a309da007146a8cc69bcfd88b18
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs
new file mode 100644
index 0000000000..b6fc09b9a1
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs
@@ -0,0 +1,8 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RuntimeAnchorBase : ScriptableObject
+{
+ [TextArea] public string description;
+}
diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs.meta b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs.meta
new file mode 100644
index 0000000000..7a4d6fafa1
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ba691968e9e113945b797dee9c1ead0b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs
new file mode 100644
index 0000000000..4e6cf8de84
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using System.Collections;
+
+[CreateAssetMenu(menuName = "Runtime Anchors/Transform")]
+public class TransformAnchor : RuntimeAnchorBase
+{
+ [HideInInspector] public bool isSet = false; // Any script can check if the transform is null before using it, by just checking this bool
+
+ private Transform _transform;
+ public Transform Transform
+ {
+ get { return _transform; }
+ set
+ {
+ _transform = value;
+ isSet = _transform != null;
+ }
+ }
+
+ public void OnDisable()
+ {
+ _transform = null;
+ isSet = false;
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs.meta b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs.meta
new file mode 100644
index 0000000000..e523e16e50
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 25b753e3c82159746919d114a5f44202
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs
new file mode 100644
index 0000000000..dd342a34f1
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs
@@ -0,0 +1,19 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Initialization : MonoBehaviour
+{
+
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs.meta b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs.meta
new file mode 100644
index 0000000000..a09f2588d6
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7a44daffcc82ab44a8a00a8d0d9b5e39
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs b/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs
index 5828d83961..86e9a77e59 100644
--- a/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs
+++ b/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs
@@ -6,14 +6,17 @@
using UnityEngine.UI;
///
-/// This class manages the scenes loading and unloading
+/// This class manages the scene loading and unloading.
+/// Heavy on comments right now because it is still being worked on.
///
public class LocationLoader : MonoBehaviour
{
[Header("Initialization Scene")]
[SerializeField] private GameSceneSO _initializationScene = default;
+
[Header("Load on start")]
[SerializeField] private GameSceneSO[] _mainMenuScenes = default;
+
[Header("Loading Screen")]
[SerializeField] private GameObject _loadingInterface = default;
[SerializeField] private Image _loadingProgressBar = default;
@@ -22,12 +25,11 @@ public class LocationLoader : MonoBehaviour
//The load event we are listening to
[SerializeField] private LoadEventChannelSO _loadEventChannel = default;
- //List of the scenes to load and track progress
private List _scenesToLoadAsyncOperations = new List();
- //List of scenes to unload
- private List _ScenesToUnload = new List();
- //Keep track of the scene we want to set as active (for lighting/skybox)
- private GameSceneSO _activeScene;
+ private List _scenesToUnload = new List();
+ private GameSceneSO _activeScene; // The scene we want to set as active (for lighting/skybox)
+
+ private Coroutine runningLoader = null;
private void OnEnable()
{
@@ -52,76 +54,92 @@ private void LoadMainMenu()
LoadScenes(_mainMenuScenes, false);
}
- /// This function loads the scenes passed as array parameter
+ ///
+ /// This function loads the scenes passed as array parameter
+ ///
+ ///
+ ///
private void LoadScenes(GameSceneSO[] locationsToLoad, bool showLoadingScreen)
{
- //Add all current open scenes to unload list
- AddScenesToUnload();
-
_activeScene = locationsToLoad[0];
+ AddScenesToUnload();
+ UnloadScenes();
- for (int i = 0; i < locationsToLoad.Length; ++i)
- {
- String currentSceneName = locationsToLoad[i].sceneName;
- if (!CheckLoadState(currentSceneName))
- {
- //Add the scene to the list of scenes to load asynchronously in the background
- _scenesToLoadAsyncOperations.Add(SceneManager.LoadSceneAsync(currentSceneName, LoadSceneMode.Additive));
- }
- }
- _scenesToLoadAsyncOperations[0].completed += SetActiveScene;
if (showLoadingScreen)
{
- //Show the progress bar and track progress if loadScreen is true
_loadingInterface.SetActive(true);
- StartCoroutine(TrackLoadingProgress());
}
- else
+
+ if (_scenesToLoadAsyncOperations.Count == 0)
{
- //Clear the scenes to load
- _scenesToLoadAsyncOperations.Clear();
- }
+ for (int i = 0; i < locationsToLoad.Length; i++)
+ {
+ string currentSceneName = locationsToLoad[i].sceneName;
+ if (IsSceneLoaded(currentSceneName) == false)
+ {
+ if (runningLoader == null)
+ {
+ _scenesToLoadAsyncOperations.Add(SceneManager.LoadSceneAsync(currentSceneName, LoadSceneMode.Additive));
+ _scenesToLoadAsyncOperations[i].completed += SetActiveScene;
+ // TODO: Run a coroutine for each scene loading that updates a combined value
+ // for the progress bar. This way, as each scene completes loading, we will
+ // know what scene it is. Then decide if it activates right away or not.
+ // runningLoader = StartCoroutine(TrackLoadingProgress(locationsToLoad[i]));
+ }
+ }
+ }
- //Unload the scenes
- UnloadScenes();
+ if (_scenesToLoadAsyncOperations.Count > 0)
+ {
+ // TODO: locationsToLoad[0] is a place holder right now.
+ runningLoader = StartCoroutine(TrackLoadingProgress(locationsToLoad[0]));
+ }
+ }
}
+ ///
+ /// SetActiveScene(AsyncOperation asyncOp) is called by AsyncOperation.complete event.
+ ///
+ ///
private void SetActiveScene(AsyncOperation asyncOp)
{
+ // TODO: As each event completes, decide if it needs to activate right away.
