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This is the repository for the first Unity **Open Project**, an initiative where Unity and the community collaborate together to create a small **open-source game demo**. The first game, which is currently under development, is an action-adventure titled _Chop Chop_ ([more info](https://open.codecks.io/unity-open-project-1/decks/32/card/126-what-is-this)). -![OP1 WIP Screenshot](https://imgur.com/033Ucqz.png) -_A work in progress screenshot +![OP1 WIP Screenshot](/Docs/ReadmeImages/Jumping.png) +_A work in progress screenshot_ ## Follow the progress -✍🏻 The [dedicated sub-forum](https://forum.unity.com/forums/open-projects.531/) on the Unity forums is where the Unity team and the whole community discuss and brainstorm ideas. -🗺 The [roadmap](https://open.codecks.io/unity-open-project-1) is the central location to know what's coming to the game. Also a great way to find tasks to contribute on! -🎬 The Unity team does bi-weekly livestreams on Unity's [YouTube channel](https://www.youtube.com/c/unity/) (subscribe to be notified). Find the past ones [in this playlist](https://www.youtube.com/playlist?list=PLX2vGYjWbI0S6CnkDm0AwVgA6E6L_vJNf). -💬 The [#open-projects channel](https://discord.gg/EZBXA4V) on the Official Unity Discord is where collaborators can meet for a quick chat and non-threaded discussion. +* The [dedicated sub-forum](https://forum.unity.com/forums/open-projects.531/) on the Unity forums is where the Unity team and the whole community discuss and brainstorm ideas. +* The [roadmap](https://open.codecks.io/unity-open-project-1) is the central location to know what's coming to the game. Also a great way to find tasks to contribute on! +* The Unity team does bi-weekly livestreams on Unity's [YouTube channel](https://www.youtube.com/c/unity/) (subscribe to be notified). Find the past ones [in this playlist](https://www.youtube.com/playlist?list=PLX2vGYjWbI0S6CnkDm0AwVgA6E6L_vJNf). +* The [#open-projects channel](https://discord.gg/EZBXA4V) on the Official Unity Discord is where collaborators can meet for a quick chat and non-threaded discussion. ## Contribute We would love to get your contributions into the game! Whether you create code, art, narrative, sounds; whether you feel you are experienced enough or not; there is probably [something](https://open.codecks.io/unity-open-project-1) you can add to it. -To learn all about contributing, we have [a series of short videos -🎬](https://www.youtube.com/watch?v=RbSrx0QoTG4&list=PLZplUm29-Z-xOYY9Tw6t3tSIvlbhVhzUn) to get you started with Git and with this project in general. -In addition to that, make sure you read the [📃 Contribution Guidelines](https://docs.google.com/document/d/1PwBF4yQl69RxvVHZ2m2iiy5pYjd9QO-VcuXWDjB7QwA/edit#). For code style, scene hierarchy, and project organisation standards, read the [📃 Conventions](https://docs.google.com/document/d/1-eUWZ0lWREFu5iH-ggofwnixDDQqalOoT4Yc0NpWR3k/edit) document. And for art contributions, we have the [📃 Art Guidelines](https://docs.google.com/document/d/18zqe31J8EipTiEBZuwzLyG3jH7-5teAOViLEio4uko8/). -⚠ Please **post on the [forums](https://forum.unity.com/forums/open-projects.531/) and check the [roadmap](https://open.codecks.io/unity-open-project-1) before starting to work on big contributions!** +To learn all about contributing, we have [a series of short videos](https://www.youtube.com/watch?v=RbSrx0QoTG4&list=PLZplUm29-Z-xOYY9Tw6t3tSIvlbhVhzUn) to get you started with Git and with this project in general. +In addition to that, make sure you read the [Contribution Guidelines](https://docs.google.com/document/d/1PwBF4yQl69RxvVHZ2m2iiy5pYjd9QO-VcuXWDjB7QwA/edit#). For code style, scene hierarchy, and project organisation standards, read the [Conventions](https://docs.google.com/document/d/1-eUWZ0lWREFu5iH-ggofwnixDDQqalOoT4Yc0NpWR3k/edit) document. And for art contributions, we have the [Art Guidelines](https://docs.google.com/document/d/18zqe31J8EipTiEBZuwzLyG3jH7-5teAOViLEio4uko8/). +⚠ Please **post on the [forums](https://forum.unity.com/forums/open-projects.531/) and check the [roadmap](https://open.codecks.io/unity-open-project-1) before starting to work on big contributions!** If you feel like taking on some **bugs**, check out the [Issues page](https://github.com/UnityTechnologies/open-project-1/issues) on this very repo. In fact, another thing you could help with is by doing some **QA testing**: download the [latest release](https://github.com/UnityTechnologies/open-project-1/releases) of the game, play it, and report issues in the appropriate page. That's also a great way to be part of this project! 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{fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: cae863bb388224cc2980d5f7558b14e8, type: 3} + m_Name: Talk_Interaction + m_EditorClassIdentifier: + _interactionName: + m_TableReference: + m_TableCollectionName: GUID:aa5b18277a15a4113950a3cc2f1e9909 + m_TableEntryReference: + m_KeyId: 90730127360 + m_Key: + _interactionType: 3 + _interactionEvent: {fileID: 0} diff --git a/UOP1_Project/Assets/ScriptableObjects/UI/Talk_Interaction.asset.meta b/UOP1_Project/Assets/ScriptableObjects/UI/Talk_Interaction.asset.meta new file mode 100644 index 0000000000..95a75e07f7 --- /dev/null +++ b/UOP1_Project/Assets/ScriptableObjects/UI/Talk_Interaction.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5cbae6c9eb2234189b57465fc303296b +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/CameraManager.cs b/UOP1_Project/Assets/Scripts/CameraManager.cs index 6a593af7d2..987d4ea194 100644 --- a/UOP1_Project/Assets/Scripts/CameraManager.cs +++ b/UOP1_Project/Assets/Scripts/CameraManager.cs @@ -1,6 +1,7 @@ using System; using UnityEngine; using Cinemachine; +using System.Collections; public class CameraManager : MonoBehaviour { @@ -9,8 +10,16 @@ public class CameraManager : MonoBehaviour public CinemachineFreeLook freeLookVCam; private bool _isRMBPressed; - [SerializeField, Range(1f, 5f)] - private float speed = default; + [SerializeField, Range(.5f, 3f)] + private float _speedMultiplier = 1f; //TODO: make this modifiable in the game settings + [SerializeField] private TransformAnchor _cameraTransformAnchor = default; + + [Header("Listening on channels")] + [Tooltip("The CameraManager listens to this event, fired by objects in any scene, to adapt camera position")] + [SerializeField] private TransformEventChannelSO _frameObjectChannel = default; + + + private bool _cameraMovementLock = false; public void SetupProtagonistVirtualCamera(Transform target) { @@ -23,6 +32,11 @@ private void OnEnable() inputReader.cameraMoveEvent += OnCameraMove; inputReader.enableMouseControlCameraEvent += OnEnableMouseControlCamera; inputReader.disableMouseControlCameraEvent += OnDisableMouseControlCamera; + + if (_frameObjectChannel != null) + _frameObjectChannel.OnEventRaised += OnFrameObjectEvent; + + _cameraTransformAnchor.Transform = mainCamera.transform; } private void OnDisable() @@ -30,6 +44,9 @@ private void OnDisable() inputReader.cameraMoveEvent -= OnCameraMove; inputReader.enableMouseControlCameraEvent -= OnEnableMouseControlCamera; inputReader.disableMouseControlCameraEvent -= OnDisableMouseControlCamera; + + if (_frameObjectChannel != null) + _frameObjectChannel.OnEventRaised -= OnFrameObjectEvent; } private void OnEnableMouseControlCamera() @@ -38,6 +55,15 @@ private void OnEnableMouseControlCamera() Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; + + StartCoroutine(DisableMouseControlForFrame()); + } + + IEnumerator DisableMouseControlForFrame() + { + _cameraMovementLock = true; + yield return new WaitForEndOfFrame(); + _cameraMovementLock = false; } private void OnDisableMouseControlCamera() @@ -55,10 +81,20 @@ private void OnDisableMouseControlCamera() private void OnCameraMove(Vector2 cameraMovement, bool isDeviceMouse) { + Debug.Log(cameraMovement); + + if (_cameraMovementLock) + return; + if (isDeviceMouse && !_isRMBPressed) return; - freeLookVCam.m_XAxis.m_InputAxisValue = cameraMovement.x * Time.smoothDeltaTime * speed; - freeLookVCam.m_YAxis.m_InputAxisValue = cameraMovement.y * Time.smoothDeltaTime * speed; + freeLookVCam.m_XAxis.m_InputAxisValue = cameraMovement.x * Time.smoothDeltaTime * _speedMultiplier; + freeLookVCam.m_YAxis.m_InputAxisValue = cameraMovement.y * Time.smoothDeltaTime * _speedMultiplier; + } + + private void OnFrameObjectEvent(Transform value) + { + SetupProtagonistVirtualCamera(value); } } diff --git a/UOP1_Project/Assets/Scripts/CameraManager.cs.meta b/UOP1_Project/Assets/Scripts/CameraManager.cs.meta index 09a4e02d19..86a54f3f0d 100644 --- a/UOP1_Project/Assets/Scripts/CameraManager.cs.meta +++ b/UOP1_Project/Assets/Scripts/CameraManager.cs.meta @@ -3,7 +3,14 @@ guid: 085156cba0e34b540aeddafe12d1e2f1 MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - inputReader: {fileID: 11400000, guid: 945ec0365077176418488737deed54be, type: 2} + - mainCamera: {instanceID: 0} + - freeLookVCam: {instanceID: 0} + - _cameraTransformAnchor: {fileID: 11400000, guid: bc205269957643647a8b5f98f028f9fb, + type: 2} + - _frameObjectChannel: {fileID: 11400000, guid: 2723b3f59f7ede3498fe7e385d2bb6ee, + type: 2} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs index 2c3aad1337..88b569f1fb 100644 --- a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs +++ b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs @@ -7,7 +7,7 @@ public class Protagonist : MonoBehaviour { [SerializeField] private InputReader _inputReader = default; - public Transform gameplayCamera; + public TransformAnchor gameplayCameraTransform; private Vector2 _previousMovementInput; @@ -17,6 +17,7 @@ public class Protagonist : MonoBehaviour [HideInInspector] public Vector3 movementInput; //Initial input coming from the Protagonist script [HideInInspector] public Vector3 movementVector; //Final movement vector, manipulated by the StateMachine actions [HideInInspector] public ControllerColliderHit lastHit; + [HideInInspector] public bool isRunning; // Used when using the keyboard to run, brings the normalised speed to 1 private void OnControllerColliderHit(ControllerColliderHit hit) { @@ -30,6 +31,8 @@ private void OnEnable() _inputReader.jumpCanceledEvent += OnJumpCanceled; _inputReader.moveEvent += OnMove; _inputReader.extraActionEvent += OnExtraAction; + _inputReader.startedRunning += OnStartedRunning; + _inputReader.stoppedRunning += OnStoppedRunning; //... } @@ -40,6 +43,8 @@ private void OnDisable() _inputReader.jumpCanceledEvent -= OnJumpCanceled; _inputReader.moveEvent -= OnMove; _inputReader.extraActionEvent -= OnExtraAction; + _inputReader.startedRunning -= OnStartedRunning; + _inputReader.stoppedRunning -= OnStoppedRunning; //... } @@ -50,17 +55,31 @@ private void Update() private void RecalculateMovement() { - //Get the two axes from the camera and flatten them on the XZ plane - Vector3 cameraForward = gameplayCamera.forward; - cameraForward.y = 0f; - Vector3 cameraRight = gameplayCamera.right; - cameraRight.y = 0f; + if (gameplayCameraTransform.isSet) + { + //Get the two axes from the camera and flatten them on the XZ plane + Vector3 cameraForward = gameplayCameraTransform.Transform.forward; + cameraForward.y = 0f; + Vector3 cameraRight = gameplayCameraTransform.Transform.right; + cameraRight.y = 0f; - //Use the two axes, modulated by the corresponding inputs, and construct the final vector - Vector3 adjustedMovement = cameraRight.normalized * _previousMovementInput.x + - cameraForward.normalized * _previousMovementInput.y; + //Use the two axes, modulated by the corresponding inputs, and construct the final vector + Vector3 adjustedMovement = cameraRight.normalized * _previousMovementInput.x + + cameraForward.normalized * _previousMovementInput.y; - movementInput = Vector3.ClampMagnitude(adjustedMovement, 1f); + movementInput = Vector3.ClampMagnitude(adjustedMovement, 1f); + } + else + { + //No CameraManager exists in the scene, so the input is just used absolute in world-space + Debug.LogWarning("No gameplay camera in the scene. Movement orientation will not be correct."); + movementInput = new Vector3(_previousMovementInput.x, 0f, _previousMovementInput.y); + } + + // This is used to set the speed to the maximum if holding the Shift key, + // to allow keyboard players to "run" + if (isRunning) + movementInput.Normalize(); } //---- EVENT LISTENERS ---- @@ -80,6 +99,10 @@ private void OnJumpCanceled() jumpInput = false; } + private void OnStoppedRunning() => isRunning = false; + + private void OnStartedRunning() => isRunning = true; + // This handler is just used for debug, for now private void OnExtraAction() { diff --git a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta index 1bc0742a28..d29a40c25a 100644 --- a/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta +++ b/UOP1_Project/Assets/Scripts/Characters/Protagonist.cs.meta @@ -5,7 +5,8 @@ MonoImporter: serializedVersion: 2 defaultReferences: - _inputReader: {fileID: 11400000, guid: 945ec0365077176418488737deed54be, type: 2} - - gameplayCamera: {instanceID: 0} + - gameplayCameraTransform: {fileID: 11400000, guid: bc205269957643647a8b5f98f028f9fb, + type: 2} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs new file mode 100644 index 0000000000..7ef130ae33 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs @@ -0,0 +1,44 @@ +using System; +using UnityEngine; +using UOP1.StateMachine; +using UOP1.StateMachine.ScriptableObjects; +using Moment = UOP1.StateMachine.StateAction.SpecificMoment; + +/// +/// Flexible StateActionSO for the StateMachine which allows to set any parameter on the Animator, in any moment of the state (OnStateEnter, OnStateExit, or each OnUpdate). +/// +[CreateAssetMenu(fileName = "AnimatorMoveSpeedAction", menuName = "State Machines/Actions/Set Animator Move Speed")] +public class AnimatorMoveSpeedActionSO : StateActionSO +{ + public string parameterName = default; + + protected override StateAction CreateAction() => new AnimatorMoveSpeedAction(Animator.StringToHash(parameterName)); +} + +public class AnimatorMoveSpeedAction : StateAction +{ + //Component references + private Animator _animator; + private Protagonist _protagonist; + + private AnimatorParameterActionSO _originSO => (AnimatorParameterActionSO)base.OriginSO; // The SO this StateAction spawned from + private int _parameterHash; + + public AnimatorMoveSpeedAction(int parameterHash) + { + _parameterHash = parameterHash; + } + + public override void Awake(StateMachine stateMachine) + { + _animator = stateMachine.GetComponent(); + _protagonist = stateMachine.GetComponent(); + } + + public override void OnUpdate() + { + //TODO: do we like that we're using the magnitude here, per frame? Can this be done in a smarter way? + float normalisedSpeed = _protagonist.movementInput.magnitude; + _animator.SetFloat(_parameterHash, normalisedSpeed); + } +} diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs.meta similarity index 83% rename from UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta rename to UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs.meta index 0c26e4b33d..7a4aa3ba4b 100644 --- a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs.meta +++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/AnimatorMoveSpeedActionSO.