From a3cfb4b2bc9570e33f7d5768aadf8b9d19c5653f Mon Sep 17 00:00:00 2001 From: Alex 'mcmonkey' Goodwin Date: Fri, 20 Mar 2020 04:21:52 -0700 Subject: [PATCH] add some info to the EntityTag lang doc --- .../java/com/denizenscript/denizen/objects/EntityTag.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java b/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java index 448d066a96..e7bbcbf87b 100644 --- a/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java +++ b/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java @@ -58,9 +58,11 @@ public class EntityTag implements ObjectTag, Adjustable, EntityFormObject { // Note that players and NPCs are valid EntityTags, but are generally represented by the more specific // PlayerTag and NPCTag objects. // + // Note that a spawned entity can be a living entity (a player, NPC, or mob) or a nonliving entity (a painting, item frame, etc). + // // These use the object notation "e@". // The identity format for entities is a spawned entity's UUID, or an entity type. - // For example, 'e@zombie'. + // For example, 'e@abc123' or 'e@zombie'. // // -->