SceneManager.SetActiveScene(SceneManager.GetSceneByName(_activeScene.sceneName));
}
private void AddScenesToUnload()
{
- for (int i = 0; i < SceneManager.sceneCount; ++i)
+ for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
- if (scene.name != _initializationScene.sceneName)
+ if (scene.name != _initializationScene.sceneName && scene.name != _activeScene.name)
{
Debug.Log("Added scene to unload = " + scene.name);
- //Add the scene to the list of the scenes to unload
- _ScenesToUnload.Add(scene);
+ _scenesToUnload.Add(scene);
}
}
}
private void UnloadScenes()
{
- if (_ScenesToUnload != null)
+ if (_scenesToUnload != null)
{
- for (int i = 0; i < _ScenesToUnload.Count; ++i)
+ for (int i = 0; i < _scenesToUnload.Count; i++)
{
- //Unload the scene asynchronously in the background
- SceneManager.UnloadSceneAsync(_ScenesToUnload[i]);
+ SceneManager.UnloadSceneAsync(_scenesToUnload[i]);
}
+ _scenesToUnload.Clear();
}
- _ScenesToUnload.Clear();
}
- /// This function checks if a scene is already loaded
- private bool CheckLoadState(String sceneName)
+ ///
+ /// This function checks if a scene is already loaded
+ ///
+ ///
+ /// bool
+ private bool IsSceneLoaded(string sceneName)
{
- for (int i = 0; i < SceneManager.sceneCount; ++i)
+ for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene.name == sceneName)
@@ -132,34 +150,37 @@ private bool CheckLoadState(String sceneName)
return false;
}
- /// This function updates the loading progress once per frame until loading is complete
- private IEnumerator TrackLoadingProgress()
+ ///
+ /// This function updates the loading progress once per frame until loading is complete
+ ///
+ /// This is a place holder for the moment
+ /// IEnumerator
+ private IEnumerator TrackLoadingProgress(GameSceneSO sceneReference)
{
float totalProgress = 0;
- //When the scene reaches 0.9f, it means that it is loaded
- //The remaining 0.1f are for the integration
+ // When the scene reaches 0.9f, it means that it is loaded
+ // The remaining 0.1f are for the integration
while (totalProgress <= 0.9f)
{
- //Reset the progress for the new values
totalProgress = 0;
- //Iterate through all the scenes to load
for (int i = 0; i < _scenesToLoadAsyncOperations.Count; ++i)
{
- Debug.Log("Scene" + i + " :" + _scenesToLoadAsyncOperations[i].isDone + "progress = " + _scenesToLoadAsyncOperations[i].progress);
- //Adding the scene progress to the total progress
+ Debug.Log("Scene " + i + " :" + _scenesToLoadAsyncOperations[i].isDone + " progress = " + _scenesToLoadAsyncOperations[i].progress);
totalProgress += _scenesToLoadAsyncOperations[i].progress;
}
- //The fillAmount for all scenes, so we devide the progress by the number of scenes to load
+
+ //The fillAmount is for all scenes, so we divide the progress by the number of scenes to load
_loadingProgressBar.fillAmount = totalProgress / _scenesToLoadAsyncOperations.Count;
- Debug.Log("progress bar" + _loadingProgressBar.fillAmount + "and value =" + totalProgress / _scenesToLoadAsyncOperations.Count);
+ Debug.Log("progress bar " + _loadingProgressBar.fillAmount + " and value = " + totalProgress / _scenesToLoadAsyncOperations.Count);
yield return null;
}
- //Clear the scenes to load
_scenesToLoadAsyncOperations.Clear();
+ runningLoader = null;
+
//Hide progress bar when loading is done
_loadingInterface.SetActive(false);
}
diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs
new file mode 100644
index 0000000000..1159e45220
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs
@@ -0,0 +1,51 @@
+using System;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+public class ReadOnlyAttribute : PropertyAttribute
+{
+
+}
+
+[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
+public class ReadOnlyDrawer : PropertyDrawer
+{
+ public override float GetPropertyHeight(SerializedProperty property,
+ GUIContent label)
+ {
+ return EditorGUI.GetPropertyHeight(property, label, true);
+ }
+
+ public override void OnGUI(Rect position,
+ SerializedProperty property,
+ GUIContent label)
+ {
+ GUI.enabled = false;
+ EditorGUI.PropertyField(position, property, label, true);
+ GUI.enabled = true;
+ }
+}
+///
+/// It holds a list of scenes that's shown in the scene quick access tool
+///
+[CreateAssetMenu(fileName = "SceneAccessHolder", menuName = "Scene Data/SceneAccessHolder")]
+public class SceneAccessHolderSO : ScriptableObject
+{
+ [Serializable]
+ public struct SceneInfo : IEquatable
+ {
+ [ReadOnly] public string name;
+ [ReadOnly] public string path;
+ public bool visible;
+
+ public bool Equals(SceneInfo other)
+ {
+ // Would still want to check for null etc. first.
