From 6a98fe9f0383e76421a54cc510b4b2c1ffae127f Mon Sep 17 00:00:00 2001 From: Talamar1 Date: Sun, 21 Jun 2015 10:57:41 -0400 Subject: [PATCH] Adjust and values to be more logical. Adjusted player logic in "on entity damages entity" to player = damager first, then entity, same with npc. --- .../denizen/events/entity/EntityDamagedScriptEvent.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/net/aufdemrand/denizen/events/entity/EntityDamagedScriptEvent.java b/src/main/java/net/aufdemrand/denizen/events/entity/EntityDamagedScriptEvent.java index 48991616c5..2fdd413914 100644 --- a/src/main/java/net/aufdemrand/denizen/events/entity/EntityDamagedScriptEvent.java +++ b/src/main/java/net/aufdemrand/denizen/events/entity/EntityDamagedScriptEvent.java @@ -145,8 +145,8 @@ public boolean applyDetermination(ScriptContainer container, String determinatio @Override public ScriptEntryData getScriptEntryData() { - return new BukkitScriptEntryData(entity.isPlayer() ? dEntity.getPlayerFrom(event.getEntity()): null, - entity.isCitizensNPC() ? dEntity.getNPCFrom(event.getEntity()): null); + return new BukkitScriptEntryData(damager.isPlayer() ? damager.getDenizenPlayer(): entity.isPlayer() ? entity.getDenizenPlayer(): null, + damager.isCitizensNPC() ? damager.getDenizenNPC(): entity.isCitizensNPC() ? dEntity.getNPCFrom(event.getEntity()): null); } @Override