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 9d977368908c08a4798b90a8757a255b +guid: 89b354c39b5e27d4b974ab1569e800b8 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs index e3d24a1186..df9ad6b626 100644 --- a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs +++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Actions/PlayLandParticlesActionSO.cs @@ -10,6 +10,9 @@ public class PlayLandParticlesAction : StateAction //Component references private DustParticlesController _dustController; + private float _coolDown = 0.3f; + private float t = 0f; + public override void Awake(StateMachine stateMachine) { _dustController = stateMachine.GetComponent(); @@ -17,7 +20,11 @@ public override void Awake(StateMachine stateMachine) public override void OnStateExit() { - _dustController.PlayLandParticles(); + if (Time.time >= t + _coolDown) + { + _dustController.PlayLandParticles(); + t = Time.time; + } } public override void OnUpdate() { } diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs new file mode 100644 index 0000000000..da3c25449a --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs @@ -0,0 +1,32 @@ +using UnityEngine; +using UOP1.StateMachine; +using UOP1.StateMachine.ScriptableObjects; + +[CreateAssetMenu(fileName = "IsActuallyMoving", menuName = "State Machines/Conditions/Is Actually Moving")] +public class IsActuallyMovingConditionSO : StateConditionSO +{ + [SerializeField] private float _treshold = 0.02f; + + protected override Condition CreateCondition() => new IsActuallyMovingCondition(_treshold); +} + +public class IsActuallyMovingCondition : Condition +{ + private float _treshold; + private CharacterController _characterController; + + public override void Awake(StateMachine stateMachine) + { + _characterController = stateMachine.GetComponent(); + } + + public IsActuallyMovingCondition(float treshold) + { + _treshold = treshold; + } + + protected override bool Statement() + { + return _characterController.velocity.sqrMagnitude > _treshold * _treshold; + } +} diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs.meta b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs.meta new file mode 100644 index 0000000000..b3233985d5 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsActuallyMovingConditionSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac06717fdbf1afa42a253d91cabf8bf9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs new file mode 100644 index 0000000000..f87ab7034d --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs @@ -0,0 +1,32 @@ +using UnityEngine; +using UOP1.StateMachine; +using UOP1.StateMachine.ScriptableObjects; + +[CreateAssetMenu(menuName = "State Machines/Conditions/Is Picking Up")] +public class IsPickingUpSO : StateConditionSO { } + +public class IsPickingUpCondition : Condition +{ + //Component references + private InteractionManager _interactScript; + + public override void Awake(StateMachine stateMachine) + { + _interactScript = stateMachine.GetComponentInChildren(); + } + + protected override bool Statement() + { + if (_interactScript.currentInteraction == InteractionType.PickUp) + { + // Consume the input + _interactScript.currentInteraction = InteractionType.None; + + return true; + } + else + { + return false; + } + } +} diff --git a/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs.meta b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs.meta new file mode 100644 index 0000000000..b6c2c9fe94 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Characters/StateMachine/Conditions/IsPickingUpSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5101c9a3238597444a9e55e96fab2907 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs b/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs index b8804a6f4c..53852c4206 100644 --- a/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs +++ b/UOP1_Project/Assets/Scripts/Dialogues/DialogueManager.cs @@ -9,7 +9,7 @@ public class DialogueManager : MonoBehaviour { [SerializeField] private InputReader _inputReader = default; - + [SerializeField] DialogueLineChannelSO dialogueLineEvent; /// /// Called to begin a dialogue, i.e. a sequence of lines that require the player's input to move forward. /// @@ -29,7 +29,8 @@ public void DisplayDialogueLine(DialogueLineSO dialogueLine) { //TODO: Interface with a UIManager to allow displayal of the line of dialogue in the UI //Debug.Log("A line of dialogue has been spoken: \"" + dialogueLine.Sentence + "\" by " + dialogueLine.Actor.ActorName); - UIManager.Instance.OpenUIDialogue(dialogueLine); + if (dialogueLineEvent != null) + dialogueLineEvent.OnEventRaised(dialogueLine); } } diff --git a/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs new file mode 100644 index 0000000000..6c573a652c --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs @@ -0,0 +1,113 @@ +using System; +using System.Collections.Generic; +using System.Reflection; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace UOP1.EditorTools +{ + internal class GameObjectPreview + { + private static Type gameObjectInspectorType; + private static MethodInfo getPreviewDataMethod; + private static FieldInfo renderUtilityField; + + private Rect renderRect; + private Color light0Color; + private Color light1Color; + private PreviewRenderUtility renderUtility; + + private Editor cachedEditor; + + public RenderTexture outputTexture; + + [InitializeOnLoadMethod] + private static void OnInitialize() + { + gameObjectInspectorType = typeof(Editor).Assembly.GetType("UnityEditor.GameObjectInspector"); + var previewDataType = gameObjectInspectorType.GetNestedType("PreviewData", BindingFlags.NonPublic); + + getPreviewDataMethod = gameObjectInspectorType.GetMethod("GetPreviewData", BindingFlags.NonPublic | BindingFlags.Instance); + renderUtilityField = previewDataType.GetField("renderUtility", BindingFlags.Public | BindingFlags.Instance); + } + + public void CreatePreviewForTarget(GameObject target) + { + if (!cachedEditor || cachedEditor.target != target) + { + renderUtility = null; + // There is a bug that breaks previews and Prefab mode after creating too many editors. + // Simply using CreateCachedEditor is fixing that problem. + Editor.CreateCachedEditor(target, gameObjectInspectorType, ref cachedEditor); + } + } + + public void RenderInteractivePreview(Rect rect) + { + if (!cachedEditor) + return; + + if (renderUtility == null || renderUtility.lights[0] == null) + { + var previewData = getPreviewDataMethod.Invoke(cachedEditor, null); + renderUtility = renderUtilityField.GetValue(previewData) as PreviewRenderUtility; + + light0Color = renderUtility.lights[0].color; + light1Color = renderUtility.lights[1].color; + } + + renderUtility.lights[0].color = light0Color * 1.6f; + renderUtility.lights[1].color = light1Color * 6f; + var backColor = renderUtility.camera.backgroundColor; + renderUtility.camera.backgroundColor = new Color(backColor.r, backColor.g, backColor.b, 0); + renderUtility.camera.clearFlags = CameraClearFlags.Depth; + + var color = GUI.color; + + // Hide default preview texture, since it has no alpha blending + GUI.color = new Color(1, 1, 1, 0); + + cachedEditor.OnPreviewGUI(rect, null); + + GUI.color = color; + + outputTexture = renderUtility.camera.targetTexture; + } + + public void DrawPreviewTexture(Rect rect) + { + GUI.DrawTexture(rect, outputTexture, ScaleMode.ScaleToFit, true, 0); + } + + public static bool HasRenderableParts(GameObject go) + { + var renderers = go.GetComponentsInChildren(); + foreach (var renderer in renderers) + { + switch (renderer) + { + case MeshRenderer _: + var filter = renderer.gameObject.GetComponent(); + if (filter && filter.sharedMesh) + return true; + break; + case SkinnedMeshRenderer skinnedMesh: + if (skinnedMesh.sharedMesh) + return true; + break; + case SpriteRenderer sprite: + if (sprite.sprite) + return true; + break; + case BillboardRenderer billboard: + if (billboard.billboard && billboard.sharedMaterial) + return true; + break; + } + } + + return false; + } + } +} diff --git a/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs.meta b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs.meta new file mode 100644 index 0000000000..7f75a30efd --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/GameObjectPreview.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bb1d562e678248bbb3b897536cf62c50 +timeCreated: 1606495882 \ No newline at end of file diff --git a/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs b/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs index 75069db14a..3cd7292226 100644 --- a/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs +++ b/UOP1_Project/Assets/Scripts/Editor/GameSceneSOEditor.cs @@ -10,7 +10,7 @@ public class GameSceneSOEditor : Editor { private const string NO_SCENES_WARNING = "There is no Scene associated to this location yet. Add a new scene with the dropdown below"; private GUIStyle _headerLabelStyle; - private static readonly string[] _excludedProperties = { "m_Script", "sceneName" }; + private static readonly string[] _excludedProperties = { "m_Script", "sceneName" }; //m_script is a reference to the script being edited but it'll result an editable object field. private string[] _sceneList; private GameSceneSO _gameSceneInspected; @@ -24,10 +24,19 @@ private void OnEnable() public override void OnInspectorGUI() { + //Make GUI not editable. + GUI.enabled = false; + //Draw reference information about script being edited. + EditorGUILayout.ObjectField("Script", MonoScript.FromScriptableObject((GameSceneSO)target), typeof(GameSceneSO), false); + //Make GUI editable. + GUI.enabled = true; + + serializedObject.Update(); EditorGUILayout.LabelField("Scene information", _headerLabelStyle); EditorGUILayout.Space(); DrawScenePicker(); DrawPropertiesExcluding(serializedObject, _excludedProperties); + serializedObject.ApplyModifiedProperties(); } private void DrawScenePicker() diff --git a/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs new file mode 100644 index 0000000000..4701ab61b0 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs @@ -0,0 +1,267 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEditor.IMGUI.Controls; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace UOP1.EditorTools.Replacer +{ + internal class PrefabSelectionTreeView : TreeView + { + private static Texture2D prefabOnIcon = EditorGUIUtility.IconContent("Prefab On Icon").image as Texture2D; + private static Texture2D prefabVariantOnIcon = EditorGUIUtility.IconContent("PrefabVariant On Icon").image as Texture2D; + private static Texture2D folderIcon = EditorGUIUtility.IconContent("Folder Icon").image as Texture2D; + private static Texture2D folderOnIcon = EditorGUIUtility.IconContent("Folder On Icon").image as Texture2D; + + private static GUIStyle whiteLabel; + private static GUIStyle foldout; + + public int RowsCount => rows.Count; + private Event evt => Event.current; + + public Action onSelectEntry; + + private List rows = new List(); + private HashSet paths = new HashSet(); + + private Dictionary previewCache = new Dictionary(); + private HashSet renderableItems = new HashSet(); + + private GameObjectPreview itemPreview = new GameObjectPreview(); + private GUIContent itemContent = new GUIContent(); + + private int selectedId; + + public PrefabSelectionTreeView(TreeViewState state) : base(state) + { + foldoutOverride = FoldoutOverride; + Reload(); + } + + private bool FoldoutOverride(Rect position, bool expandedState, GUIStyle style) + { + position.width = Screen.width; + position.height = 20; + position.y -= 2; + + expandedState = GUI.Toggle(position, expandedState, GUIContent.none, style); + + return expandedState; + } + + public void Cleanup() + { + foreach (var texture in previewCache.Values) + Object.DestroyImmediate(texture); + } + + public bool IsRenderable(int id) + { + return renderableItems.Contains(id); + } + + private void CachePreview(int itemId) + { + var copy = new RenderTexture(itemPreview.outputTexture); + var previous = RenderTexture.active; + Graphics.Blit(itemPreview.outputTexture, copy); + RenderTexture.active = previous; + previewCache.Add(itemId, copy); + } + + protected override bool CanMultiSelect(TreeViewItem item) + { + return false; + } + + private bool IsPrefabAsset(int id, out GameObject prefab) + { + var obj = EditorUtility.InstanceIDToObject(id); + + if (obj is GameObject go) + { + prefab = go; + return true; + } + + prefab = null; + return false; + } + + protected override void DoubleClickedItem(int id) + { + if (IsPrefabAsset(id, out var prefab)) + onSelectEntry(prefab); + else + SetExpanded(id, !IsExpanded(id)); + } + + protected override void KeyEvent() + { + var key = evt.keyCode; + if (key == KeyCode.KeypadEnter || key == KeyCode.Return) + DoubleClickedItem(selectedId); + } + + protected override void SelectionChanged(IList selectedIds) + { + if (selectedIds.Count > 0) + selectedId = selectedIds[0]; + } + + protected override TreeViewItem BuildRoot() + { + var root = new TreeViewItem(0, -1); + rows.Clear(); + paths.Clear(); + + foreach (var guid in AssetDatabase.FindAssets("t:Prefab")) + { + var path = AssetDatabase.GUIDToAssetPath(guid); + var splits = path.Split('/'); + var depth = splits.Length - 2; + + if (splits[0] != "Assets") + break; + + var asset = AssetDatabase.LoadAssetAtPath(path); + + AddFoldersItems(splits); + AddPrefabItem(asset, depth); + } + + SetupParentsAndChildrenFromDepths(root, rows); + + return root; + } + + protected override float GetCustomRowHeight(int row, TreeViewItem item) + { + // Hide folders during search + if (!IsPrefabAsset(item.id, out _) && hasSearch) + return 0; + + return 20; + } + + public override void OnGUI(Rect rect) + { + if (whiteLabel == null) + whiteLabel = new GUIStyle(EditorStyles.label) { normal = { textColor = EditorStyles.whiteLabel.normal.textColor } }; + + base.OnGUI(rect); + } + + protected override void RowGUI(RowGUIArgs args) + { + var rect = args.rowRect; + var item = args.item; + + var isRenderable = IsRenderable(item.id); + var isSelected = IsSelected(item.id); + var isFocused = HasFocus() && isSelected; + var isPrefab = IsPrefabAsset(item.id, out var prefab); + var isFolder = !isPrefab; + + if (isFolder && hasSearch) + return; + + if (isFolder) + { + if (rect.Contains(evt.mousePosition) && evt.type == EventType.MouseUp) + { + SetSelection(new List { item.id }); + SetFocus(); + } + } + + var labelStyle = isFocused ? whiteLabel : EditorStyles.label; + var contentIndent = GetContentIndent(item); + + customFoldoutYOffset = 2; + itemContent.text = item.displayName; + + rect.x += contentIndent; + rect.width -= contentIndent; + + var iconRect = new Rect(rect) { width = 20 }; + + if (isPrefab) + { + var type = PrefabUtility.GetPrefabAssetType(prefab); + var onIcon = type == PrefabAssetType.Regular ? prefabOnIcon : prefabVariantOnIcon; + + var labelRect = new Rect(rect); + + if (isRenderable) + { + var previewRect = new Rect(rect) { width = 32, height = 32 }; + + if (!previewCache.TryGetValue(item.id, out var previewTexture)) + { + itemPreview.CreatePreviewForTarget(prefab); + itemPreview.RenderInteractivePreview(previewRect); + + if (itemPreview.outputTexture) + CachePreview(item.id); + } + + if (!previewTexture) + Repaint(); + else + GUI.DrawTexture(iconRect, previewTexture, ScaleMode.ScaleAndCrop); + + labelRect.x += iconRect.width; + labelRect.width -= iconRect.width + 24; + + GUI.Label(labelRect, args.label, labelStyle); + + if (isSelected) + { + var prefabIconRect = new Rect(iconRect) { x = rect.xMax - 24 }; + GUI.Label(prefabIconRect, isFocused ? onIcon : item.icon); + } + } + else + { + itemContent.image = isSelected ? onIcon : item.icon; + GUI.Label(rect, itemContent, labelStyle); + } + } + else + { + itemContent.image = isFocused ? folderOnIcon : folderIcon; + GUI.Label(rect, itemContent, labelStyle); + } + } + + private void AddFoldersItems(string[] splits) + { + for (int i = 1; i < splits.Length - 1; i++) + { + var split = splits[i]; + + if (!paths.Contains(split)) + { + rows.Add(new TreeViewItem(split.GetHashCode(), i - 1, " " + split) { icon = folderIcon }); + paths.Add(split); + } + } + } + + private void AddPrefabItem(GameObject asset, int depth) + { + var id = asset.GetInstanceID(); + var content = new GUIContent(EditorGUIUtility.ObjectContent(asset, asset.GetType())); + + if (GameObjectPreview.HasRenderableParts(asset)) + renderableItems.Add(id); + + rows.Add(new TreeViewItem(id, depth, content.text) + { + icon = content.image as Texture2D + }); + } + } +} diff --git a/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs.meta b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs.meta new file mode 100644 index 0000000000..16577b9c65 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/PrefabSelectionTreeView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 241edd7da6766964687c5bf319a6163f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs new file mode 100644 index 0000000000..3c8b5e300f --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs @@ -0,0 +1,69 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; + +namespace UOP1.EditorTools.Replacer +{ + internal class ReplaceContextMenu + { + private static Type hierarchyType; + + private static EditorWindow focusedWindow; + private static IMGUIContainer hierarchyGUI; + + private static Vector2 mousePosition; + private static bool hasExecuted; + + [InitializeOnLoadMethod] + private static void OnInitialize() + { + hierarchyType = typeof(Editor).Assembly.GetType("UnityEditor.SceneHierarchyWindow"); + + EditorApplication.update += TrackFocusedHierarchy; + } + + private static void TrackFocusedHierarchy() + { + if (focusedWindow != EditorWindow.focusedWindow) + { + focusedWindow = EditorWindow.focusedWindow; + + if (focusedWindow?.GetType() == hierarchyType) + { + if (hierarchyGUI != null) + hierarchyGUI.onGUIHandler -= OnFocusedHierarchyGUI; + + hierarchyGUI = focusedWindow.rootVisualElement.parent.Query(); + hierarchyGUI.onGUIHandler += OnFocusedHierarchyGUI; + } + } + } + + private static void OnFocusedHierarchyGUI() + { + // As Event.current is null during context-menu callback, we need to track mouse position on hierarchy GUI + mousePosition = GUIUtility.GUIToScreenPoint(Event.current.mousePosition); + } + + [MenuItem("GameObject/Replace", true, priority = 0)] + private static bool ReplaceSelectionValidate() + { + return Selection.gameObjects.Length > 0; + } + + [MenuItem("GameObject/Replace", priority = 0)] + private static void ReplaceSelection() + { + if (hasExecuted) + return; + + var rect = new Rect(mousePosition, new Vector2(240, 360)); + + ReplacePrefabSearchPopup.Show(rect); + + EditorApplication.delayCall += () => hasExecuted = false; + } + } +} diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs.meta b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs.meta new file mode 100644 index 0000000000..3ba89c15c9 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/ReplaceContextMenu.