+ return this.path == other.path;
+ }
+ }
+
+ [Header("List of Scenes")]
+ public List sceneList;
+}
diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs.meta b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs.meta
new file mode 100644
index 0000000000..daa7985cf3
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 041bdbf27ff47ea4586c6b730fc5114c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/SpawnSystem.cs b/UOP1_Project/Assets/Scripts/SpawnSystem.cs
index 0410f8a222..3fc97c53ae 100644
--- a/UOP1_Project/Assets/Scripts/SpawnSystem.cs
+++ b/UOP1_Project/Assets/Scripts/SpawnSystem.cs
@@ -1,29 +1,23 @@
using System;
using System.Linq;
using UnityEngine;
+using UnityEngine.Serialization;
public class SpawnSystem : MonoBehaviour
{
[Header("Settings")]
[SerializeField] private int _defaultSpawnIndex = 0;
- [Header("Project References")]
- [SerializeField] private Protagonist _playerPrefab = null;
+ [Header("Asset References")]
+ [SerializeField] private Protagonist _playerPrefab = default;
+ [SerializeField] private TransformEventChannelSO _playerInstantiatedChannel = default;
[Header("Scene References")]
- [SerializeField] private CameraManager _cameraManager;
[SerializeField] private Transform[] _spawnLocations;
void Start()
{
- try
- {
- Spawn(_defaultSpawnIndex);
- }
- catch (Exception e)
- {
- Debug.LogError($"[SpawnSystem] Failed to spawn player. {e.Message}");
- }
+ Spawn(_defaultSpawnIndex);
}
void Reset()
@@ -37,9 +31,6 @@ void Reset()
[ContextMenu("Attempt Auto Fill")]
private void AutoFill()
{
- if (_cameraManager == null)
- _cameraManager = FindObjectOfType();
-
if (_spawnLocations == null || _spawnLocations.Length == 0)
_spawnLocations = transform.GetComponentsInChildren(true)
.Where(t => t != this.transform)
@@ -49,8 +40,9 @@ private void AutoFill()
private void Spawn(int spawnIndex)
{
Transform spawnLocation = GetSpawnLocation(spawnIndex, _spawnLocations);
- Protagonist playerInstance = InstantiatePlayer(_playerPrefab, spawnLocation, _cameraManager);
- SetupCameras(playerInstance);
+ Protagonist playerInstance = InstantiatePlayer(_playerPrefab, spawnLocation);
+
+ _playerInstantiatedChannel.RaiseEvent(playerInstance.transform); // The CameraSystem will pick this up to frame the player
}
private Transform GetSpawnLocation(int index, Transform[] spawnLocations)
@@ -62,7 +54,7 @@ private Transform GetSpawnLocation(int index, Transform[] spawnLocations)
return spawnLocations[index];
}
- private Protagonist InstantiatePlayer(Protagonist playerPrefab, Transform spawnLocation, CameraManager _cameraManager)
+ private Protagonist InstantiatePlayer(Protagonist playerPrefab, Transform spawnLocation)
{
if (playerPrefab == null)
throw new Exception("Player Prefab can't be null.");
@@ -71,10 +63,4 @@ private Protagonist InstantiatePlayer(Protagonist playerPrefab, Transform spawnL
return playerInstance;
}
-
- private void SetupCameras(Protagonist player)
- {
- player.gameplayCamera = _cameraManager.mainCamera.transform;
- _cameraManager.SetupProtagonistVirtualCamera(player.transform);
- }
}
diff --git a/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs b/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs
index 0ec36c8c23..d17fde7086 100644
--- a/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs
+++ b/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs
@@ -382,15 +382,15 @@ private void GroupByFromState()
var serializedTransition = new SerializedTransition(_transitions, i);
if (serializedTransition.FromState.objectReferenceValue == null)
{
- Debug.LogError("Transition with invalid state found in table " + serializedObject.targetObject.name + ", deleting...");
+ Debug.LogError("Transition with invalid \"From State\" found in table " + serializedObject.targetObject.name + ", deleting...");
_transitions.DeleteArrayElementAtIndex(i);
serializedObject.ApplyModifiedProperties();
Reset();
return;
}
- if (serializedTransition.FromState.objectReferenceValue == null)
+ if (serializedTransition.ToState.objectReferenceValue == null)
{
- Debug.LogError("Transition with invalid state found in table " + serializedObject.targetObject.name + ", deleting...");
+ Debug.LogError("Transition with invalid \"Target State\" found in table " + serializedObject.targetObject.name + ", deleting...");
_transitions.DeleteArrayElementAtIndex(i);
serializedObject.ApplyModifiedProperties();
Reset();
diff --git a/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs
new file mode 100644
index 0000000000..8300cb3d8c
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs
@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CookingInventoryInspectorFiller : MonoBehaviour
+{
+ [SerializeField]
+ private InspectorPreviewFiller inspectorPreviewFiller;
+
+ [SerializeField]
+ private InspectorDescriptionFiller inspectorDescriptionFiller;
+
+ [SerializeField]
+ private RecipeIngredientsFiller recipeIngredientsFiller;
+
+
+
+ public void FillItemInspector(Item itemToInspect, bool[] availabilityArray)
+ {
+
+ inspectorPreviewFiller.FillPreview(itemToInspect);
+ inspectorDescriptionFiller.FillDescription(itemToInspect);
+ recipeIngredientsFiller.FillIngredients(itemToInspect.IngredientsList, availabilityArray);
+
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs.meta
new file mode 100644
index 0000000000..3fa6770d4f
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9017e8eb9e8364152b6600ce8d330ffd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs
new file mode 100644
index 0000000000..da845eba4c
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs
@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Localization.Components;
+using TMPro;
+public class IngredientFiller : MonoBehaviour
+{
+
+ [SerializeField]
+ private TextMeshProUGUI ingredientAmount;
+ [SerializeField]
+ private LocalizeStringEvent ingredientName;
+ [SerializeField]
+ private GameObject checkMark;
+
+ public void FillIngredient(ItemStack ingredient, bool isAvailable)
+ {
+
