From c3ce05b2502c173286a1930cb10207b668d29b38 Mon Sep 17 00:00:00 2001 From: Alex 'mcmonkey' Goodwin Date: Fri, 3 Apr 2020 01:36:06 -0700 Subject: [PATCH] fix bork in PlayerTag.hide_entity mech when given 2 inputs --- .../main/java/com/denizenscript/denizen/objects/PlayerTag.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java b/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java index e3daf107b6..b896a2e697 100644 --- a/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java +++ b/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java @@ -3054,7 +3054,7 @@ public void adjust(Mechanism mechanism) { if (!mechanism.getValue().asString().isEmpty()) { ListTag split = mechanism.valueAsType(ListTag.class); if (split.size() > 0 && new ElementTag(split.get(0)).matchesType(EntityTag.class)) { - EntityTag entity = mechanism.valueAsType(EntityTag.class); + EntityTag entity = EntityTag.valueOf(split.get(0)); if (!entity.isSpawnedOrValidForTag()) { Debug.echoError("Can't hide the unspawned entity '" + split.get(0) + "'!"); }