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a36e948ccc254a1cbffab62792cda09d +timeCreated: 1606469766 \ No newline at end of file diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs new file mode 100644 index 0000000000..32d7f4ece7 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs @@ -0,0 +1,190 @@ +using System; +using System.IO; +using UnityEditor; +using UnityEditor.Callbacks; +using UnityEditor.IMGUI.Controls; +using UnityEngine; +using static UnityEditor.EditorGUIUtility; +using static UnityEditor.EditorJsonUtility; +using static UnityEngine.Application; + +namespace UOP1.EditorTools.Replacer +{ + internal class ReplacePrefabSearchPopup : EditorWindow + { + private const float previewHeight = 128; + + private class ViewState : ScriptableObject + { + public TreeViewState treeViewState = new TreeViewState(); + } + + private static ReplacePrefabSearchPopup window; + private static Styles styles; + + private static Event evt => Event.current; + private static string assetPath => Path.Combine(dataPath.Remove(dataPath.Length - 7, 7), "Library", "ReplacePrefabTreeState.asset"); + + private bool hasSelection => tree.state.selectedIDs.Count > 0; + private int selectedId => tree.state.selectedIDs[0]; + private GameObject instance => EditorUtility.InstanceIDToObject(selectedId) as GameObject; + + private SearchField searchField; + private PrefabSelectionTreeView tree; + private ViewState viewState; + + private Vector2 startPos; + private Vector2 startSize; + private Vector2 lastSize; + + private GameObjectPreview selectionPreview = new GameObjectPreview(); + + public static void Show(Rect rect) + { + var windows = Resources.FindObjectsOfTypeAll(); + window = windows.Length != 0 ? windows[0] : CreateInstance(); + + window.Init(); + + window.startPos = rect.position; + window.startSize = rect.size; + + window.position = new Rect(rect.position, rect.size); + // Need to predict start window size to avoid trash frame + window.SetInitialSize(); + + // This type of window supports resizing, but is also persistent, so we need to close it manually + window.ShowPopup(); + + //onSelectEntry += _ => window.Close(); + } + + private void Init() + { + viewState = CreateInstance(); + + if (File.Exists(assetPath)) + FromJsonOverwrite(File.ReadAllText(assetPath), viewState); + + tree = new PrefabSelectionTreeView(viewState.treeViewState); + tree.onSelectEntry += OnSelectEntry; + + AssetPreview.SetPreviewTextureCacheSize(tree.RowsCount); + + searchField = new SearchField(); + searchField.downOrUpArrowKeyPressed += tree.SetFocusAndEnsureSelectedItem; + searchField.SetFocus(); + } + + private void OnSelectEntry(GameObject prefab) + { + ReplaceTool.ReplaceSelectedObjects(Selection.gameObjects, prefab); + } + + private void OnEnable() + { + Init(); + } + + private void OnDisable() + { + tree.Cleanup(); + } + + public new void Close() + { + SaveState(); + base.Close(); + } + + private void SaveState() + { + File.WriteAllText(assetPath, ToJson(viewState)); + } + + private void OnGUI() + { + if (evt.type == EventType.KeyDown && evt.keyCode == KeyCode.Escape) + { + if (tree.hasSearch) + tree.searchString = ""; + else + Close(); + } + + if (focusedWindow != this) + Close(); + + if (styles == null) + styles = new Styles(); + + DoToolbar(); + DoTreeView(); + DoSelectionPreview(); + } + + void DoToolbar() + { + tree.searchString = searchField.OnToolbarGUI(tree.searchString); + + GUILayout.Label("Replace With...", styles.headerLabel); + } + + void DoTreeView() + { + var rect = GUILayoutUtility.GetRect(0, 10000, 0, 10000); + rect.x += 2; + rect.width -= 4; + + rect.y += 2; + rect.height -= 4; + + tree.OnGUI(rect); + } + + void DoSelectionPreview() + { + if (hasSelection && tree.IsRenderable(selectedId)) + { + SetSize(startSize.x, startSize.y + previewHeight); + var previewRect = GUILayoutUtility.GetRect(position.width, previewHeight); + + selectionPreview.CreatePreviewForTarget(instance); + selectionPreview.RenderInteractivePreview(previewRect); + + selectionPreview.DrawPreviewTexture(previewRect); + } + else + { + SetSize(startSize.x, startSize.y); + } + } + + private void SetInitialSize() + { + if (hasSelection && tree.IsRenderable(selectedId)) + SetSize(startSize.x, startSize.y + previewHeight); + else + SetSize(startSize.x, startSize.y); + } + + private void SetSize(float width, float height) + { + var newSize = new Vector2(width, height); + if (newSize != lastSize) + { + lastSize = newSize; + position = new Rect(position.x, position.y, width, height); + } + } + + private class Styles + { + public GUIStyle headerLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel) + { + fontSize = 11, + fontStyle = FontStyle.Bold + }; + } + } +} diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs.meta b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs.meta new file mode 100644 index 0000000000..c567cdd45e --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/ReplacePrefabSearchPopup.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 566745c65b224919bb9886aba499be67 +timeCreated: 1606459889 \ No newline at end of file diff --git a/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs b/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs index 1f8cc1da2e..40e5224888 100644 --- a/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs +++ b/UOP1_Project/Assets/Scripts/Editor/ReplaceTool.cs @@ -130,14 +130,18 @@ private void OnSelectionChange() /// /// Game Objects to replace. /// Prefab that will be instantiated in place of the objects to replace. - private void ReplaceSelectedObjects(GameObject[] objectToReplace, GameObject replaceObject) + internal static void ReplaceSelectedObjects(GameObject[] objectToReplace, GameObject replaceObject) { - Debug.Log("[Replace Tool] Replace process"); + //Debug.Log("[Replace Tool] Replace process"); for (int i = 0; i < objectToReplace.Length; i++) { var go = objectToReplace[i]; Undo.RegisterCompleteObjectUndo(go, "Saving game object state"); - var inst = Instantiate(replaceObject, go.transform.position, go.transform.rotation, go.transform.parent); + var inst = (GameObject)PrefabUtility.InstantiatePrefab(replaceObject); + inst.transform.position = go.transform.position; + inst.transform.rotation = go.transform.rotation; + inst.transform.parent = go.transform.parent; + inst.transform.localScale = go.transform.localScale; Undo.RegisterCreatedObjectUndo(inst, "Replacement creation."); foreach (Transform child in go.transform) @@ -146,7 +150,7 @@ private void ReplaceSelectedObjects(GameObject[] objectToReplace, GameObject rep } Undo.DestroyObjectImmediate(go); } - Debug.LogFormat("[Replace Tool] {0} objects replaced on scene with {1}", objectToReplace.Length, replaceObject.name); + //Debug.LogFormat("[Replace Tool] {0} objects replaced on scene with {1}", objectToReplace.Length, replaceObject.name); } } diff --git a/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs new file mode 100644 index 0000000000..ba526a2209 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs @@ -0,0 +1,38 @@ +using System; +using UnityEngine; + +public static class ScriptableObjectHelper +{ + public static void GenerateButtonsForEvents(UnityEngine.Object target) + where T : ScriptableObject + { + var targetIr = target as T; + if (targetIr != null) + { + var typeIr = targetIr.GetType(); + var events = typeIr.GetEvents(); + + foreach (var ev in events) + { + if (GUILayout.Button(ev.Name)) + { + //Delegates doesn't support direct access to RaiseMethod, must use backing field + // https://stackoverflow.com/questions/14885325/eventinfo-getraisemethod-always-null + // https://social.msdn.microsoft.com/Forums/vstudio/en-US/44b0d573-5c53-47b0-8e85-6056cbae95b0/raising-an-event-via-reflection + + var eventDelagate = typeIr.GetField(ev.Name, System.Reflection.BindingFlags.Instance | + System.Reflection.BindingFlags.NonPublic) + ?.GetValue(targetIr) as MulticastDelegate; + try + { + eventDelagate?.DynamicInvoke(); + } + catch + { + Debug.LogWarning($"Event '{ev.Name}' requires some arguments which weren't provided. Delegate cannot be invoked directly from UI."); + } + } + } + } + } +} diff --git a/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs.meta b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs.meta new file mode 100644 index 0000000000..d9be25680c --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Editor/ScriptableObjectHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0a7eba3a614f3d74fb12d27b80cd0597 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs new file mode 100644 index 0000000000..1e0d36ac27 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs @@ -0,0 +1,217 @@ +using UnityEngine; +using UnityEditor; +using System.IO; +using UnityEditorInternal; +using UnityEditor.SceneManagement; +using System.Collections.Generic; +using System.Linq; + +public class SceneAccessTool : EditorWindow, IHasCustomMenu +{ + private SceneAccessHolderSO _inspected; + private SerializedObject _serializedObject; + private Editor _sceneAccessHolderSOEditor; + public enum Layout { List, Grid } + private Layout _layout; + private bool _showOptions = false; + private bool _editMode = false; + private ReorderableList list; + + private void OnEnable() + { + + _inspected = Resources.Load("SceneAccessHolder"); + SetUpList(); + } + private void SetUpList() + { + _serializedObject = new SerializedObject(_inspected); + + if (_editMode) + { + list = new ReorderableList(_serializedObject, + _serializedObject.FindProperty("sceneList"), + true, false, false, false); + list.drawElementCallback = + (Rect rect, int index, bool isActive, bool isFocused) => + { + var element = list.serializedProperty.GetArrayElementAtIndex(index); + rect.y += 2; + EditorGUI.PropertyField( + new Rect(rect.x, rect.y, rect.width - 30, EditorGUIUtility.singleLineHeight), + element.FindPropertyRelative("name"), GUIContent.none); + + EditorGUI.PropertyField( + new Rect(rect.x + rect.width - 25, rect.y, 25, EditorGUIUtility.singleLineHeight), + element.FindPropertyRelative("visible"), GUIContent.none); + }; + } + } + [MenuItem("Tools/SceneAccessTool")] + public static void ShowWindow() + { + GetWindow("SceneAccessTool"); + } + private void OnGUI() + { + if (_inspected != null) + { + if (_showOptions) + ShowOptions(); + ShowSceneList(); + } + } + + public void ShowOptions() + { + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Populate Scene List")) + { + PopulateSceneList(); + } + if (GUILayout.Button("Clear List")) + { + ClearSceneList(); + } + if (GUILayout.Button("Edit Mode")) + { + ToggleEditMode(); + } + GUILayout.EndHorizontal(); + } + public void ShowSceneList() + { + if (_editMode) + { + _serializedObject.Update(); + list.DoLayoutList(); + _serializedObject.ApplyModifiedProperties(); + } + else + { + if (_layout == Layout.List) + { + for (int i = 0; i < _inspected.sceneList.Count; i++) + { + var sceneItem = _inspected.sceneList[i]; + if (!sceneItem.visible) + { + continue; + } + if (GUILayout.Button(sceneItem.name)) + { + EditorSceneManager.OpenScene(sceneItem.path); + } + } + } + else + { + int gridSize = 48; + int widthCount = gridSize; + GUILayout.BeginHorizontal(); + for (int i = 0; i < _inspected.sceneList.Count; i++) + { + var sceneItem = _inspected.sceneList[i]; + if (!sceneItem.visible) + { + continue; + } + + GUIStyle customButton = new GUIStyle("button"); + customButton.fontSize = 10; + customButton.alignment = TextAnchor.UpperLeft; + customButton.wordWrap = true; + GUIContent guiContent = new GUIContent(sceneItem.name); + if (GUILayout.Button( + guiContent, + customButton, + GUILayout.Width(gridSize), + GUILayout.Height(gridSize))) + { + EditorSceneManager.OpenScene(sceneItem.path); + } + + widthCount += gridSize + 4; + + if (widthCount > position.width) + { + GUILayout.EndHorizontal(); + GUILayout.BeginHorizontal(); + widthCount = gridSize; + } + } + + GUILayout.EndHorizontal(); + } + + } + } + + /// + /// Find all scenes in the project and put them in the list + /// + private void PopulateSceneList() + { + EditorBuildSettingsScene[] currentScenes = EditorBuildSettings.scenes; + EditorBuildSettingsScene[] filteredScenes = currentScenes.Where(ebss => File.Exists(ebss.path)).ToArray(); + List allScene = new List(); + for (int i = 0; i < filteredScenes.Length; i++) + { + allScene.Add( + new SceneAccessHolderSO.SceneInfo + { + name = Path.GetFileNameWithoutExtension(filteredScenes[i].path), + path = Path.GetFullPath(filteredScenes[i].path), + visible = true + }); + } + //add the new scenes + foreach (SceneAccessHolderSO.SceneInfo sceneInfo in allScene) + { + if (!_inspected.sceneList.Contains(sceneInfo)) + { + _inspected.sceneList.Add(sceneInfo); + } + } + //remove the deleted scenes + foreach (SceneAccessHolderSO.SceneInfo sceneInfo in _inspected.sceneList.ToList()) + { + if (!allScene.Contains(sceneInfo)) + { + _inspected.sceneList.Remove(sceneInfo); + } + } + } + + private void ClearSceneList() + { + _inspected.sceneList.Clear(); + } + + public void AddItemsToMenu(GenericMenu menu) + { + menu.AddItem(new GUIContent("ToggleOptions"), false, ToggleOptions); + menu.AddItem(new GUIContent("ToggleLayout"), false, ToggleLayout); + } + + private void ToggleOptions() + { + _showOptions = !_showOptions; + } + private void ToggleLayout() + { + if (_layout == Layout.List) + { + _layout = Layout.Grid; + } + else + { + _layout = Layout.List; + } + } + private void ToggleEditMode() + { + _editMode = !_editMode; + SetUpList(); + } +} diff --git a/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs.meta b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs.meta new file mode 100644 index 0000000000..edacfb5f3a --- /dev/null +++ b/UOP1_Project/Assets/Scripts/EditorTools/SceneAccessTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c8ba2b93ee72bce49aa87ecc1b52ea6f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Effects.meta b/UOP1_Project/Assets/Scripts/Effects.meta new file mode 100644 index 0000000000..575a685df6 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Effects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 14151929b1784af4cbc1be2b0b24d96d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs new file mode 100644 index 0000000000..02e47e1fc0 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DissolveHelper : MonoBehaviour +{ + [SerializeField] ParticleSystem _dissolveParticlesPrefab; + [SerializeField] float _dissolveDuration = 1f; + + private MeshRenderer _renderer; + private ParticleSystem _particules; + + private MaterialPropertyBlock _materialPropertyBlock; + + [ContextMenu("Trigger Dissolve")] + public void TriggerDissolve() + { + if (_materialPropertyBlock == null) + { + _materialPropertyBlock = new MaterialPropertyBlock(); + } + InitParticleSystem(); + StartCoroutine(DissolveCoroutine()); + } + + [ContextMenu("Reset Dissolve")] + private void ResetDissolve() + { + _materialPropertyBlock.SetFloat("_Dissolve", 0); + _renderer.SetPropertyBlock(_materialPropertyBlock); + } + + private void InitParticleSystem() + { + _particules = GameObject.Instantiate(_dissolveParticlesPrefab, transform); + + _renderer = GetComponent(); + ParticleSystem.ShapeModule shapeModule = _particules.shape; + shapeModule.meshRenderer = _renderer; + shapeModule.enabled = true; + + ParticleSystem.MainModule mainModule = _particules.main; + mainModule.duration = _dissolveDuration; + } + + public IEnumerator DissolveCoroutine() + { + float normalizedDeltaTime = 0; + + _particules.Play(); + + while (normalizedDeltaTime < _dissolveDuration) + { + normalizedDeltaTime += Time.deltaTime; + float remappedValue = VFXUtil.RemapValue(normalizedDeltaTime, 0, _dissolveDuration, 0, 1); + _materialPropertyBlock.SetFloat("_Dissolve", remappedValue); + _renderer.SetPropertyBlock(_materialPropertyBlock); + + yield return null; + } + GameObject.Destroy(_particules.gameObject); + } +} diff --git a/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta new file mode 100644 index 0000000000..f8d23bd949 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Effects/DissolveHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e7df1287494fc4142819a9841ae90514 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs b/UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs similarity index 100% rename from UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs rename to UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs diff --git a/UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs.meta b/UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs.meta similarity index 100% rename from UOP1_Project/Assets/Scripts/Characters/DustParticlesController.cs.meta rename to UOP1_Project/Assets/Scripts/Effects/DustParticlesController.cs.meta diff --git a/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs new file mode 100644 index 0000000000..c331b26348 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs @@ -0,0 +1,9 @@ + +public class VFXUtil +{ + public static float RemapValue(float value, float low1, float high1, float low2, float high2) + { + float x = low2 + (value - low1) * (high2 - low2) / (high1 - low1); + return x; + } +} diff --git a/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta new file mode 100644 index 0000000000..d9b9551b0c --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Effects/VFXUtil.