+ ingredientAmount.text = ingredient.Amount.ToString();
+ ingredientName.StringReference = ingredient.Item.Name;
+ checkMark.SetActive(isAvailable);
+
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs.meta
new file mode 100644
index 0000000000..882bb67cec
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5b02f588ec7814c3895df91b3ba439a5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs
new file mode 100644
index 0000000000..cec63c755b
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs
@@ -0,0 +1,26 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using UnityEngine.Localization.Components;
+
+public class InspectorDescriptionFiller : MonoBehaviour
+{
+ [SerializeField]
+ private LocalizeStringEvent textDescription;
+
+ [SerializeField]
+ private LocalizeStringEvent textName;
+
+ public void FillDescription(Item itemToInspect)
+ {
+ textName.gameObject.SetActive(true);
+ textDescription.gameObject.SetActive(true);
+
+
+ textName.StringReference = itemToInspect.Name;
+ textDescription.StringReference = itemToInspect.Description;
+
+ }
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs.meta
new file mode 100644
index 0000000000..f462f5c708
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6d09ce02a0d7e477f8344b3a5c9729a3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs
new file mode 100644
index 0000000000..39e11b3cb3
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs
@@ -0,0 +1,42 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class InspectorFiller : MonoBehaviour
+{
+
+ [SerializeField]
+ private SimpleInventoryInspectorFiller simpleInventoryInspector;
+
+ [SerializeField]
+ private CookingInventoryInspectorFiller cookingInventoryInspector;
+
+ public void FillItemInspector(Item itemToInspect, bool[] availabilityArray = null)
+ {
+ bool isForCooking = (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook);
+
+ simpleInventoryInspector.gameObject.SetActive(!isForCooking);
+ cookingInventoryInspector.gameObject.SetActive(isForCooking);
+
+ if (!isForCooking)
+ {
+
+ simpleInventoryInspector.FillItemInspector(itemToInspect);
+ }
+ else
+ {
+ cookingInventoryInspector.FillItemInspector(itemToInspect, availabilityArray);
+ }
+
+
+ }
+
+ public void HideItemInspector()
+ {
+ simpleInventoryInspector.gameObject.SetActive(false);
+ cookingInventoryInspector.gameObject.SetActive(false);
+
+
+ }
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs.meta
new file mode 100644
index 0000000000..05cbbc29db
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e22db440a2cce4752b6edaa61c9b41b1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs
new file mode 100644
index 0000000000..0d582ebf83
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class InspectorPreviewFiller : MonoBehaviour
+{
+ [SerializeField]
+ private Image previewImage;
+
+
+ public void FillPreview(Item ItemToInspect)
+ {
+
+ previewImage.gameObject.SetActive(true);
+ previewImage.sprite = ItemToInspect.PreviewImage;
+
+ }
+
+
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs.meta
new file mode 100644
index 0000000000..88ae8eea3a
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7560ea8f7855a448fa1ac2ca4a6fac1c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs
new file mode 100644
index 0000000000..474ecca2d2
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs
@@ -0,0 +1,35 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.Localization.Components;
+
+public class InventoryButtonFiller : MonoBehaviour
+{
+
+ [SerializeField]
+ private LocalizeStringEvent buttonActionText;
+
+ [SerializeField]
+ private Button buttonAction;
+
+
+ public void FillInventoryButtons(ItemType itemType, bool isInteractable = true)
+ {
+
+
+
+ buttonAction.interactable = isInteractable;
+
+ buttonActionText.StringReference = itemType.ActionName;
+
+
+
+
+
+
+ }
+
+
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs.meta
new file mode 100644
index 0000000000..3c5cfcda68
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 119e513d415dc4333a7550d7500c1662
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs
new file mode 100644
index 0000000000..dc5852c795
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using UnityEngine.Localization.Components;
+using UnityEngine.UI;
+public class InventoryTypeTabFiller : MonoBehaviour
+{
+
+ [SerializeField]
+ private LocalizeStringEvent tabName;
+
+ [SerializeField]
+ private Button actionButton;
+
+ public void fillTab(InventoryTabType tabType, bool isSelected, TabEventChannelSo changeTabEvent)
+ {
+
+ tabName.StringReference = tabType.TabName;
+ actionButton.interactable = !isSelected;
+ actionButton.onClick.RemoveAllListeners();
+ actionButton.onClick.AddListener(() => changeTabEvent.RaiseEvent(tabType));
+
+ }
+
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs.meta
new file mode 100644
index 0000000000..612d32971c
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 93dbe2b925cf041d1bab6ad1cc9ef1c0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs
new file mode 100644
index 0000000000..d102db3864
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs
@@ -0,0 +1,59 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class InventoryTypeTabsFiller : MonoBehaviour
+{
+
+
+ [SerializeField]
+ private List instantiatedGameObjects;
+
+ public void FillTabs(List typesList, InventoryTabType selectedType, TabEventChannelSo changeTabEvent)
+ {
+
+ if (instantiatedGameObjects == null)
+ instantiatedGameObjects = new List();
+
+ if (gameObject.GetComponent() != null)
+ gameObject.GetComponent().enabled = true;
+
+
+ int maxCount = Mathf.Max(typesList.Count, instantiatedGameObjects.Count);
+
+ for (int i = 0; i < maxCount; i++)
+ {
+ if (i < typesList.Count)
+ {
+ if (i >= instantiatedGameObjects.Count)
+ {
+ Debug.Log("Maximum tabs reached");
+ }
+ bool isSelected = typesList[i] == selectedType;
+ //fill
+ instantiatedGameObjects[i].fillTab(typesList[i], isSelected, changeTabEvent);
+ instantiatedGameObjects[i].gameObject.SetActive(true);
