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ti84-zombies

[Nazi Zombies Build 1.0 Readme]

Thanks for downloading my game! I hope you enjoy it. In this build, ammo is unlimited although you can you can spend points to buy it from the mystery box. This is so I can test the game quicker. Source can be built with TokenIDE, then compiled on-calculator using AXE. Must be run by choosing "asm(" from the catalog then choosing the Zombies program.

Known issues to be fixed in next version:

  • Wall pixels get deleted when shooting wunderwaffe and sniper against a wall
  • Ammo text overwrites borders when >99

To-do list:

  • Add 4 difficulties which affect zombie speed and health
  • Slowly spawn zombies rather than all at once, also spawn them from left side
  • Draw map via hex code
  • Drop a text hint at level 25 as to what the cheat code for the game is!
  • Optimize code (could be optimized a LOT)

Rough Yearly Changelog:

  • 2009 - Built game, menus, and graphics in BASIC
  • 2010 - Rebuilt entire game in AXE
  • 2011 - Added other 3 weapons, mystery box, points system, zombie pathfinding
  • 2017 - Picked game up again, squashed a few pathfinding bugs

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A Nazi Zombies game for Ti84 calculators

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