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93fc19daa6c834f43bc17cf6640547e9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs index 601c26ee2d..42fcaa94ad 100644 --- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/AudioCueEventChannelSO.cs @@ -6,7 +6,7 @@ /// Event on which AudioCue components send a message to play SFX and music. AudioManager listens on these events, and actually plays the sound. /// [CreateAssetMenu(menuName = "Events/AudioCue Event Channel")] -public class AudioCueEventChannelSO : ScriptableObject +public class AudioCueEventChannelSO : EventChannelBaseSO { public UnityAction OnAudioCueRequested; diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs new file mode 100644 index 0000000000..8670ba38c2 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs @@ -0,0 +1,17 @@ +using UnityEngine.Events; +using UnityEngine; + +/// +/// This class is used for Events that have one int argument. +/// Example: An Achievement unlock event, where the int is the Achievement ID. +/// + +[CreateAssetMenu(menuName = "Events/Bool Event Channel")] +public class BoolEventChannelSO : ScriptableObject +{ + public UnityAction OnEventRaised; + public void RaiseEvent(bool value) + { + OnEventRaised.Invoke(value); + } +} diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs.meta new file mode 100644 index 0000000000..e0619d3c68 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/BoolEventChannelSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3177d113f09ae42448cde1e1a5067d4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs new file mode 100644 index 0000000000..41b7067d62 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs @@ -0,0 +1,19 @@ +using UnityEngine.Events; +using UnityEngine; + +/// +/// This class is used for talk interaction events. +/// Example: start talking to an actor passed as paramater +/// + +[CreateAssetMenu(menuName = "Events/Dialogue Event Channel")] +public class DialogueEventChannelSo : ScriptableObject +{ + public UnityAction OnEventRaised; + public void RaiseEvent(ActorSO actor) + { + if (OnEventRaised != null) + OnEventRaised.Invoke(actor); + } +} + diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs.meta new file mode 100644 index 0000000000..4089e4ffdd --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/DialogueEventChannelSo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72b8faf3c652eb74786b6fd69e28e7f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs new file mode 100644 index 0000000000..873fa72c1b --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs @@ -0,0 +1,6 @@ +using UnityEngine; + +public class EventChannelBaseSO : ScriptableObject +{ + [TextArea] public string description; +} diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs.meta new file mode 100644 index 0000000000..9fb6aa0f2b --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/EventChannelBaseSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ffcf2cd9e5ed8041912ce6b98b29b5d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs new file mode 100644 index 0000000000..b7333ee911 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs @@ -0,0 +1,18 @@ +using UnityEngine.Events; +using UnityEngine; + +/// +/// This class is used for Events that have one gameobject argument. +/// Example: A game object pick up event event, where the GameObject is the object we are interacting with. +/// + +[CreateAssetMenu(menuName = "Events/GameObject Event Channel")] +public class GameObjectEventChannelSO : ScriptableObject +{ + public UnityAction OnEventRaised; + public void RaiseEvent(GameObject value) + { + if (OnEventRaised != null) + OnEventRaised.Invoke(value); + } +} diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs.meta new file mode 100644 index 0000000000..18d1ad71c5 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/GameObjectEventChannelSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1524e823eb557994daaaafcde7f7f309 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs index cf6ac91fe4..94b17cfa6b 100644 --- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/IntEventChannelSO.cs @@ -7,7 +7,7 @@ /// [CreateAssetMenu(menuName = "Events/Int Event Channel")] -public class IntEventChannelSO : ScriptableObject +public class IntEventChannelSO : EventChannelBaseSO { public UnityAction OnEventRaised; public void RaiseEvent(int value) diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs new file mode 100644 index 0000000000..5b0296dabb --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs @@ -0,0 +1,20 @@ +using UnityEngine.Events; +using UnityEngine; + +/// +/// This class is used for Events to toggle the interaction UI. +/// Example: Dispaly or hide the interaction UI via a bool and the interaction type from the enum via int +/// + +[CreateAssetMenu(menuName = "Events/Toogle Interaction UI Event Channel")] +public class InteractionUIEventChannelSO : ScriptableObject +{ + public UnityAction OnEventRaised; + public void RaiseEvent(bool state, InteractionType interactionType) + { + if (OnEventRaised != null) + OnEventRaised.Invoke(state, interactionType); + } + +} + diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs.meta new file mode 100644 index 0000000000..4efc552485 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/InteractionUIEventChannelSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93b84f4bc4b345044ab04e6870e694ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs new file mode 100644 index 0000000000..14eaecfdb1 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs @@ -0,0 +1,19 @@ +using UnityEngine.Events; +using UnityEngine; + +/// +/// This class is used for Item interaction events. +/// Example: Pick up an item passed as paramater +/// + +[CreateAssetMenu(menuName = "Events/UI/Item Event Channel")] +public class ItemEventChannelSo : ScriptableObject +{ + public UnityAction OnEventRaised; + public void RaiseEvent(Item item) + { + if (OnEventRaised != null) + OnEventRaised.Invoke(item); + } +} + diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs.meta new file mode 100644 index 0000000000..289899bf02 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/ItemEventChannelSo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27ee1f4193e7cac488aad6442034451d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs index 77b79c244a..09fd05dbef 100644 --- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs @@ -6,7 +6,7 @@ /// Takes an array of the scenes we want to load and a bool to specify if we want to show a loading screen. /// [CreateAssetMenu(menuName = "Events/Load Event Channel")] -public class LoadEventChannelSO : ScriptableObject +public class LoadEventChannelSO : EventChannelBaseSO { public UnityAction OnLoadingRequested; diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs new file mode 100644 index 0000000000..8a90273684 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs @@ -0,0 +1,19 @@ +using UnityEngine.Events; +using UnityEngine; + +/// +/// This class is used for Events that have one transform argument. +/// Example: Spawn system initializes player and fire event, where the transform is the position of player. +/// + +[CreateAssetMenu(menuName = "Events/Transform Event Channel")] +public class TransformEventChannelSO : EventChannelBaseSO +{ + public UnityAction OnEventRaised; + + public void RaiseEvent(Transform value) + { + if (OnEventRaised != null) + OnEventRaised.Invoke(value); + } +} diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs.meta new file mode 100644 index 0000000000..44ccc48f44 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/TransformEventChannelSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e5d62472420234949aa61408039f315b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI.meta new file mode 100644 index 0000000000..7f61f14667 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73654aeb709834e90ab856e2e752b8f0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs new file mode 100644 index 0000000000..6346310f2a --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +[CreateAssetMenu(menuName = "Events/UI/Dialogue line Channel")] +public class DialogueLineChannelSO : ScriptableObject +{ + public UnityAction OnEventRaised; + public void RaiseEvent(DialogueLineSO line) + { + if (OnEventRaised != null) + OnEventRaised.Invoke(line); + } +} diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs.meta new file mode 100644 index 0000000000..78d4cdeab7 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/DialogueLineChannelSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 490ff092768904d48a87607706dc6570 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs new file mode 100644 index 0000000000..898044c812 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +[CreateAssetMenu(menuName = "Events/UI/Inventory Tab Event Channel")] +public class TabEventChannelSo : ScriptableObject +{ + public UnityAction OnEventRaised; + public void RaiseEvent(InventoryTabType item) + { + if (OnEventRaised != null) + OnEventRaised.Invoke(item); + } +} diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs.meta b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs.meta new file mode 100644 index 0000000000..18d6513c35 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/UI/TabEventChannelSo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4159c28bee95141458b8004bf633a717 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs index 7ad8ead27a..8608e155fd 100644 --- a/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs +++ b/UOP1_Project/Assets/Scripts/Events/ScriptableObjects/VoidEventChannelSO.cs @@ -6,7 +6,7 @@ /// [CreateAssetMenu(menuName = "Events/Void Event Channel")] -public class VoidEventChannelSO : ScriptableObject +public class VoidEventChannelSO : EventChannelBaseSO { public UnityAction OnEventRaised; diff --git a/UOP1_Project/Assets/Scripts/Input/Editor.meta b/UOP1_Project/Assets/Scripts/Input/Editor.meta new file mode 100644 index 0000000000..249f5834ea --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Input/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8aed24cb0c323134e96fb92cecbeafc4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs new file mode 100644 index 0000000000..133a22c131 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs @@ -0,0 +1,16 @@ +using UnityEditor; +using UnityEngine; + +[CustomEditor(typeof(InputReader))] +public class InputReaderEditor : Editor +{ + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + if (!Application.isPlaying) + return; + + ScriptableObjectHelper.GenerateButtonsForEvents(target); + } +} diff --git a/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs.meta b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs.meta new file mode 100644 index 0000000000..fc22355b00 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Input/Editor/InputReaderEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e46e2d2cecfc354a8ac70cae65b2343 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Input/GameInput.cs b/UOP1_Project/Assets/Scripts/Input/GameInput.cs index 46b393fad9..e2725e05a8 100644 --- a/UOP1_Project/Assets/Scripts/Input/GameInput.cs +++ b/UOP1_Project/Assets/Scripts/Input/GameInput.cs @@ -81,6 +81,14 @@ public @GameInput() ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """" + }, + { + ""name"": ""Run"", + ""type"": ""Button"", + ""id"": ""495f7a0f-88a3-4e91-92ce-2666f3f4c85e"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """" } ], ""bindings"": [ @@ -144,7 +152,7 @@ public @GameInput() ""id"": ""f8b893c4-85c2-492d-89ab-41f8d1520def"", ""path"": ""2DVector"", ""interactions"": """", - ""processors"": """", + ""processors"": ""ScaleVector2(x=0.6,y=0.6)"", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, @@ -199,7 +207,7 @@ public @GameInput() ""id"": ""b437a09d-8ca4-4996-a2f1-edf980623f6e"", ""path"": ""2DVector"", ""interactions"": """", - ""processors"": """", + ""processors"": ""ScaleVector2(x=0.6,y=0.6)"", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, @@ -307,7 +315,7 @@ public @GameInput() { ""name"": """", ""id"": ""433e8393-e1b1-484a-af51-d084849fe7c3"", - ""path"": ""/k"", + ""path"": ""/e"", ""interactions"": """", ""processors"": """", ""groups"": ""KeyboardOrGamepad"", @@ -364,7 +372,7 @@ public @GameInput() ""id"": ""2b832572-50ef-4dba-aaeb-964ed1c854bb"", ""path"": ""/rightStick"", ""interactions"": """", - ""processors"": ""ScaleVector2(x=2,y=2)"", + ""processors"": ""StickDeadzone,ScaleVector2(x=8,y=8)"", ""groups"": ""KeyboardOrGamepad"", ""action"": ""RotateCamera"", ""isComposite"": false, @@ -373,9 +381,9 @@ public @GameInput() { ""name"": ""Keyboard TFGH"", ""id"": ""8e17360e-f036-4963-93f6-05d14787dfb5"", - ""path"": ""2DVector"", + ""path"": ""2DVector(mode=1)"", ""interactions"": """", - ""processors"": ""ScaleVector2(x=2,y=2)"", + ""processors"": ""ScaleVector2(x=8,y=8)"", ""groups"": """", ""action"": ""RotateCamera"", ""isComposite"": true, @@ -441,7 +449,7 @@ public @GameInput() ""id"": ""88e5a69d-cf1d-43ce-b5ab-9db67f819255"", ""path"": ""/delta"", ""interactions"": """", - ""processors"": ""ScaleVector2"", + ""processors"": ""ScaleVector2(x=2,y=2)"", ""groups"": ""KeyboardOrGamepad"", ""action"": ""RotateCamera"", ""isComposite"": false, @@ -457,6 +465,28 @@ public @GameInput() ""action"": ""MouseControlCamera"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""effcfcac-ef7a-475b-8b36-fba0eae0c360"", + ""path"": ""/shift"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""KeyboardOrGamepad"", + ""action"": ""Run"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""c12f6092-2567-4907-bf0c-cb3c67347a0f"", + ""path"": ""/rightShift"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""KeyboardOrGamepad"", + ""action"": ""Run"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] }, @@ -1070,6 +1100,11 @@ public @GameInput() ""devicePath"": """", ""isOptional"": false, ""isOR"": false + }, + { + ""devicePath"": """", + ""isOptional"": false, + ""isOR"": false } ] } @@ -1085,6 +1120,7 @@ public @GameInput() m_Gameplay_ExtraAction = m_Gameplay.FindAction("ExtraAction", throwIfNotFound: true); m_Gameplay_RotateCamera = m_Gameplay.FindAction("RotateCamera", throwIfNotFound: true); m_Gameplay_MouseControlCamera = m_Gameplay.FindAction("MouseControlCamera", throwIfNotFound: true); + m_Gameplay_Run = m_Gameplay.FindAction("Run", throwIfNotFound: true); // Menus m_Menus = asset.FindActionMap("Menus", throwIfNotFound: true); m_Menus_MoveSelection = m_Menus.FindAction("MoveSelection", throwIfNotFound: true); @@ -1151,6 +1187,7 @@ public void Disable() private readonly InputAction m_Gameplay_ExtraAction; private readonly InputAction m_Gameplay_RotateCamera; private readonly InputAction m_Gameplay_MouseControlCamera; + private readonly InputAction m_Gameplay_Run; public struct GameplayActions { private @GameInput m_Wrapper; @@ -1163,6 +1200,7 @@ public struct GameplayActions public InputAction @ExtraAction => m_Wrapper.m_Gameplay_ExtraAction; public InputAction @RotateCamera => m_Wrapper.m_Gameplay_RotateCamera; public InputAction @MouseControlCamera => m_Wrapper.m_Gameplay_MouseControlCamera; + public InputAction @Run => m_Wrapper.m_Gameplay_Run; public InputActionMap Get() { return m_Wrapper.m_Gameplay; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -1196,6 +1234,9 @@ public void SetCallbacks(IGameplayActions instance) @MouseControlCamera.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; @MouseControlCamera.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; @MouseControlCamera.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMouseControlCamera; + @Run.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; + @Run.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; + @Run.