+
+ }
+ else if (i < instantiatedGameObjects.Count)
+ {
+ //Desactive
+ instantiatedGameObjects[i].gameObject.SetActive(false);
+ }
+
+ }
+ StartCoroutine(waitBeforeDesactiveLayout());
+
+ }
+ IEnumerator waitBeforeDesactiveLayout()
+ {
+
+
+ yield return new WaitForSeconds(1);
+ //disable layout group after layout calculation
+ if (gameObject.GetComponent() != null)
+ gameObject.GetComponent().enabled = false;
+ }
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs.meta
new file mode 100644
index 0000000000..6e2a407806
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bc36e47bfdc5e408c8333ffb7d567725
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs
new file mode 100644
index 0000000000..c9782d6456
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs
@@ -0,0 +1,59 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+public class RecipeIngredientsFiller : MonoBehaviour
+{
+
+ [SerializeField]
+ private List instantiatedGameObjects = new List();
+
+ public void FillIngredients(List listofIngredients, bool[] availabilityArray)
+ {
+
+ if (gameObject.GetComponent() != null)
+ gameObject.GetComponent().enabled = true;
+
+
+ int maxCount = Mathf.Max(listofIngredients.Count, instantiatedGameObjects.Count);
+
+ for (int i = 0; i < maxCount; i++)
+ {
+ if (i < listofIngredients.Count)
+ {
+ if (i >= instantiatedGameObjects.Count)
+ {
+ //Do nothing, maximum ingredients for a recipe reached
+ Debug.Log("Maximum ingredients reached");
+ }
+ else
+ {
+ //fill
+ bool isAvailable = availabilityArray[i];
+ instantiatedGameObjects[i].FillIngredient(listofIngredients[i], isAvailable);
+
+ instantiatedGameObjects[i].gameObject.SetActive(true);
+ }
+
+ }
+ else if (i < instantiatedGameObjects.Count)
+ {
+ //Desactive
+ instantiatedGameObjects[i].gameObject.SetActive(false);
+ }
+
+ }
+
+ StartCoroutine(waitBeforeDesactiveLayout());
+
+ }
+ IEnumerator waitBeforeDesactiveLayout()
+ {
+
+
+ yield return new WaitForSeconds(1);
+ //disable layout group after layout calculation
+ if (gameObject.GetComponent() != null)
+ gameObject.GetComponent().enabled = false;
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs.meta
new file mode 100644
index 0000000000..00532ed01b
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 99dc2aebf96a646ec9238b432dbaeb70
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/ScriptableObject.meta b/UOP1_Project/Assets/Scripts/UI/ScriptableObject.meta
new file mode 100644
index 0000000000..00f32aa175
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/ScriptableObject.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5a23dcf9f24f84bb6af252b64ef0740b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs
new file mode 100644
index 0000000000..9f033b0b97
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+using UnityEngine.Localization;
+
+[CreateAssetMenu(fileName = "Interaction", menuName = "UI/Interaction", order = 51)]
+public class InteractionSO : ScriptableObject
+{
+ [Tooltip("The interaction name")]
+ [SerializeField]
+ private LocalizedString _interactionName;
+
+ [Tooltip("The Interaction Type")]
+ [SerializeField]
+ private InteractionType _interactionType;
+
+
+
+ public LocalizedString InteractionName => _interactionName;
+ public InteractionType InteractionType => _interactionType;
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs.meta b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs.meta
new file mode 100644
index 0000000000..a9b028cf9e
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cae863bb388224cc2980d5f7558b14e8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs
new file mode 100644
index 0000000000..874b676366
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SimpleInventoryInspectorFiller : MonoBehaviour
+{
+ [SerializeField]
+ private InspectorPreviewFiller inspectorPreviewFiller;
+
+ [SerializeField]
+ private InspectorDescriptionFiller inspectorDescriptionFiller;
+
+
+ public void FillItemInspector(Item itemToInspect)
+ {
+
+ inspectorPreviewFiller.FillPreview(itemToInspect);
+ inspectorDescriptionFiller.FillDescription(itemToInspect);
+
+
+
+ }
+
+}
+
diff --git a/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs.meta
new file mode 100644
index 0000000000..907f562169
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ca27bcd3b6b774731888bb53e0fc889e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs b/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
similarity index 89%
rename from UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs
rename to UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
index 7cc7f86a2f..6d566372b1 100644
--- a/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs
+++ b/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using TMPro;
using UnityEngine.Localization.Components;
-public class DialogueUIController : MonoBehaviour
+public class UIDialogueManager : MonoBehaviour
{
[SerializeField] LocalizeStringEvent lineText = default;
diff --git a/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs.meta b/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs.meta
similarity index 100%
rename from UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs.meta
rename to UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs.meta
diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs
new file mode 100644
index 0000000000..08d9393865
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Localization.Components;
+using TMPro;
+
+public class UIInteractionItemFiller : MonoBehaviour
+{
+
+ [SerializeField]
+ LocalizeStringEvent interactionName;
+
+ [SerializeField]
+ TextMeshProUGUI interactionKeyButton;
+
+
+ public void FillInteractionPanel(InteractionSO interactionItem)
+ {
+ interactionName.StringReference = interactionItem.InteractionName;
+ interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on
+
+ }
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs.meta
new file mode 100644
index 0000000000..5619c29716
