Toon Render Pipeline (Unity SRP)
A Scriptable Render Pipeline (SRP) designed specifically for toon/stylized visuals.
π§ The project is in its very early stages and has not been tested in production.
β οΈ The project only supports Linear color space.
Unity Version
π¨ Developed and verified with Unity 2022.3.12f1 LTS and Core RP Library v14.0.9.
Table of Contents
Features
See the project Wiki for the full feature list.
- Full customization of the lighting ramp: arbitrary threshold, smoothness, and number of steps.
- Shadows: multiple options for soft shadows and stylization.
| Crisp Shadows | Soft Shadows | Blob Shadows |
|---|---|---|
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- Optional Tiled Lighting (Forward+): render high counts of realtime lights.
Installation
π Note: to install the package for an older Unity version, refer to the Installation page.
1. Add the package
Option 1
- Open Package Manager through
Window/Package Manager - Click "+" and choose "Add package from git URL..."
- Insert the URL:
https://github.com/Delt06/toon-rp.git?path=Packages/com.deltation.toon-rp
Option 2
Add the following line to Packages/manifest.json:
"com.deltation.toon-rp": "https://github.com/Delt06/toon-rp.git?path=Packages/com.deltation.toon-rp",
2. Create a pipeline asset
Inside the Project window, right click and select Create/Rendering/Toon Render Pipeline Asset.
3. Set the pipeline asset
Go to Edit/Project Settings/Graphics and set the field Scriptable Render Pipeline Settings with the newly created pipeline asset.