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnRun; } m_Wrapper.m_GameplayActionsCallbackInterface = instance; if (instance != null) @@ -1224,6 +1265,9 @@ public void SetCallbacks(IGameplayActions instance) @MouseControlCamera.started += instance.OnMouseControlCamera; @MouseControlCamera.performed += instance.OnMouseControlCamera; @MouseControlCamera.canceled += instance.OnMouseControlCamera; + @Run.started += instance.OnRun; + @Run.performed += instance.OnRun; + @Run.canceled += instance.OnRun; } } } @@ -1338,6 +1382,7 @@ public interface IGameplayActions void OnExtraAction(InputAction.CallbackContext context); void OnRotateCamera(InputAction.CallbackContext context); void OnMouseControlCamera(InputAction.CallbackContext context); + void OnRun(InputAction.CallbackContext context); } public interface IMenusActions { diff --git a/UOP1_Project/Assets/Scripts/Input/InputReader.cs b/UOP1_Project/Assets/Scripts/Input/InputReader.cs index bdee69c292..a51f9c0ceb 100644 --- a/UOP1_Project/Assets/Scripts/Input/InputReader.cs +++ b/UOP1_Project/Assets/Scripts/Input/InputReader.cs @@ -16,10 +16,12 @@ public class InputReader : ScriptableObject, GameInput.IGameplayActions, GameInp public event UnityAction cameraMoveEvent; public event UnityAction enableMouseControlCameraEvent; public event UnityAction disableMouseControlCameraEvent; + public event UnityAction startedRunning; + public event UnityAction stoppedRunning; // Dialogue - public event UnityAction advanceDialogueEvent = delegate { }; - public event UnityAction onMoveSelectionEvent = delegate { }; + public event UnityAction advanceDialogueEvent; + public event UnityAction onMoveSelectionEvent; private GameInput gameInput; @@ -80,6 +82,19 @@ public void OnMove(InputAction.CallbackContext context) } } + public void OnRun(InputAction.CallbackContext context) + { + switch (context.phase) + { + case InputActionPhase.Performed: + startedRunning?.Invoke(); + break; + case InputActionPhase.Canceled: + stoppedRunning?.Invoke(); + break; + } + } + public void OnPause(InputAction.CallbackContext context) { if (pauseEvent != null @@ -123,12 +138,21 @@ public void EnableDialogueInput() { gameInput.Dialogues.Enable(); gameInput.Gameplay.Disable(); + gameInput.Menus.Disable(); } public void EnableGameplayInput() { gameInput.Gameplay.Enable(); gameInput.Dialogues.Disable(); + gameInput.Menus.Disable(); + } + + public void EnableUIInput() + { + gameInput.Gameplay.Disable(); + gameInput.Dialogues.Disable(); + gameInput.Menus.Enable(); } public void DisableAllInput() diff --git a/UOP1_Project/Assets/Scripts/Interaction.meta b/UOP1_Project/Assets/Scripts/Interaction.meta new file mode 100644 index 0000000000..cc877d24ab --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Interaction.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd26117d5ec1dfe4eb1ee3f5905db64c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs new file mode 100644 index 0000000000..2e034ea478 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs @@ -0,0 +1,154 @@ +using UnityEngine; + +public enum InteractionType { None = 0, PickUp, Cook, Talk }; + +public class InteractionManager : MonoBehaviour +{ + private InteractionType _potentialInteraction; + [HideInInspector] public InteractionType currentInteraction; + [SerializeField] private InputReader _inputReader = default; + //To store the object we are currently interacting with + private GameObject _currentInteractableObject = null; + + //Events for the different interaction types + [Header("Broadcasting on")] + [SerializeField] private ItemEventChannelSo _onObjectPickUp = default; + [SerializeField] private VoidEventChannelSO _onCookingStart = default; + [SerializeField] private DialogueEventChannelSo _startTalking = default; + //UI event + [SerializeField] private InteractionUIEventChannelSO _toggleInteractionUI = default; + [Header("Listening to")] + //Check if the interaction ended + [SerializeField] private VoidEventChannelSO _onInteractionEnded = default; + + private void OnEnable() + { + _inputReader.interactEvent += OnInteractionButtonPress; + _onInteractionEnded.OnEventRaised += OnInteractionEnd; + } + + private void OnDisable() + { + _inputReader.interactEvent -= OnInteractionButtonPress; + _onInteractionEnded.OnEventRaised -= OnInteractionEnd; + } + + //When the interaction ends, we still want to display the interaction UI if we are still in the trigger zone + void OnInteractionEnd() + { + _inputReader.EnableGameplayInput(); + switch (_potentialInteraction) + { + //we show it after cooking or talking, in case player want to interact again + case InteractionType.Cook: + case InteractionType.Talk: + _toggleInteractionUI.RaiseEvent(true, _potentialInteraction); + Debug.Log("Display interaction UI"); + break; + default: + break; + } + } + + void OnInteractionButtonPress() + { + //remove interaction after press + _toggleInteractionUI.RaiseEvent(false, _potentialInteraction); + + switch (_potentialInteraction) + { + case InteractionType.None: + return; + case InteractionType.PickUp: + if (_currentInteractableObject != null) + { + if (_onObjectPickUp != null) + { + //raise an event with an item as parameter (to add object to inventory) + Item currentItem = _currentInteractableObject.GetComponent().GetItem(); + _onObjectPickUp.RaiseEvent(currentItem); + Debug.Log("PickUp event raised"); + //set current interaction for state machine + currentInteraction = InteractionType.PickUp; + } + } + //destroy the GO + Destroy(_currentInteractableObject); + break; + case InteractionType.Cook: + if (_onCookingStart != null) + { + _onCookingStart.RaiseEvent(); + Debug.Log("Cooking event raised"); + //Change the action map + _inputReader.EnableUIInput(); + //set current interaction for state machine + currentInteraction = InteractionType.Cook; + } + break; + case InteractionType.Talk: + if (_currentInteractableObject != null) + { + if (_onCookingStart != null) + { + //raise an event with an actor as parameter + //Actor currentActor = currentInteractableObject.GetComponent().GetActor(); + //_startTalking.RaiseEvent(currentActor); + Debug.Log("talk event raised"); + //Change the action map + _inputReader.EnableDialogueInput(); + //set current interaction for state machine + currentInteraction = InteractionType.Talk; + } + } + break; + default: + break; + } + } + + private void OnTriggerEnter(Collider other) + { + if (other.CompareTag("Pickable")) + { + _potentialInteraction = InteractionType.PickUp; + Debug.Log("I triggered a pickable object!"); + DisplayInteractionUI(); + } + else if (other.CompareTag("CookingPot")) + { + _potentialInteraction = InteractionType.Cook; + Debug.Log("I triggered a cooking pot!"); + DisplayInteractionUI(); + } + else if (other.CompareTag("NPC")) + { + _potentialInteraction = InteractionType.Talk; + Debug.Log("I triggered an NPC!"); + DisplayInteractionUI(); + } + _currentInteractableObject = other.gameObject; + } + + private void DisplayInteractionUI() + { + //Raise event to display UI + _toggleInteractionUI.RaiseEvent(true, _potentialInteraction); + } + + private void OnTriggerExit(Collider other) + { + + + ResetInteraction(); + } + + private void ResetInteraction() + { + _potentialInteraction = InteractionType.None; + _currentInteractableObject = null; + + if (_toggleInteractionUI != null) + _toggleInteractionUI.RaiseEvent(false, _potentialInteraction); + } +} diff --git a/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs.meta b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs.meta new file mode 100644 index 0000000000..ef4bb5e927 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Interaction/InteractionManager.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: a40d14d4203a8e14e9cc748b46975252 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - _inputReader: {fileID: 11400000, guid: 945ec0365077176418488737deed54be, type: 2} + - _onObjectPickUp: {fileID: 11400000, guid: f3027c4528b8e794f940a4696506f0c3, type: 2} + - _onCookingStart: {fileID: 11400000, guid: 146c579dca5c2f248a607ef66a36d765, type: 2} + - _startTalking: {fileID: 11400000, guid: bff3df361fa61684386f84b5b062875a, type: 2} + - _toggleInteractionUI: {fileID: 11400000, guid: 818cc55cb05226248bdb15ace58eab84, + type: 2} + - _onInteractionEnded: {fileID: 11400000, guid: c499d87f35465124f8fb2751b150430d, + type: 2} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs new file mode 100644 index 0000000000..2f6096a8fe --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +public class CollectibleItem : MonoBehaviour +{ + + [SerializeField] + private Item currentItem; + + [SerializeField] + private SpriteRenderer[] itemImages; + private void Start() + { + SetItem(); + } + + public void PickedItem() + { + + + } + + public Item GetItem() + { + Debug.Log("current item " + currentItem); + return currentItem; + + } + + //this function is only for testing + public void SetItem() + { + for (int i = 0; i < itemImages.Length; i++) + { + itemImages[i].sprite = currentItem.PreviewImage; + } + + } + public void OnTriggerEnter(Collider other) + { + if (other.tag == "Player") + { + if (other.gameObject.GetComponent()) + { + + other.gameObject.GetComponent().PickItem(currentItem); + + } + + } + } +} diff --git a/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs.meta new file mode 100644 index 0000000000..480cb3b134 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/CollectibleItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49f5b1dd052cb44c895e54e5b56c5cfa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs b/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs deleted file mode 100644 index 6366f4ba63..0000000000 --- a/UOP1_Project/Assets/Scripts/Inventory/InventoryController.cs +++ /dev/null @@ -1,18 +0,0 @@ -using UnityEngine; - -// Created with collaboration from: -// https://forum.unity.com/threads/inventory-system.980646/ -public class InventoryController : MonoBehaviour -{ - [SerializeField] - private Inventory _inventory = default; - - private void OnTriggerEnter(Collider other) - { - if (other.TryGetComponent(out ItemInstance itemInstance)) - { - _inventory.Add(itemInstance.Item); - Destroy(itemInstance); - } - } -} diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs new file mode 100644 index 0000000000..6d213352db --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs @@ -0,0 +1,87 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using TMPro; +using UnityEngine.Localization.Components; +public class InventoryItemFiller : MonoBehaviour +{ + [SerializeField] + + private Image itemPreviewImage; + [SerializeField] + private LocalizeStringEvent itemTitle; + [SerializeField] + private TextMeshProUGUI itemCount; + [SerializeField] + private Image bgImage; + + [SerializeField] + private Image imgHover; + + [SerializeField] + private Image imgSelected; + + public ItemStack currentItem; + + + [SerializeField] + private Button itemButton; + + public void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSo selectItemEvent) + { + + UnhoverItem(); + + currentItem = itemStack; + + imgSelected.gameObject.SetActive(isSelected); + + itemPreviewImage.sprite = itemStack.Item.PreviewImage; + itemTitle.StringReference = itemStack.Item.Name; + itemCount.text = itemStack.Amount.ToString(); + bgImage.color = itemStack.Item.ItemType.TypeColor; + + itemButton.onClick.RemoveAllListeners(); + + itemButton.onClick.AddListener(() => + { + SelectItem(); + UnhoverItem(); + selectItemEvent.RaiseEvent(currentItem.Item); + + }); + } + + + public void HoverItem() + { + imgHover.gameObject.SetActive(true); + + + } + public void UnhoverItem() + { + + imgHover.gameObject.SetActive(false); + + } + + public void SelectItem() + + { + imgSelected.gameObject.SetActive(true); + + } + + public void UnselectItem() + { + + + imgSelected.gameObject.SetActive(false); + + } + + + +} diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs.meta new file mode 100644 index 0000000000..6efade9d78 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryItemFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f07228a5666044b5a0f0633262f71f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs new file mode 100644 index 0000000000..6d2f4fe7bc --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs @@ -0,0 +1,151 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class InventoryManager : MonoBehaviour +{ + [SerializeField] + private Inventory currentInventory; + + [SerializeField] + private ItemEventChannelSo CookRecipeEvent; + [SerializeField] + private ItemEventChannelSo UseItemEvent; + [SerializeField] + private ItemEventChannelSo EquipItemEvent; + + + + [SerializeField] + ItemEventChannelSo AddItemEvent; + [SerializeField] + ItemEventChannelSo RemoveItemEvent; + + private void OnEnable() + { + //Check if the event exists to avoid errors + if (CookRecipeEvent != null) + { + CookRecipeEvent.OnEventRaised += CookRecipeEventRaised; + } + if (UseItemEvent != null) + { + UseItemEvent.OnEventRaised += UseItemEventRaised; + } + if (EquipItemEvent != null) + { + EquipItemEvent.OnEventRaised += EquipItemEventRaised; + } + if (AddItemEvent != null) + { + AddItemEvent.OnEventRaised += AddItem; + } + if (RemoveItemEvent != null) + { + RemoveItemEvent.OnEventRaised += RemoveItem; + } + } + + private void OnDisable() + { + if (CookRecipeEvent != null) + { + CookRecipeEvent.OnEventRaised -= CookRecipeEventRaised; + } + if (UseItemEvent != null) + { + UseItemEvent.OnEventRaised -= UseItemEventRaised; + } + if (EquipItemEvent != null) + { + EquipItemEvent.OnEventRaised -= EquipItemEventRaised; + } + if (AddItemEvent != null) + { + AddItemEvent.OnEventRaised -= AddItem; + } + if (RemoveItemEvent != null) + { + RemoveItemEvent.OnEventRaised -= RemoveItem; + } + } + + + + + + void AddItemWithUIUpdate(Item item) + { + + currentInventory.Add(item); + if (currentInventory.Contains(item)) + { + ItemStack itemToUpdate = currentInventory.Items.Find(o => o.Item == item); + // UIManager.Instance.UpdateInventoryScreen(itemToUpdate, false); + } + } + + void RemoveItemWithUIUpdate(Item item) + { + ItemStack itemToUpdate = new ItemStack(); + + if (currentInventory.Contains(item)) + { + itemToUpdate = currentInventory.Items.Find(o => o.Item == item); + } + + currentInventory.Remove(item); + + bool removeItem = currentInventory.Contains(item); + // UIManager.Instance.UpdateInventoryScreen(itemToUpdate, removeItem); + + } + void AddItem(Item item) + { + currentInventory.Add(item); + + } + void RemoveItem(Item item) + { + currentInventory.Remove(item); + + } + + + void CookRecipeEventRaised(Item recipe) + { + + //find recipe + if (currentInventory.Contains(recipe)) + { + List ingredients = recipe.IngredientsList; + //remove ingredients (when it's a consumable) + if (currentInventory.hasIngredients(ingredients)) + { + for (int i = 0; i < ingredients.Count; i++) + { + if ((ingredients[i].Item.ItemType.ActionType == ItemInventoryActionType.use)) + currentInventory.Remove(ingredients[i].Item, ingredients[i].Amount); + } + //add dish + currentInventory.Add(recipe.ResultingDish); + } + + } + + + + + } + + public void UseItemEventRaised(Item item) + { + RemoveItem(item); + } + + public void EquipItemEventRaised(Item item) + { + + } +} + diff --git a/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs.meta new file mode 100644 index 0000000000..ab03290683 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/InventoryManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dfa86533a7b7743acbbf3e79c9337aa4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs b/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs index c8a839799f..3b9f146e48 100644 --- a/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs +++ b/UOP1_Project/Assets/Scripts/Inventory/ItemInstance.cs @@ -5,7 +5,7 @@ public class ItemInstance : MonoBehaviour { [SerializeField] - private Item _item = default; + private Item _item; public Item Item => _item; } diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs new file mode 100644 index 0000000000..97be6acec3 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ItemPicker : MonoBehaviour +{ + + [SerializeField] + ItemEventChannelSo AddItemEvent; + + public void PickItem(Item item) + { + if (AddItemEvent != null) + AddItemEvent.RaiseEvent(item); + } +} diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs.meta new file mode 100644 index 0000000000..40dcf85843 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/ItemPicker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 734bceb68e04a4c21a6980076a35f68e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs b/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs index 05d928c06d..5ac5d5e15b 100644 --- a/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs +++ b/UOP1_Project/Assets/Scripts/Inventory/ItemStack.cs @@ -1,12 +1,23 @@ -public class ItemStack +using System; +using UnityEngine; + +[Serializable] +public class ItemStack { - public Item Item { get; } + [SerializeField] + private Item _item; - public int Amount { get; set; } + public Item Item => _item; + public int Amount; + public ItemStack() + { + _item = null; + Amount = 0; + } public ItemStack(Item item, int amount) { - Item = item; + _item = item; Amount = amount; } } diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs index 5420906929..690c1d7e9a 100644 --- a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs +++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Inventory.cs @@ -22,7 +22,12 @@ public void Add(Item item, int count = 1) ItemStack currentItemStack = _items[i]; if (item == currentItemStack.Item) { - currentItemStack.Amount += count; + //only add to the amount if the item is usable + if (currentItemStack.Item.ItemType.ActionType == ItemInventoryActionType.use) + { + currentItemStack.Amount += count; + } + return; } } @@ -77,4 +82,28 @@ public int Count(Item item) return 0; } + + public bool[] IngredietsAvailability(List ingredients) + { + + bool[] availabilityArray = new bool[ingredients.Count]; + + for (int i = 0; i < ingredients.Count; i++) + { + availabilityArray[i] = _items.Exists(o => o.Item == ingredients[i].Item && o.Amount >= ingredients[i].Amount); + + } + return availabilityArray; + + + } + public bool hasIngredients(List ingredients) + { + + bool hasIngredients = !ingredients.Exists(j => !