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 349da538f36aa4586bea2dabc1823587
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs
new file mode 100644
index 0000000000..07309ed933
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UIInteractionManager : MonoBehaviour
+{
+ [SerializeField]
+ private List listInteractions;
+ [SerializeField]
+ private UIInteractionItemFiller interactionItem;
+
+ public void FillInteractionPanel(InteractionType interactionType)
+ {
+ if ((listInteractions != null) && (interactionItem != null))
+ if (listInteractions.Exists(o => o.InteractionType == interactionType))
+
+ {
+ interactionItem.FillInteractionPanel(listInteractions.Find(o => o.InteractionType == interactionType));
+
+ }
+ }
+
+}
diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs.meta b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs.meta
new file mode 100644
index 0000000000..fb7c22465c
--- /dev/null
+++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8f5450ac502f84bd89a993767b4d01e0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Scripts/UI/UIManager.cs b/UOP1_Project/Assets/Scripts/UI/UIManager.cs
index 13309461a1..7d2b4b9939 100644
--- a/UOP1_Project/Assets/Scripts/UI/UIManager.cs
+++ b/UOP1_Project/Assets/Scripts/UI/UIManager.cs
@@ -4,16 +4,61 @@
public class UIManager : MonoBehaviour
{
- //TODO: Remove Singleton
- public static UIManager Instance;
+
+ public DialogueLineChannelSO OpenUIDialogueEvent;
+ public VoidEventChannelSO CloseUIDialogueEvent;
+
+ public VoidEventChannelSO OpenInventoryScreenEvent;
+ public VoidEventChannelSO OpenInventoryScreenForCookingEvent;
+ public VoidEventChannelSO CloseInventoryScreenEvent;
+
+ public VoidEventChannelSO OnInteractionEndedEvent;
+
+ public InteractionUIEventChannelSO SetInteractionEvent;
+
+ private void OnEnable()
+ {
+ //Check if the event exists to avoid errors
+ if (OpenUIDialogueEvent != null)
+ {
+ OpenUIDialogueEvent.OnEventRaised += OpenUIDialogue;
+ }
+ if (CloseUIDialogueEvent != null)
+ {
+ CloseUIDialogueEvent.OnEventRaised += CloseUIDialogue;
+ }
+ if (OpenInventoryScreenForCookingEvent != null)
+ {
+ OpenInventoryScreenForCookingEvent.OnEventRaised += SetInventoryScreenForCooking;
+ }
+ if (OpenInventoryScreenEvent != null)
+ {
+ OpenInventoryScreenEvent.OnEventRaised += SetInventoryScreen;
+ }
+ if (CloseInventoryScreenEvent != null)
+ {
+ CloseInventoryScreenEvent.OnEventRaised += CloseInventoryScreen;
+ }
+ if (SetInteractionEvent != null)
+ {
+ SetInteractionEvent.OnEventRaised += SetInteractionPanel;
+ }
+
+ }
private void Start()
{
- Instance = this;
CloseUIDialogue();
}
- [SerializeField] DialogueUIController dialogueController = default;
+ [SerializeField]
+ UIDialogueManager dialogueController = default;
+
+ [SerializeField]
+ UIInventoryManager inventoryPanel;
+
+ [SerializeField]
+ UIInteractionManager interactionPanel;
public void OpenUIDialogue(DialogueLineSO dialogueLine)
{
@@ -24,4 +69,55 @@ public void CloseUIDialogue()
{
dialogueController.gameObject.SetActive(false);
}
+
+ public void SetInventoryScreenForCooking()
+ {
+ isForCooking = true;
+ OpenInventoryScreen();
+
+ }
+ public void SetInventoryScreen()
+ {
+ isForCooking = false;
+ OpenInventoryScreen();
+
+ }
+ bool isForCooking = false;
+ void OpenInventoryScreen()
+ {
+ inventoryPanel.gameObject.SetActive(true);
+
+ if (isForCooking)
+ {
+ inventoryPanel.FillInventory(TabType.recipe, true);
+
+ }
+ else
+ {
+ inventoryPanel.FillInventory();
+ }
+
+ }
+
+
+ public void CloseInventoryScreen()
+ {
+ inventoryPanel.gameObject.SetActive(false);
+
+ if (isForCooking)
+ {
+ OnInteractionEndedEvent.RaiseEvent();
+
+ }
+ }
+
+ public void SetInteractionPanel(bool isOpenEvent, InteractionType interactionType)
+ {
+ if (isOpenEvent)
+ {
+ interactionPanel.FillInteractionPanel(interactionType);
+ }
+ interactionPanel.gameObject.SetActive(isOpenEvent);
+
+ }
}
diff --git a/UOP1_Project/Assets/Settings/Input/GameInput.inputactions b/UOP1_Project/Assets/Settings/Input/GameInput.inputactions
index 23de3dd931..e1af98bea4 100644
--- a/UOP1_Project/Assets/Settings/Input/GameInput.inputactions
+++ b/UOP1_Project/Assets/Settings/Input/GameInput.inputactions
@@ -68,6 +68,14 @@
"expectedControlType": "Button",
"processors": "",
"interactions": ""
+ },
+ {
+ "name": "Run",
+ "type": "Button",
+ "id": "495f7a0f-88a3-4e91-92ce-2666f3f4c85e",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": ""
}
],
"bindings": [
@@ -131,7 +139,7 @@
"id": "f8b893c4-85c2-492d-89ab-41f8d1520def",
"path": "2DVector",
"interactions": "",
- "processors": "",
+ "processors": "ScaleVector2(x=0.6,y=0.6)",
"groups": "",
"action": "Move",
"isComposite": true,
@@ -186,7 +194,7 @@
"id": "b437a09d-8ca4-4996-a2f1-edf980623f6e",
"path": "2DVector",
"interactions": "",
- "processors": "",
+ "processors": "ScaleVector2(x=0.6,y=0.6)",
"groups": "",
"action": "Move",
"isComposite": true,
@@ -294,7 +302,7 @@
{
"name": "",
"id": "433e8393-e1b1-484a-af51-d084849fe7c3",
- "path": "/k",
+ "path": "/e",
"interactions": "",
"processors": "",
"groups": "KeyboardOrGamepad",
@@ -351,7 +359,7 @@
"id": "2b832572-50ef-4dba-aaeb-964ed1c854bb",
"path": "/rightStick",
"interactions": "",
- "processors": "ScaleVector2(x=2,y=2)",
+ "processors": "StickDeadzone,ScaleVector2(x=8,y=8)",
"groups": "KeyboardOrGamepad",
"action": "RotateCamera",
"isComposite": false,
@@ -360,9 +368,9 @@
{
"name": "Keyboard TFGH",
"id": "8e17360e-f036-4963-93f6-05d14787dfb5",
- "path": "2DVector",
+ "path": "2DVector(mode=1)",
"interactions": "",
- "processors": "ScaleVector2(x=2,y=2)",
+ "processors": "ScaleVector2(x=8,y=8)",
"groups": "",
"action": "RotateCamera",
"isComposite": true,
@@ -428,7 +436,7 @@
"id": "88e5a69d-cf1d-43ce-b5ab-9db67f819255",
"path": "/delta",
"interactions": "",
- "processors": "ScaleVector2",
+ "processors": "ScaleVector2(x=2,y=2)",
"groups": "KeyboardOrGamepad",
"action": "RotateCamera",
"isComposite": false,
@@ -444,6 +452,28 @@
"action": "MouseControlCamera",
"isComposite": false,
"isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "effcfcac-ef7a-475b-8b36-fba0eae0c360",
+ "path": "/shift",
+ "interactions": "",
+ "processors": "",
+ "groups": "KeyboardOrGamepad",
+ "action": "Run",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "c12f6092-2567-4907-bf0c-cb3c67347a0f",
+ "path": "/rightShift",
+ "interactions": "",
+ "processors": "",
+ "groups": "KeyboardOrGamepad",
+ "action": "Run",
+ "isComposite": false,
+ "isPartOfComposite": false
}
]
},
@@ -1057,6 +1087,11 @@
"devicePath": "",
"isOptional": false,
"isOR": false
+ },
+ {
+ "devicePath": "",
+ "isOptional": false,
+ "isOR": false
}
]
}
diff --git a/UOP1_Project/Assets/Settings/Input/InputSystem.inputsettings.asset b/UOP1_Project/Assets/Settings/Input/InputSystem.inputsettings.asset
new file mode 100644
index 0000000000..5f873abde5
--- /dev/null
+++ b/UOP1_Project/Assets/Settings/Input/InputSystem.inputsettings.asset
@@ -0,0 +1,29 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c46f07b5ed07e4e92aa78254188d3d10, type: 3}
+ m_Name: InputSystem.inputsettings
+ m_EditorClassIdentifier:
+ m_SupportedDevices:
+ - Keyboard
+ - Mouse
+ - Gamepad
+ m_UpdateMode: 1
+ m_CompensateForScreenOrientation: 1
+ m_FilterNoiseOnCurrent: 0
+ m_DefaultDeadzoneMin: 0.1
+ m_DefaultDeadzoneMax: 1
+ m_DefaultButtonPressPoint: 0.5
+ m_DefaultTapTime: 0.2
+ m_DefaultSlowTapTime: 0.5
+ m_DefaultHoldTime: 0.4
+ m_TapRadius: 5
+ m_MultiTapDelayTime: 0.75
diff --git a/UOP1_Project/Assets/Settings/Input/InputSystem.inputsettings.asset.meta b/UOP1_Project/Assets/Settings/Input/InputSystem.inputsettings.asset.meta
new file mode 100644
index 0000000000..a12ee6e446
--- /dev/null
+++ b/UOP1_Project/Assets/Settings/Input/InputSystem.inputsettings.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bf2387135d5fdc745b74293cd27573be
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UOP1_Project/Assets/Shaders/Clouds.shadergraph b/UOP1_Project/Assets/Shaders/Clouds.shadergraph
new file mode 100644
index 0000000000..e8990b226c
--- /dev/null
+++ b/UOP1_Project/Assets/Shaders/Clouds.shadergraph
@@ -0,0 +1,182 @@
+{
+ "m_SerializedProperties": [],
+ "m_SerializedKeywords": [
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.ShaderKeyword"
+ },
+ "JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"d08d37b3-65be-4f38-a392-53175e2213ad\"\n },\n \"m_Name\": \"_MAIN_LIGHT_SHADOWS\",\n \"m_DefaultReferenceName\": \"BOOLEAN_BB033831_ON\",\n \"m_OverrideReferenceName\": \"_MAIN_LIGHT_SHADOWS\",\n \"m_GeneratePropertyBlock\": true,\n \"m_KeywordType\": 0,\n \"m_KeywordDefinition\": 1,\n \"m_KeywordScope\": 1,\n \"m_Entries\": [],\n \"m_Value\": 1,\n \"m_IsEditable\": true,\n \"m_IsExposable\": true\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.ShaderKeyword"
+ },
+ "JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": \"7a857902-c377-4b32-b851-0ac2aa3a5112\"\n },\n \"m_Name\": \"_MAIN_LIGHT_SHADOWS_CASCADE\",\n \"m_DefaultReferenceName\": \"BOOLEAN_BBB6BAB4_ON\",\n \"m_OverrideReferenceName\": \"_MAIN_LIGHT_SHADOWS_CASCADE\",\n \"m_GeneratePropertyBlock\": true,\n \"m_KeywordType\": 0,\n \"m_KeywordDefinition\": 1,\n \"m_KeywordScope\": 1,\n \"m_Entries\": [],\n \"m_Value\": 1,\n \"m_IsEditable\": true,\n \"m_IsExposable\": true\n}"
+ },
+ {
+ "typeInfo": {
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diff --git a/UOP1_Project/Assets/Shaders/SubGraphs/TextureAndTint.shadersubgraph.meta b/UOP1_Project/Assets/Shaders/SubGraphs/Albedo.shadersubgraph.meta
similarity index 86%
rename from UOP1_Project/Assets/Shaders/SubGraphs/TextureAndTint.shadersubgraph.meta
rename to UOP1_Project/Assets/Shaders/SubGraphs/Albedo.shadersubgraph.meta
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diff --git a/UOP1_Project/Assets/Shaders/SubGraphs/Dissolve.shadersubgraph b/UOP1_Project/Assets/Shaders/SubGraphs/Dissolve.shadersubgraph
new file mode 100644
index 0000000000..3e30a416e9
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index 4684cf70e6..a0c8b44540 100644
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diff --git a/UOP1_Project/Assets/Shaders/SubGraphs/ToonShading.shadersubgraph b/UOP1_Project/Assets/Shaders/SubGraphs/ToonShading.shadersubgraph
index 185605eb6c..276e08d7a5 100644
--- a/UOP1_Project/Assets/Shaders/SubGraphs/ToonShading.shadersubgraph
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diff --git a/UOP1_Project/Assets/Shaders/Toon.shadergraph b/UOP1_Project/Assets/Shaders/Toon.shadergraph
index 2bcebeb475..1d8e5e2027 100644
--- a/UOP1_Project/Assets/Shaders/Toon.shadergraph
+++ b/UOP1_Project/Assets/Shaders/Toon.shadergraph
@@ -94,83 +94,89 @@
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diff --git a/UOP1_Project/Assets/Shaders/Toon_DetailMaskTint.shadergraph b/UOP1_Project/Assets/Shaders/Toon_DetailMaskTint.shadergraph
index cc900916b6..f6efd688a0 100644
--- a/UOP1_Project/Assets/Shaders/Toon_DetailMaskTint.shadergraph
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diff --git a/UOP1_Project/Assets/Shaders/Toon_Dissolve.shadergraph b/UOP1_Project/Assets/Shaders/Toon_Dissolve.shadergraph
new file mode 100644
index 0000000000..3a0b067d96
--- /dev/null
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index 44ef2e2ab2..3000182d6a 100644
--- a/UOP1_Project/Assets/Shaders/Toon_RandomPositionTint.shadergraph
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diff --git a/UOP1_Project/Assets/Shaders/Toon_Wind.shadergraph b/UOP1_Project/Assets/Shaders/Toon_Wind.shadergraph
index 6fea51c7d4..3f33457289 100644
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{
"typeInfo": {
@@ -219,6 +219,12 @@
"fullName": "UnityEditor.ShaderGraph.UnlitMasterNode"
},
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+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.SubGraphNode"
+ },
