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EntityItemProjectile.java
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EntityItemProjectile.java
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package net.aufdemrand.denizen.utilities.entity;
import net.minecraft.server.v1_9_R1.*;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.craftbukkit.v1_9_R1.CraftServer;
import org.bukkit.craftbukkit.v1_9_R1.CraftWorld;
import org.bukkit.craftbukkit.v1_9_R1.event.CraftEventFactory;
import org.bukkit.craftbukkit.v1_9_R1.inventory.CraftItemStack;
import java.util.List;
public class EntityItemProjectile extends EntityItem implements IProjectile {
public EntityLiving shooter;
public String shooterName;
private int age;
public EntityItemProjectile(CraftWorld craftWorld, Location location, org.bukkit.inventory.ItemStack itemStack) {
super(craftWorld.getHandle());
this.pickupDelay = Integer.MAX_VALUE;
setPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
this.setSize(0.25F, 0.25F);
this.setItemStack(CraftItemStack.asNMSCopy(itemStack));
world.addEntity(this);
bukkitEntity = new CraftItemProjectile((CraftServer) Bukkit.getServer(), this);
}
@Override
public void t_() {
K();
BlockPosition blockposition = new BlockPosition(locX, locY, locZ);
IBlockData iblockdata = world.getType(blockposition);
Block block = iblockdata.getBlock();
if (block.getMaterial() != Material.AIR) {
AxisAlignedBB axisalignedbb = block.a(world, blockposition, iblockdata);
if ((axisalignedbb != null) && (axisalignedbb.a(new Vec3D(locX, locY, locZ)))) {
CraftEventFactory.callProjectileHitEvent(this);
this.die();
}
}
age += 1;
Vec3D vec3d = new Vec3D(locX, locY, locZ);
Vec3D vec3d1 = new Vec3D(locX + motX, locY + motY, locZ + motZ);
MovingObjectPosition movingobjectposition = world.rayTrace(vec3d, vec3d1, false, true, false);
vec3d = new Vec3D(locX, locY, locZ);
vec3d1 = new Vec3D(locX + motX, locY + motY, locZ + motZ);
if (movingobjectposition != null) {
vec3d1 = new Vec3D(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
}
Entity entity = null;
List list = world.getEntities(this, getBoundingBox().a(motX, motY, motZ).grow(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (Object aList : list) {
Entity entity1 = (Entity) aList;
if ((entity1.ad()) && ((entity1 != shooter) || (age >= 5))) {
float f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.getBoundingBox().grow(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.distanceSquared(movingobjectposition1.pos);
if ((d1 < d0) || (d0 == 0.0D)) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if ((movingobjectposition != null) && (movingobjectposition.entity != null) && ((movingobjectposition.entity instanceof EntityHuman))) {
EntityHuman entityhuman = (EntityHuman) movingobjectposition.entity;
if ((entityhuman.abilities.isInvulnerable) || (((shooter instanceof EntityHuman)) && (!((EntityHuman) shooter).a(entityhuman)))) {
movingobjectposition = null;
}
}
if (movingobjectposition != null) {
if (movingobjectposition.entity != null && movingobjectposition.entity instanceof EntityLiving) {
movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.getShooter()), 0F);
this.die();
}
else if (movingobjectposition.a() != null) {
if (block.getMaterial() != Material.AIR) {
motX = ((float) (movingobjectposition.pos.a - locX));
motY = ((float) (movingobjectposition.pos.b - locY));
motZ = ((float) (movingobjectposition.pos.c - locZ));
float f3 = MathHelper.sqrt(motX * motX + motY * motY + motZ * motZ);
locX -= motX / f3 * 0.0500000007450581D;
locY -= motY / f3 * 0.0500000007450581D;
locZ -= motZ / f3 * 0.0500000007450581D;
CraftEventFactory.callProjectileHitEvent(this);
this.die();
}
}
}
locX += motX;
locY += motY;
locZ += motZ;
float f3 = 0.99F;
float f1 = 0.05F;
motX *= f3;
motY *= f3;
motZ *= f3;
motY -= f1;
setPosition(locX, locY, locZ);
checkBlockCollisions();
}
@Override
public void shoot(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= f2;
d1 /= f2;
d2 /= f2;
d0 += random.nextGaussian() * 0.007499999832361937D * f1;
d1 += random.nextGaussian() * 0.007499999832361937D * f1;
d2 += random.nextGaussian() * 0.007499999832361937D * f1;
d0 *= f;
d1 *= f;
d2 *= f;
motX = d0;
motY = d1;
motZ = d2;
float f3 = MathHelper.sqrt(d0 * d0 + d2 * d2);
lastYaw = yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
lastPitch = pitch = (float) (Math.atan2(d1, f3) * 180.0D / 3.1415927410125732D);
}
public EntityLiving getShooter() {
if (this.shooter == null && this.shooterName != null && this.shooterName.length() > 0) {
this.shooter = this.world.a(this.shooterName);
}
return this.shooter;
}
}