_items.Exists(o => o.Item == j.Item && o.Amount >= j.Amount)); + + return hasIngredients; + + + } } diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs new file mode 100644 index 0000000000..b11c1bbdd5 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using UnityEngine.Localization; +// Created with collaboration from: +// https://forum.unity.com/threads/inventory-system.980646/ + +public enum TabType +{ + customization, + cookingItem, + recipe, + none + +} +[CreateAssetMenu(fileName = "tabType", menuName = "Inventory/tabType", order = 51)] +public class InventoryTabType : ScriptableObject +{ + [Tooltip("The tab Name that will be displayed in the inventory")] + [SerializeField] + private LocalizedString _tabName; + + + [Tooltip("The tab type used to reference the item")] + [SerializeField] private TabType _tabType; + + public LocalizedString TabName => _tabName; + public TabType TabType => _tabType; +} diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs.meta new file mode 100644 index 0000000000..dfb4f9121a --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/InventoryTabType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9f8f7281064b84c348cf9f265dbd2335 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs index 72eb98f1d0..6f3918c312 100644 --- a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs +++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/Item.cs @@ -1,5 +1,6 @@ -using UnityEngine; - +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Localization; // Created with collaboration from: // https://forum.unity.com/threads/inventory-system.980646/ [CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 51)] @@ -7,30 +8,41 @@ public class Item : ScriptableObject { [Tooltip("The name of the item")] [SerializeField] - private string _name = default; + private LocalizedString _name; [Tooltip("A preview image for the item")] [SerializeField] - private Sprite _previewImage = default; + private Sprite _previewImage; [Tooltip("A description of the item")] [SerializeField] - [Multiline] - private string _description = default; + private LocalizedString _description; [Tooltip("The type of item")] [SerializeField] - private ItemType _itemType = default; + private ItemType _itemType; [Tooltip("A prefab reference for the model of the item")] [SerializeField] - private GameObject _prefab = default; + private GameObject _prefab; + + [Tooltip("The list of the ingredients necessary to the recipe")] + [SerializeField] + private List _ingredientsList = new List(); + + [Tooltip("The resulting dish to the recipe")] + [SerializeField] + private Item _resultingDish; + + - public string Name => _name; + public LocalizedString Name => _name; public Sprite PreviewImage => _previewImage; - public string Description => _description; + public LocalizedString Description => _description; public ItemType ItemType => _itemType; public GameObject Prefab => _prefab; + public List IngredientsList => _ingredientsList; + public Item ResultingDish => _resultingDish; } diff --git a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs index 42aeaa8eda..2fcceca5b1 100644 --- a/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs +++ b/UOP1_Project/Assets/Scripts/Inventory/ScriptableObjects/ItemType.cs @@ -1,13 +1,53 @@ using UnityEngine; - +using UnityEngine.Localization; // Created with collaboration from: // https://forum.unity.com/threads/inventory-system.980646/ + +public enum itemInventoryType +{ + recipe, + utensil, + ingredient, + customisation, + dish, + +} +public enum ItemInventoryActionType +{ + cook, + use, + equip, + doNothing + +} + [CreateAssetMenu(fileName = "ItemType", menuName = "Inventory/ItemType", order = 51)] public class ItemType : ScriptableObject { [Tooltip("The action associated with the item type")] [SerializeField] - private string _actionName = default; + private LocalizedString _actionName; + + [Tooltip("The action associated with the item type")] + [SerializeField] + private LocalizedString _typeName; + + [Tooltip("The Item's background color in the UI")] + [SerializeField] private Color _typeColor; + [Tooltip("The Item's type")] + [SerializeField] private itemInventoryType _type; + + [Tooltip("The Item's action type")] + [SerializeField] private ItemInventoryActionType _actionType; + + + [Tooltip("The tab type under which the item will be added")] + [SerializeField] private InventoryTabType _tabType; - public string ActionName => _actionName; + public LocalizedString ActionName => _actionName; + public LocalizedString TypeName => _typeName; + public Color TypeColor => _typeColor; + public ItemInventoryActionType ActionType => _actionType; + public itemInventoryType Type => _type; + public InventoryTabType TabType => _tabType; } diff --git a/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs new file mode 100644 index 0000000000..ebb8f9c5de --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs @@ -0,0 +1,364 @@ +using System.Collections.Generic; +using UnityEngine; + +public class UIInventoryManager : MonoBehaviour +{ + [SerializeField] + private Inventory currentInventory; + [SerializeField] + private InventoryItemFiller itemPrefab; + [SerializeField] + private GameObject contentParent; + + [SerializeField] + private InspectorFiller inspectorFiller; + + [SerializeField] + private InventoryTypeTabsFiller tabFiller; + + [SerializeField] + private InventoryButtonFiller buttonFiller; + + InventoryTabType selectedTab; + [SerializeField] + List tabTypesList = new List(); + + private int selectedItemId = -1; + + private List instantiatedGameObjects; + + + public ItemEventChannelSo CookRecipeEvent; + public ItemEventChannelSo UseItemEvent; + public ItemEventChannelSo EquipItemEvent; + + public TabEventChannelSo ChangeTabEvent; + + public ItemEventChannelSo SelectItemEvent; + + public VoidEventChannelSO ActionButtonClicked; + + public VoidEventChannelSO OnInteractionEndedEvent; + + private void OnEnable() + { + //Check if the event exists to avoid errors + if (ActionButtonClicked != null) + { + ActionButtonClicked.OnEventRaised += ActionButtonEventRaised; + } + if (ChangeTabEvent != null) + { + ChangeTabEvent.OnEventRaised += ChangeTabEventRaised; + } + if (SelectItemEvent != null) + { + SelectItemEvent.OnEventRaised += InspectItem; + } + if (OnInteractionEndedEvent != null) + { + OnInteractionEndedEvent.OnEventRaised += InteractionEnded; + } + } + + private void OnDisable() + { + if (ActionButtonClicked != null) + { + ActionButtonClicked.OnEventRaised -= ActionButtonEventRaised; + } + if (ChangeTabEvent != null) + { + ChangeTabEvent.OnEventRaised -= ChangeTabEventRaised; + } + if (SelectItemEvent != null) + { + SelectItemEvent.OnEventRaised -= InspectItem; + } + } + + + + bool isNearPot = false; + public void FillInventory(TabType _selectedTabType = TabType.none, bool _isNearPot = false) + { + isNearPot = _isNearPot; + + if ((_selectedTabType != TabType.none) && (tabTypesList.Exists(o => o.TabType == _selectedTabType))) + { + selectedTab = tabTypesList.Find(o => o.TabType == _selectedTabType); + } + else + { + if (tabTypesList != null) + { + if (tabTypesList.Count > 0) + { + selectedTab = tabTypesList[0]; + } + } + + } + + + if (selectedTab != null) + { + FillTypeTabs(tabTypesList, selectedTab); + List listItemsToShow = currentInventory.Items.FindAll(o => o.Item.ItemType.TabType == selectedTab); + FillItems(listItemsToShow); + } + else + { + + Debug.Log("There's no item tab type "); + + } + } + public void InteractionEnded() + { + isNearPot = false; + } + void FillTypeTabs(List typesList, InventoryTabType selectedType) + { + + tabFiller.FillTabs(typesList, selectedType, ChangeTabEvent); + + + } + void FillItems(List listItemsToShow) + { + + if (instantiatedGameObjects == null) + instantiatedGameObjects = new List(); + + int maxCount = Mathf.Max(listItemsToShow.Count, instantiatedGameObjects.Count); + + for (int i = 0; i < maxCount; i++) + { + if (i < listItemsToShow.Count) + { + if (i >= instantiatedGameObjects.Count) + { + //instantiate + InventoryItemFiller instantiatedPrefab = Instantiate(itemPrefab, contentParent.transform) as InventoryItemFiller; + instantiatedGameObjects.Add(instantiatedPrefab); + + } + //fill + + bool isSelected = selectedItemId == i; + instantiatedGameObjects[i].SetItem(listItemsToShow[i], isSelected, SelectItemEvent); + instantiatedGameObjects[i].gameObject.SetActive(true); + + } + else if (i < instantiatedGameObjects.Count) + { + //Desactive + instantiatedGameObjects[i].gameObject.SetActive(false); + } + + } + HideItemInformation(); + //unselect selected Item + if (selectedItemId >= 0) + { + UnselectItem(selectedItemId); + selectedItemId = -1; + } + } + public void UpdateOnItemInInventory(ItemStack itemToUpdate, bool removeItem) + { + if (instantiatedGameObjects == null) + instantiatedGameObjects = new List(); + + if (removeItem) + { + if (instantiatedGameObjects.Exists(o => o.currentItem == itemToUpdate)) + { + + int index = instantiatedGameObjects.FindIndex(o => o.currentItem == itemToUpdate); + instantiatedGameObjects[index].gameObject.SetActive(false); + + } + + } + else + { + int index = 0; + //if the item has already been created + if (instantiatedGameObjects.Exists(o => o.currentItem == itemToUpdate)) + { + + index = instantiatedGameObjects.FindIndex(o => o.currentItem == itemToUpdate); + + + } + //if the item needs to be created + else + { + //if the new item needs to be instantiated + if (currentInventory.Items.Count > instantiatedGameObjects.Count) + { + //instantiate + InventoryItemFiller instantiatedPrefab = Instantiate(itemPrefab, contentParent.transform) as InventoryItemFiller; + instantiatedGameObjects.Add(instantiatedPrefab); + + + } + //find the last instantiated game object not used + index = currentInventory.Items.Count; + + + } + + //set item + bool isSelected = selectedItemId == index; + instantiatedGameObjects[index].SetItem(itemToUpdate, isSelected, SelectItemEvent); + + instantiatedGameObjects[index].gameObject.SetActive(true); + + + } + + } + + + + public void InspectItem(Item itemToInspect) + { + if (instantiatedGameObjects.Exists(o => o.currentItem.Item == itemToInspect)) + { + int itemIndex = instantiatedGameObjects.FindIndex(o => o.currentItem.Item == itemToInspect); + + + //unselect selected Item + if (selectedItemId >= 0 && selectedItemId != itemIndex) + UnselectItem(selectedItemId); + + //change Selected ID + selectedItemId = itemIndex; + + //show Information + ShowItemInformation(itemToInspect); + + //check if interactable + bool isInteractable = true; + if (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook) + { + isInteractable = currentInventory.hasIngredients(itemToInspect.IngredientsList) && isNearPot + ; + + } + else if (itemToInspect.ItemType.ActionType == ItemInventoryActionType.doNothing) + { + isInteractable = false; + + } + + //set button + buttonFiller.FillInventoryButtons(itemToInspect.ItemType, isInteractable); + + } + + } + + void ShowItemInformation(Item item) + { + + bool[] availabilityArray = currentInventory.IngredietsAvailability(item.IngredientsList); + + inspectorFiller.FillItemInspector(item, availabilityArray); + + + } + void HideItemInformation() + { + + inspectorFiller.HideItemInspector(); + + } + + + void UnselectItem(int itemIndex) + { + + if (instantiatedGameObjects.Count > itemIndex) + { + instantiatedGameObjects[itemIndex].UnselectItem(); + + } + } + + void ActionButtonEventRaised() + { + if (ActionButtonClicked != null) + { + //find the selected Item + if (instantiatedGameObjects.Count > selectedItemId) + { + //find the item + Item itemToActOn = new Item(); + itemToActOn = instantiatedGameObjects[selectedItemId].currentItem.Item; + + //check the selected Item type + //call action function depending on the itemType + switch (itemToActOn.ItemType.ActionType) + { + + case ItemInventoryActionType.cook: + CookRecipe(itemToActOn); + break; + case ItemInventoryActionType.use: + UseItem(itemToActOn); + break; + case ItemInventoryActionType.equip: + EquipItem(itemToActOn); + break; + default: + + break; + + } + } + } + } + + void UseItem(Item itemToUse) + { + Debug.Log("USE ITEM " + itemToUse.name); + + UseItemEvent.OnEventRaised(itemToUse); + //update inventory + FillInventory(); + } + + + void EquipItem(Item itemToUse) + { + Debug.Log("Equip ITEM " + itemToUse.name); + EquipItemEvent.OnEventRaised(itemToUse); + } + + void CookRecipe(Item recipeToCook) + { + + //get item + CookRecipeEvent.OnEventRaised(recipeToCook); + + //update inspector + InspectItem(recipeToCook); + + //update inventory + FillInventory(); + + + } + + void ChangeTabEventRaised(InventoryTabType tabType) + { + + FillInventory(tabType.TabType); + + } + +} diff --git a/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta new file mode 100644 index 0000000000..e8ab1d65c8 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/Inventory/UIInventoryManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 24b948a9bd4284c4ab2089bf06c7f20c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs b/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs index 21f491acc4..02e3244cae 100644 --- a/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs +++ b/UOP1_Project/Assets/Scripts/Pool/PoolSO.cs @@ -88,6 +88,7 @@ public virtual void Return(IEnumerable members) public virtual void OnDisable() { Available.Clear(); + HasBeenPrewarmed = false; } } } diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors.meta b/UOP1_Project/Assets/Scripts/RuntimeAnchors.meta new file mode 100644 index 0000000000..7f217ec6b0 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7de16a309da007146a8cc69bcfd88b18 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs new file mode 100644 index 0000000000..b6fc09b9a1 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RuntimeAnchorBase : ScriptableObject +{ + [TextArea] public string description; +} diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs.meta b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs.meta new file mode 100644 index 0000000000..7a4d6fafa1 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/RuntimeAnchorBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ba691968e9e113945b797dee9c1ead0b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs new file mode 100644 index 0000000000..4e6cf8de84 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using System.Collections; + +[CreateAssetMenu(menuName = "Runtime Anchors/Transform")] +public class TransformAnchor : RuntimeAnchorBase +{ + [HideInInspector] public bool isSet = false; // Any script can check if the transform is null before using it, by just checking this bool + + private Transform _transform; + public Transform Transform + { + get { return _transform; } + set + { + _transform = value; + isSet = _transform != null; + } + } + + public void OnDisable() + { + _transform = null; + isSet = false; + } +} diff --git a/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs.meta b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs.meta new file mode 100644 index 0000000000..e523e16e50 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/RuntimeAnchors/TransformAnchor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 25b753e3c82159746919d114a5f44202 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs new file mode 100644 index 0000000000..dd342a34f1 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Initialization : MonoBehaviour +{ + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs.meta b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs.meta new file mode 100644 index 0000000000..a09f2588d6 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/SceneManagement/Initialization.