[Nazi Zombies Build 1.0 Readme]
Thanks for downloading my game! I hope you enjoy it. In this build, ammo is unlimited although you can you can spend points to buy it from the mystery box. This is so I can test the game quicker. Source can be built with TokenIDE, then compiled on-calculator using AXE. Must be run by choosing "asm(" from the catalog then choosing the Zombies program.
- Wall pixels get deleted when shooting wunderwaffe and sniper against a wall
- Ammo text overwrites borders when >99
- Add 4 difficulties which affect zombie speed and health
- Slowly spawn zombies rather than all at once, also spawn them from left side
- Draw map via hex code
- Drop a text hint at level 25 as to what the cheat code for the game is!
- Optimize code (could be optimized a LOT)
- 2009 - Built game, menus, and graphics in BASIC
- 2010 - Rebuilt entire game in AXE
- 2011 - Added other 3 weapons, mystery box, points system, zombie pathfinding
- 2017 - Picked game up again, squashed a few pathfinding bugs