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"76020c19-e934-4d1c-b6e3-795b69fe59f9\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Albedo\",\n \"m_NodeVersion\": 0,\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 863.0000610351563,\n \"y\": 2.9999771118164064,\n \"width\": 249.00001525878907,\n \"height\": 166.00001525878907\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 482036473,\\n \\\"m_DisplayName\\\": \\\"Tint\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Vector4_12A72EFC\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DInputMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": -2098166363,\\n \\\"m_DisplayName\\\": \\\"Color Map\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Texture2D_9644D008\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Texture\\\": {\\n \\\"m_SerializedTexture\\\": \\\"{\\\\\\\"texture\\\\\\\":{\\\\\\\"instanceID\\\\\\\":0}}\\\",\\n \\\"m_Guid\\\": \\\"\\\"\\n },\\n \\\"m_DefaultType\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": -1952668476,\\n \\\"m_DisplayName\\\": \\\"Tiling\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Vector2_E2350C2\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 264816891,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Vector2_D0710BCD\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"AlbedoTransp\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"AlbedoTransp\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SerializedSubGraph\": \"{\\n \\\"subGraph\\\": {\\n \\\"fileID\\\": -5475051401550479605,\\n \\\"guid\\\": \\\"e5a8c819ad3623244a943a45dac4ffa4\\\",\\n \\\"type\\\": 3\\n }\\n}\",\n \"m_PropertyGuids\": [\n \"e3630699-27d8-4cff-84d6-d8602d664e9f\",\n \"4184c0a6-6a74-455e-88f3-a97ab3d8d25d\",\n \"bd22e315-83be-4736-a070-b563a19ff0e7\",\n \"9fd283e4-201a-4b60-9f73-b0567c91877f\"\n ],\n \"m_PropertyIds\": [\n 482036473,\n -2098166363,\n -1952668476,\n 264816891\n ]\n}"
}
],
"m_Groups": [
@@ -234,8 +240,8 @@
"m_GuidSerialized": "a4f652e4-8f69-4388-877a-270c84085996",
"m_Title": "Outline",
"m_Position": {
- "x": 849.000244140625,
- "y": 209.9998016357422
+ "x": 832.0,
+ "y": 271.0
}
},
{
@@ -327,31 +333,37 @@
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
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+ "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"84e21d0d-d976-45b1-b1fc-8f59821d0577\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"f93d3fe5-c8ba-453e-bf05-0414bc9e0d6d\"\n }\n}"
+ },
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+ "typeInfo": {
+ "fullName": "UnityEditor.Graphing.Edge"
+ },
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},
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"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
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},
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"typeInfo": {
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},
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+ "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"76020c19-e934-4d1c-b6e3-795b69fe59f9\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": -1085833363,\n \"m_NodeGUIDSerialized\": \"84e21d0d-d976-45b1-b1fc-8f59821d0577\"\n }\n}"
}
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diff --git a/UOP1_Project/Packages/manifest.json b/UOP1_Project/Packages/manifest.json
index 5228144dbf..75df203b65 100644
--- a/UOP1_Project/Packages/manifest.json
+++ b/UOP1_Project/Packages/manifest.json
@@ -1,5 +1,6 @@
{
"dependencies": {
+ "com.unity.2d.sprite": "1.0.0",
"com.unity.addressables": "1.8.5",
"com.unity.animation.rigging": "0.2.7-preview",
"com.unity.cinemachine": "2.6.3",
diff --git a/UOP1_Project/Packages/packages-lock.json b/UOP1_Project/Packages/packages-lock.json
index d3cb50bf3e..4d653c6e29 100644
--- a/UOP1_Project/Packages/packages-lock.json
+++ b/UOP1_Project/Packages/packages-lock.json
@@ -1,5 +1,11 @@
{
"dependencies": {
+ "com.unity.2d.sprite": {
+ "version": "1.0.0",
+ "depth": 0,
+ "source": "builtin",
+ "dependencies": {}
+ },
"com.unity.addressables": {
"version": "1.16.6",
"depth": 1,
diff --git a/UOP1_Project/ProjectSettings/EditorBuildSettings.asset b/UOP1_Project/ProjectSettings/EditorBuildSettings.asset
index 96f2957e5e..e7930404c2 100644
--- a/UOP1_Project/ProjectSettings/EditorBuildSettings.asset
+++ b/UOP1_Project/ProjectSettings/EditorBuildSettings.asset
@@ -20,8 +20,19 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/TestingGround.unity
guid: 1e57caa7d7ed5e24a88cb3b5c309cc65
+ - enabled: 1
+ path: Assets/Scenes/MultiSceneLoader/TestScene_03.unity
+ guid: fab260a559ee34842814a2d13b1c1798
+ - enabled: 1
+ path: Assets/Scenes/MultiSceneLoader/TestScene_02.unity
+ guid: 63d182036357bd94fb0fffb5af3736c0
+ - enabled: 1
+ path: Assets/Scenes/MultiSceneLoader/TestScene_01.unity
+ guid: 9bea58aee7d47cd45b9cc32b07287fcb
m_configObjects:
com.unity.addressableassets: {fileID: 11400000, guid: 758daf1c1b96e4978a5b9b3f5815abf1,
type: 2}
+ com.unity.input.settings: {fileID: 11400000, guid: bf2387135d5fdc745b74293cd27573be,
+ type: 2}
com.unity.localization.settings: {fileID: 11400000, guid: 56b1c58ec65bd4151b3054a32d1f7b69,
type: 2}
diff --git a/UOP1_Project/ProjectSettings/ProjectSettings.asset b/UOP1_Project/ProjectSettings/ProjectSettings.asset
index 6a62100794..cf00737edd 100644
--- a/UOP1_Project/ProjectSettings/ProjectSettings.asset
+++ b/UOP1_Project/ProjectSettings/ProjectSettings.asset
@@ -672,7 +672,7 @@ PlayerSettings:
apiCompatibilityLevel: 6
cloudProjectId: eadb991e-24e4-432a-9a06-35e20daca02b
framebufferDepthMemorylessMode: 0
- projectName: Open Project 1
+ projectName: Chop Chop
organizationId: cirocontinisio
cloudEnabled: 0
enableNativePlatformBackendsForNewInputSystem: 1
diff --git a/UOP1_Project/ProjectSettings/TagManager.asset b/UOP1_Project/ProjectSettings/TagManager.asset
index 0ff410f234..9ba46bfbc2 100644
--- a/UOP1_Project/ProjectSettings/TagManager.asset
+++ b/UOP1_Project/ProjectSettings/TagManager.asset
@@ -3,7 +3,10 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
- tags: []
+ tags:
+ - Pickable
+ - CookingPot
+ - NPC
layers:
- Default
- TransparentFX