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a44daffcc82ab44a8a00a8d0d9b5e39 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs b/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs index 5828d83961..86e9a77e59 100644 --- a/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs +++ b/UOP1_Project/Assets/Scripts/SceneManagement/LocationLoader.cs @@ -6,14 +6,17 @@ using UnityEngine.UI; /// -/// This class manages the scenes loading and unloading +/// This class manages the scene loading and unloading. +/// Heavy on comments right now because it is still being worked on. /// public class LocationLoader : MonoBehaviour { [Header("Initialization Scene")] [SerializeField] private GameSceneSO _initializationScene = default; + [Header("Load on start")] [SerializeField] private GameSceneSO[] _mainMenuScenes = default; + [Header("Loading Screen")] [SerializeField] private GameObject _loadingInterface = default; [SerializeField] private Image _loadingProgressBar = default; @@ -22,12 +25,11 @@ public class LocationLoader : MonoBehaviour //The load event we are listening to [SerializeField] private LoadEventChannelSO _loadEventChannel = default; - //List of the scenes to load and track progress private List _scenesToLoadAsyncOperations = new List(); - //List of scenes to unload - private List _ScenesToUnload = new List(); - //Keep track of the scene we want to set as active (for lighting/skybox) - private GameSceneSO _activeScene; + private List _scenesToUnload = new List(); + private GameSceneSO _activeScene; // The scene we want to set as active (for lighting/skybox) + + private Coroutine runningLoader = null; private void OnEnable() { @@ -52,76 +54,92 @@ private void LoadMainMenu() LoadScenes(_mainMenuScenes, false); } - /// This function loads the scenes passed as array parameter + /// + /// This function loads the scenes passed as array parameter + /// + /// + /// private void LoadScenes(GameSceneSO[] locationsToLoad, bool showLoadingScreen) { - //Add all current open scenes to unload list - AddScenesToUnload(); - _activeScene = locationsToLoad[0]; + AddScenesToUnload(); + UnloadScenes(); - for (int i = 0; i < locationsToLoad.Length; ++i) - { - String currentSceneName = locationsToLoad[i].sceneName; - if (!CheckLoadState(currentSceneName)) - { - //Add the scene to the list of scenes to load asynchronously in the background - _scenesToLoadAsyncOperations.Add(SceneManager.LoadSceneAsync(currentSceneName, LoadSceneMode.Additive)); - } - } - _scenesToLoadAsyncOperations[0].completed += SetActiveScene; if (showLoadingScreen) { - //Show the progress bar and track progress if loadScreen is true _loadingInterface.SetActive(true); - StartCoroutine(TrackLoadingProgress()); } - else + + if (_scenesToLoadAsyncOperations.Count == 0) { - //Clear the scenes to load - _scenesToLoadAsyncOperations.Clear(); - } + for (int i = 0; i < locationsToLoad.Length; i++) + { + string currentSceneName = locationsToLoad[i].sceneName; + if (IsSceneLoaded(currentSceneName) == false) + { + if (runningLoader == null) + { + _scenesToLoadAsyncOperations.Add(SceneManager.LoadSceneAsync(currentSceneName, LoadSceneMode.Additive)); + _scenesToLoadAsyncOperations[i].completed += SetActiveScene; + // TODO: Run a coroutine for each scene loading that updates a combined value + // for the progress bar. This way, as each scene completes loading, we will + // know what scene it is. Then decide if it activates right away or not. + // runningLoader = StartCoroutine(TrackLoadingProgress(locationsToLoad[i])); + } + } + } - //Unload the scenes - UnloadScenes(); + if (_scenesToLoadAsyncOperations.Count > 0) + { + // TODO: locationsToLoad[0] is a place holder right now. + runningLoader = StartCoroutine(TrackLoadingProgress(locationsToLoad[0])); + } + } } + /// + /// SetActiveScene(AsyncOperation asyncOp) is called by AsyncOperation.complete event. + /// + /// private void SetActiveScene(AsyncOperation asyncOp) { + // TODO: As each event completes, decide if it needs to activate right away. SceneManager.SetActiveScene(SceneManager.GetSceneByName(_activeScene.sceneName)); } private void AddScenesToUnload() { - for (int i = 0; i < SceneManager.sceneCount; ++i) + for (int i = 0; i < SceneManager.sceneCount; i++) { Scene scene = SceneManager.GetSceneAt(i); - if (scene.name != _initializationScene.sceneName) + if (scene.name != _initializationScene.sceneName && scene.name != _activeScene.name) { Debug.Log("Added scene to unload = " + scene.name); - //Add the scene to the list of the scenes to unload - _ScenesToUnload.Add(scene); + _scenesToUnload.Add(scene); } } } private void UnloadScenes() { - if (_ScenesToUnload != null) + if (_scenesToUnload != null) { - for (int i = 0; i < _ScenesToUnload.Count; ++i) + for (int i = 0; i < _scenesToUnload.Count; i++) { - //Unload the scene asynchronously in the background - SceneManager.UnloadSceneAsync(_ScenesToUnload[i]); + SceneManager.UnloadSceneAsync(_scenesToUnload[i]); } + _scenesToUnload.Clear(); } - _ScenesToUnload.Clear(); } - /// This function checks if a scene is already loaded - private bool CheckLoadState(String sceneName) + /// + /// This function checks if a scene is already loaded + /// + /// + /// bool + private bool IsSceneLoaded(string sceneName) { - for (int i = 0; i < SceneManager.sceneCount; ++i) + for (int i = 0; i < SceneManager.sceneCount; i++) { Scene scene = SceneManager.GetSceneAt(i); if (scene.name == sceneName) @@ -132,34 +150,37 @@ private bool CheckLoadState(String sceneName) return false; } - /// This function updates the loading progress once per frame until loading is complete - private IEnumerator TrackLoadingProgress() + /// + /// This function updates the loading progress once per frame until loading is complete + /// + /// This is a place holder for the moment + /// IEnumerator + private IEnumerator TrackLoadingProgress(GameSceneSO sceneReference) { float totalProgress = 0; - //When the scene reaches 0.9f, it means that it is loaded - //The remaining 0.1f are for the integration + // When the scene reaches 0.9f, it means that it is loaded + // The remaining 0.1f are for the integration while (totalProgress <= 0.9f) { - //Reset the progress for the new values totalProgress = 0; - //Iterate through all the scenes to load for (int i = 0; i < _scenesToLoadAsyncOperations.Count; ++i) { - Debug.Log("Scene" + i + " :" + _scenesToLoadAsyncOperations[i].isDone + "progress = " + _scenesToLoadAsyncOperations[i].progress); - //Adding the scene progress to the total progress + Debug.Log("Scene " + i + " :" + _scenesToLoadAsyncOperations[i].isDone + " progress = " + _scenesToLoadAsyncOperations[i].progress); totalProgress += _scenesToLoadAsyncOperations[i].progress; } - //The fillAmount for all scenes, so we devide the progress by the number of scenes to load + + //The fillAmount is for all scenes, so we divide the progress by the number of scenes to load _loadingProgressBar.fillAmount = totalProgress / _scenesToLoadAsyncOperations.Count; - Debug.Log("progress bar" + _loadingProgressBar.fillAmount + "and value =" + totalProgress / _scenesToLoadAsyncOperations.Count); + Debug.Log("progress bar " + _loadingProgressBar.fillAmount + " and value = " + totalProgress / _scenesToLoadAsyncOperations.Count); yield return null; } - //Clear the scenes to load _scenesToLoadAsyncOperations.Clear(); + runningLoader = null; + //Hide progress bar when loading is done _loadingInterface.SetActive(false); } diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs new file mode 100644 index 0000000000..1159e45220 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs @@ -0,0 +1,51 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +public class ReadOnlyAttribute : PropertyAttribute +{ + +} + +[CustomPropertyDrawer(typeof(ReadOnlyAttribute))] +public class ReadOnlyDrawer : PropertyDrawer +{ + public override float GetPropertyHeight(SerializedProperty property, + GUIContent label) + { + return EditorGUI.GetPropertyHeight(property, label, true); + } + + public override void OnGUI(Rect position, + SerializedProperty property, + GUIContent label) + { + GUI.enabled = false; + EditorGUI.PropertyField(position, property, label, true); + GUI.enabled = true; + } +} +/// +/// It holds a list of scenes that's shown in the scene quick access tool +/// +[CreateAssetMenu(fileName = "SceneAccessHolder", menuName = "Scene Data/SceneAccessHolder")] +public class SceneAccessHolderSO : ScriptableObject +{ + [Serializable] + public struct SceneInfo : IEquatable + { + [ReadOnly] public string name; + [ReadOnly] public string path; + public bool visible; + + public bool Equals(SceneInfo other) + { + // Would still want to check for null etc. first. + return this.path == other.path; + } + } + + [Header("List of Scenes")] + public List sceneList; +} diff --git a/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs.meta b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs.meta new file mode 100644 index 0000000000..daa7985cf3 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/SceneAccessHolderSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 041bdbf27ff47ea4586c6b730fc5114c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/SpawnSystem.cs b/UOP1_Project/Assets/Scripts/SpawnSystem.cs index 0410f8a222..3fc97c53ae 100644 --- a/UOP1_Project/Assets/Scripts/SpawnSystem.cs +++ b/UOP1_Project/Assets/Scripts/SpawnSystem.cs @@ -1,29 +1,23 @@ using System; using System.Linq; using UnityEngine; +using UnityEngine.Serialization; public class SpawnSystem : MonoBehaviour { [Header("Settings")] [SerializeField] private int _defaultSpawnIndex = 0; - [Header("Project References")] - [SerializeField] private Protagonist _playerPrefab = null; + [Header("Asset References")] + [SerializeField] private Protagonist _playerPrefab = default; + [SerializeField] private TransformEventChannelSO _playerInstantiatedChannel = default; [Header("Scene References")] - [SerializeField] private CameraManager _cameraManager; [SerializeField] private Transform[] _spawnLocations; void Start() { - try - { - Spawn(_defaultSpawnIndex); - } - catch (Exception e) - { - Debug.LogError($"[SpawnSystem] Failed to spawn player. {e.Message}"); - } + Spawn(_defaultSpawnIndex); } void Reset() @@ -37,9 +31,6 @@ void Reset() [ContextMenu("Attempt Auto Fill")] private void AutoFill() { - if (_cameraManager == null) - _cameraManager = FindObjectOfType(); - if (_spawnLocations == null || _spawnLocations.Length == 0) _spawnLocations = transform.GetComponentsInChildren(true) .Where(t => t != this.transform) @@ -49,8 +40,9 @@ private void AutoFill() private void Spawn(int spawnIndex) { Transform spawnLocation = GetSpawnLocation(spawnIndex, _spawnLocations); - Protagonist playerInstance = InstantiatePlayer(_playerPrefab, spawnLocation, _cameraManager); - SetupCameras(playerInstance); + Protagonist playerInstance = InstantiatePlayer(_playerPrefab, spawnLocation); + + _playerInstantiatedChannel.RaiseEvent(playerInstance.transform); // The CameraSystem will pick this up to frame the player } private Transform GetSpawnLocation(int index, Transform[] spawnLocations) @@ -62,7 +54,7 @@ private Transform GetSpawnLocation(int index, Transform[] spawnLocations) return spawnLocations[index]; } - private Protagonist InstantiatePlayer(Protagonist playerPrefab, Transform spawnLocation, CameraManager _cameraManager) + private Protagonist InstantiatePlayer(Protagonist playerPrefab, Transform spawnLocation) { if (playerPrefab == null) throw new Exception("Player Prefab can't be null."); @@ -71,10 +63,4 @@ private Protagonist InstantiatePlayer(Protagonist playerPrefab, Transform spawnL return playerInstance; } - - private void SetupCameras(Protagonist player) - { - player.gameplayCamera = _cameraManager.mainCamera.transform; - _cameraManager.SetupProtagonistVirtualCamera(player.transform); - } } diff --git a/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs b/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs index 0ec36c8c23..d17fde7086 100644 --- a/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs +++ b/UOP1_Project/Assets/Scripts/StateMachine/Editor/TransitionTableEditor.cs @@ -382,15 +382,15 @@ private void GroupByFromState() var serializedTransition = new SerializedTransition(_transitions, i); if (serializedTransition.FromState.objectReferenceValue == null) { - Debug.LogError("Transition with invalid state found in table " + serializedObject.targetObject.name + ", deleting..."); + Debug.LogError("Transition with invalid \"From State\" found in table " + serializedObject.targetObject.name + ", deleting..."); _transitions.DeleteArrayElementAtIndex(i); serializedObject.ApplyModifiedProperties(); Reset(); return; } - if (serializedTransition.FromState.objectReferenceValue == null) + if (serializedTransition.ToState.objectReferenceValue == null) { - Debug.LogError("Transition with invalid state found in table " + serializedObject.targetObject.name + ", deleting..."); + Debug.LogError("Transition with invalid \"Target State\" found in table " + serializedObject.targetObject.name + ", deleting..."); _transitions.DeleteArrayElementAtIndex(i); serializedObject.ApplyModifiedProperties(); Reset(); diff --git a/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs new file mode 100644 index 0000000000..8300cb3d8c --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CookingInventoryInspectorFiller : MonoBehaviour +{ + [SerializeField] + private InspectorPreviewFiller inspectorPreviewFiller; + + [SerializeField] + private InspectorDescriptionFiller inspectorDescriptionFiller; + + [SerializeField] + private RecipeIngredientsFiller recipeIngredientsFiller; + + + + public void FillItemInspector(Item itemToInspect, bool[] availabilityArray) + { + + inspectorPreviewFiller.FillPreview(itemToInspect); + inspectorDescriptionFiller.FillDescription(itemToInspect); + recipeIngredientsFiller.FillIngredients(itemToInspect.IngredientsList, availabilityArray); + + } +} diff --git a/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs.meta new file mode 100644 index 0000000000..3fa6770d4f --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/CookingInventoryInspectorFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9017e8eb9e8364152b6600ce8d330ffd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs new file mode 100644 index 0000000000..da845eba4c --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Localization.Components; +using TMPro; +public class IngredientFiller : MonoBehaviour +{ + + [SerializeField] + private TextMeshProUGUI ingredientAmount; + [SerializeField] + private LocalizeStringEvent ingredientName; + [SerializeField] + private GameObject checkMark; + + public void FillIngredient(ItemStack ingredient, bool isAvailable) + { + + ingredientAmount.text = ingredient.Amount.ToString(); + ingredientName.StringReference = ingredient.Item.Name; + checkMark.SetActive(isAvailable); + + } +} diff --git a/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs.meta new file mode 100644 index 0000000000..882bb67cec --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/IngredientFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b02f588ec7814c3895df91b3ba439a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs new file mode 100644 index 0000000000..cec63c755b --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.Localization.Components; + +public class InspectorDescriptionFiller : MonoBehaviour +{ + [SerializeField] + private LocalizeStringEvent textDescription; + + [SerializeField] + private LocalizeStringEvent textName; + + public void FillDescription(Item itemToInspect) + { + textName.gameObject.SetActive(true); + textDescription.gameObject.SetActive(true); + + + textName.StringReference = itemToInspect.Name; + textDescription.StringReference = itemToInspect.Description; + + } + +} diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs.meta new file mode 100644 index 0000000000..f462f5c708 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InspectorDescriptionFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6d09ce02a0d7e477f8344b3a5c9729a3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs new file mode 100644 index 0000000000..39e11b3cb3 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class InspectorFiller : MonoBehaviour +{ + + [SerializeField] + private SimpleInventoryInspectorFiller simpleInventoryInspector; + + [SerializeField] + private CookingInventoryInspectorFiller cookingInventoryInspector; + + public void FillItemInspector(Item itemToInspect, bool[] availabilityArray = null) + { + bool isForCooking = (itemToInspect.ItemType.ActionType == ItemInventoryActionType.cook); + + simpleInventoryInspector.gameObject.SetActive(!isForCooking); + cookingInventoryInspector.gameObject.SetActive(isForCooking); + + if (!isForCooking) + { + + simpleInventoryInspector.FillItemInspector(itemToInspect); + } + else + { + cookingInventoryInspector.FillItemInspector(itemToInspect, availabilityArray); + } + + + } + + public void HideItemInspector() + { + simpleInventoryInspector.gameObject.SetActive(false); + cookingInventoryInspector.gameObject.SetActive(false); + + + } + +} diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs.meta new file mode 100644 index 0000000000..05cbbc29db --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InspectorFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e22db440a2cce4752b6edaa61c9b41b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs new file mode 100644 index 0000000000..0d582ebf83 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class InspectorPreviewFiller : MonoBehaviour +{ + [SerializeField] + private Image previewImage; + + + public void FillPreview(Item ItemToInspect) + { + + previewImage.gameObject.SetActive(true); + previewImage.sprite = ItemToInspect.PreviewImage; + + } + + + +} diff --git a/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs.meta new file mode 100644 index 0000000000..88ae8eea3a --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InspectorPreviewFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7560ea8f7855a448fa1ac2ca4a6fac1c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs new file mode 100644 index 0000000000..474ecca2d2 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.Localization.Components; + +public class InventoryButtonFiller : MonoBehaviour +{ + + [SerializeField] + private LocalizeStringEvent buttonActionText; + + [SerializeField] + private Button buttonAction; + + + public void FillInventoryButtons(ItemType itemType, bool isInteractable = true) + { + + + + buttonAction.interactable = isInteractable; + + buttonActionText.StringReference = itemType.ActionName; + + + + + + + } + + + +} diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs.meta new file mode 100644 index 0000000000..3c5cfcda68 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InventoryButtonFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 119e513d415dc4333a7550d7500c1662 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs new file mode 100644 index 0000000000..dc5852c795 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.Localization.Components; +using UnityEngine.UI; +public class InventoryTypeTabFiller : MonoBehaviour +{ + + [SerializeField] + private LocalizeStringEvent tabName; + + [SerializeField] + private Button actionButton; + + public void fillTab(InventoryTabType tabType, bool isSelected, TabEventChannelSo changeTabEvent) + { + + tabName.StringReference = tabType.TabName; + actionButton.interactable = !isSelected; + actionButton.onClick.RemoveAllListeners(); + actionButton.onClick.AddListener(() => changeTabEvent.RaiseEvent(tabType)); + + } + + +} diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs.meta new file mode 100644 index 0000000000..612d32971c --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93dbe2b925cf041d1bab6ad1cc9ef1c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs new file mode 100644 index 0000000000..d102db3864 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs @@ -0,0 +1,59 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class InventoryTypeTabsFiller : MonoBehaviour +{ + + + [SerializeField] + private List instantiatedGameObjects; + + public void FillTabs(List typesList, InventoryTabType selectedType, TabEventChannelSo changeTabEvent) + { + + if (instantiatedGameObjects == null) + instantiatedGameObjects = new List(); + + if (gameObject.GetComponent() != null) + gameObject.GetComponent().enabled = true; + + + int maxCount = Mathf.Max(typesList.Count, instantiatedGameObjects.Count); + + for (int i = 0; i < maxCount; i++) + { + if (i < typesList.Count) + { + if (i >= instantiatedGameObjects.Count) + { + Debug.Log("Maximum tabs reached"); + } + bool isSelected = typesList[i] == selectedType; + //fill + instantiatedGameObjects[i].fillTab(typesList[i], isSelected, changeTabEvent); + instantiatedGameObjects[i].gameObject.SetActive(true); + + } + else if (i < instantiatedGameObjects.Count) + { + //Desactive + instantiatedGameObjects[i].gameObject.SetActive(false); + } + + } + StartCoroutine(waitBeforeDesactiveLayout()); + + } + IEnumerator waitBeforeDesactiveLayout() + { + + + yield return new WaitForSeconds(1); + //disable layout group after layout calculation + if (gameObject.GetComponent() != null) + gameObject.GetComponent().enabled = false; + } + +} diff --git a/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs.meta new file mode 100644 index 0000000000..6e2a407806 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/InventoryTypeTabsFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bc36e47bfdc5e408c8333ffb7d567725 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs new file mode 100644 index 0000000000..c9782d6456 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs @@ -0,0 +1,59 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +public class RecipeIngredientsFiller : MonoBehaviour +{ + + [SerializeField] + private List instantiatedGameObjects = new List(); + + public void FillIngredients(List listofIngredients, bool[] availabilityArray) + { + + if (gameObject.GetComponent() != null) + gameObject.GetComponent().enabled = true; + + + int maxCount = Mathf.Max(listofIngredients.Count, instantiatedGameObjects.Count); + + for (int i = 0; i < maxCount; i++) + { + if (i < listofIngredients.Count) + { + if (i >= instantiatedGameObjects.Count) + { + //Do nothing, maximum ingredients for a recipe reached + Debug.Log("Maximum ingredients reached"); + } + else + { + //fill + bool isAvailable = availabilityArray[i]; + instantiatedGameObjects[i].FillIngredient(listofIngredients[i], isAvailable); + + instantiatedGameObjects[i].gameObject.SetActive(true); + } + + } + else if (i < instantiatedGameObjects.Count) + { + //Desactive + instantiatedGameObjects[i].gameObject.SetActive(false); + } + + } + + StartCoroutine(waitBeforeDesactiveLayout()); + + } + IEnumerator waitBeforeDesactiveLayout() + { + + + yield return new WaitForSeconds(1); + //disable layout group after layout calculation + if (gameObject.GetComponent() != null) + gameObject.GetComponent().enabled = false; + } +} diff --git a/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs.meta new file mode 100644 index 0000000000..00532ed01b --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/RecipeIngredientsFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99dc2aebf96a646ec9238b432dbaeb70 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/ScriptableObject.meta b/UOP1_Project/Assets/Scripts/UI/ScriptableObject.meta new file mode 100644 index 0000000000..00f32aa175 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/ScriptableObject.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5a23dcf9f24f84bb6af252b64ef0740b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs new file mode 100644 index 0000000000..9f033b0b97 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using UnityEngine.Localization; + +[CreateAssetMenu(fileName = "Interaction", menuName = "UI/Interaction", order = 51)] +public class InteractionSO : ScriptableObject +{ + [Tooltip("The interaction name")] + [SerializeField] + private LocalizedString _interactionName; + + [Tooltip("The Interaction Type")] + [SerializeField] + private InteractionType _interactionType; + + + + public LocalizedString InteractionName => _interactionName; + public InteractionType InteractionType => _interactionType; + +} diff --git a/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs.meta b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs.meta new file mode 100644 index 0000000000..a9b028cf9e --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/ScriptableObject/InteractionSO.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cae863bb388224cc2980d5f7558b14e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs new file mode 100644 index 0000000000..874b676366 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SimpleInventoryInspectorFiller : MonoBehaviour +{ + [SerializeField] + private InspectorPreviewFiller inspectorPreviewFiller; + + [SerializeField] + private InspectorDescriptionFiller inspectorDescriptionFiller; + + + public void FillItemInspector(Item itemToInspect) + { + + inspectorPreviewFiller.FillPreview(itemToInspect); + inspectorDescriptionFiller.FillDescription(itemToInspect); + + + + } + +} + diff --git a/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs.meta new file mode 100644 index 0000000000..907f562169 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/SimpleInventoryInspectorFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ca27bcd3b6b774731888bb53e0fc889e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs b/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs similarity index 89% rename from UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs rename to UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs index 7cc7f86a2f..6d566372b1 100644 --- a/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs +++ b/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs @@ -3,7 +3,7 @@ using UnityEngine; using TMPro; using UnityEngine.Localization.Components; -public class DialogueUIController : MonoBehaviour +public class UIDialogueManager : MonoBehaviour { [SerializeField] LocalizeStringEvent lineText = default; diff --git a/UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs.meta b/UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs.meta similarity index 100% rename from UOP1_Project/Assets/Scripts/UI/DialogueUIController.cs.meta rename to UOP1_Project/Assets/Scripts/UI/UIDialogueManager.cs.meta diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs new file mode 100644 index 0000000000..08d9393865 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Localization.Components; +using TMPro; + +public class UIInteractionItemFiller : MonoBehaviour +{ + + [SerializeField] + LocalizeStringEvent interactionName; + + [SerializeField] + TextMeshProUGUI interactionKeyButton; + + + public void FillInteractionPanel(InteractionSO interactionItem) + { + interactionName.StringReference = interactionItem.InteractionName; + interactionKeyButton.text = KeyCode.E.ToString(); // this keycode will be modified later on + + } +} diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs.meta b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs.meta new file mode 100644 index 0000000000..5619c29716 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionItemFiller.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 349da538f36aa4586bea2dabc1823587 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs new file mode 100644 index 0000000000..07309ed933 --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UIInteractionManager : MonoBehaviour +{ + [SerializeField] + private List listInteractions; + [SerializeField] + private UIInteractionItemFiller interactionItem; + + public void FillInteractionPanel(InteractionType interactionType) + { + if ((listInteractions != null) && (interactionItem != null)) + if (listInteractions.Exists(o => o.InteractionType == interactionType)) + + { + interactionItem.FillInteractionPanel(listInteractions.Find(o => o.InteractionType == interactionType)); + + } + } + +} diff --git a/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs.meta b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs.meta new file mode 100644 index 0000000000..fb7c22465c --- /dev/null +++ b/UOP1_Project/Assets/Scripts/UI/UIInteractionManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f5450ac502f84bd89a993767b4d01e0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UOP1_Project/Assets/Scripts/UI/UIManager.cs b/UOP1_Project/Assets/Scripts/UI/UIManager.cs index 13309461a1..7d2b4b9939 100644 --- a/UOP1_Project/Assets/Scripts/UI/UIManager.cs +++ b/UOP1_Project/Assets/Scripts/UI/UIManager.cs @@ -4,16 +4,61 @@ public class UIManager : MonoBehaviour { - //TODO: Remove Singleton - public static UIManager Instance; + + public DialogueLineChannelSO OpenUIDialogueEvent; + public VoidEventChannelSO CloseUIDialogueEvent; + + public VoidEventChannelSO OpenInventoryScreenEvent; + public VoidEventChannelSO OpenInventoryScreenForCookingEvent; + public VoidEventChannelSO CloseInventoryScreenEvent; + + public VoidEventChannelSO OnInteractionEndedEvent; + + public InteractionUIEventChannelSO SetInteractionEvent; + + private void OnEnable() + { + //Check if the event exists to avoid errors + if (OpenUIDialogueEvent != null) + { + OpenUIDialogueEvent.OnEventRaised += OpenUIDialogue; + } + if (CloseUIDialogueEvent != null) + { + CloseUIDialogueEvent.OnEventRaised += CloseUIDialogue; + } + if (OpenInventoryScreenForCookingEvent != null) + { + OpenInventoryScreenForCookingEvent.OnEventRaised += SetInventoryScreenForCooking; + } + if (OpenInventoryScreenEvent != null) + { + OpenInventoryScreenEvent.OnEventRaised += SetInventoryScreen; + } + if (CloseInventoryScreenEvent != null) + { + CloseInventoryScreenEvent.OnEventRaised += CloseInventoryScreen; + } + if (SetInteractionEvent != null) + { + SetInteractionEvent.OnEventRaised += SetInteractionPanel; + } + + } private void Start() { - Instance = this; CloseUIDialogue(); } - [SerializeField] DialogueUIController dialogueController = default; + [SerializeField] + UIDialogueManager dialogueController = default; + + [SerializeField] + UIInventoryManager inventoryPanel; + + [SerializeField] + UIInteractionManager interactionPanel; public void OpenUIDialogue(DialogueLineSO dialogueLine) { @@ -24,4 +69,55 @@ public void CloseUIDialogue() { dialogueController.gameObject.SetActive(false); } + + public void SetInventoryScreenForCooking() + { + isForCooking = true; + OpenInventoryScreen(); + + } + public void SetInventoryScreen() + { + isForCooking = false; + OpenInventoryScreen(); + + } + bool isForCooking = false; + void OpenInventoryScreen() + { + inventoryPanel.gameObject.SetActive(true); + + if (isForCooking) + { + inventoryPanel.FillInventory(TabType.recipe, true); + + } + else + { + inventoryPanel.FillInventory(); + } + + } + + + public void CloseInventoryScreen() + { + inventoryPanel.gameObject.SetActive(false); + + if (isForCooking) + { + OnInteractionEndedEvent.RaiseEvent(); + + } + } + + public void SetInteractionPanel(bool isOpenEvent, InteractionType interactionType) + { + if (isOpenEvent) + { + interactionPanel.FillInteractionPanel(interactionType); + } + interactionPanel.gameObject.SetActive(isOpenEvent); + + } } diff --git a/UOP1_Project/Assets/Settings/Input/GameInput.inputactions b/UOP1_Project/Assets/Settings/Input/GameInput.inputactions index 23de3dd931..e1af98bea4 100644 --- a/UOP1_Project/Assets/Settings/Input/GameInput.inputactions +++ b/UOP1_Project/Assets/Settings/Input/GameInput.inputactions @@ -68,6 +68,14 @@ "expectedControlType": "Button", "processors": "", "interactions": "" + }, + { + "name": "Run", + "type": "Button", + "id": "495f7a0f-88a3-4e91-92ce-2666f3f4c85e", + "expectedControlType": "Button", + "processors": "", + "interactions": "" } ], "bindings": [ @@ -131,7 +139,7 @@ "id": "f8b893c4-85c2-492d-89ab-41f8d1520def", "path": "2DVector", "interactions": "", - "processors": "", + "processors": "ScaleVector2(x=0.6,y=0.6)", "groups": "", "action": "Move", "isComposite": true, @@ -186,7 +194,7 @@ "id": "b437a09d-8ca4-4996-a2f1-edf980623f6e", "path": "2DVector", "interactions": "", - "processors": "", + "processors": "ScaleVector2(x=0.6,y=0.6)", "groups": "", "action": "Move", "isComposite": true, @@ -294,7 +302,7 @@ { "name": "", "id": "433e8393-e1b1-484a-af51-d084849fe7c3", - "path": "/k", + "path": "/e", "interactions": "", "processors": "", "groups": "KeyboardOrGamepad", @@ -351,7 +359,7 @@ "id": "2b832572-50ef-4dba-aaeb-964ed1c854bb", "path": "/rightStick", "interactions": "", - "processors": "ScaleVector2(x=2,y=2)", + "processors": "StickDeadzone,ScaleVector2(x=8,y=8)", "groups": "KeyboardOrGamepad", "action": "RotateCamera", "isComposite": false, @@ -360,9 +368,9 @@ { "name": "Keyboard TFGH", "id": "8e17360e-f036-4963-93f6-05d14787dfb5", - "path": "2DVector", + "path": "2DVector(mode=1)", "interactions": "", - "processors": "ScaleVector2(x=2,y=2)", + "processors": "ScaleVector2(x=8,y=8)", "groups": "", "action": "RotateCamera", "isComposite": true, @@ -428,7 +436,7 @@ "id": "88e5a69d-cf1d-43ce-b5ab-9db67f819255", "path": "/delta", "interactions": "", - "processors": "ScaleVector2", + "processors": "ScaleVector2(x=2,y=2)", "groups": "KeyboardOrGamepad", "action": "RotateCamera", "isComposite": false, @@ -444,6 +452,28 @@ "action": "MouseControlCamera", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "effcfcac-ef7a-475b-8b36-fba0eae0c360", + "path": "/shift", + "interactions": "", + "processors": "", + "groups": "KeyboardOrGamepad", + "action": "Run", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c12f6092-2567-4907-bf0c-cb3c67347a0f", + "path": "/rightShift", + "interactions": "", + "processors": "", + "groups": "KeyboardOrGamepad", + "action": "Run", + "isComposite": false, + "isPartOfComposite": false } ] }, @@ -1057,6 +1087,11 @@ "devicePath": "", "isOptional": false, "isOR": false + }, + { + "devicePath": "", + "isOptional": false, + "isOR": false } ] } diff --git 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