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Commits on Feb 10, 2012
  1. @zergtmn

    Update src/game/QuestHandler.cpp

    zergtmn committed Feb 10, 2012
  2. @zergtmn

    Update src/game/WorldSession.h

    zergtmn committed Feb 10, 2012
Commits on Feb 8, 2012
  1. @Schmoozerd

    [11927] Fix typo, also use shiny wrapper for ObjectGuid.GetString. Th…

    …anks to tyrnon for pointing
    Schmoozerd committed Feb 9, 2012
  2. @Schmoozerd

    [11926] Let Waypoints fly. Thanks to qsa for the idea

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Feb 9, 2012
  3. @Schmoozerd

    [11925] Improve interaction checks related to quests

    'I see dead people, they are everywhere' - and now you can interact with them for quests.
    Also fix aura 10848
    
    Please report any missing issues (could not test all cases)
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Feb 8, 2012
Commits on Feb 7, 2012
  1. @SilverIce

    [11924] fix MoveMapGen vc90 build problems (add missing project depen…

    …dencies) thx Thermaltake
    SilverIce committed Feb 7, 2012
  2. @SilverIce
  3. @Schmoozerd

    [11922] Add ASSERT helper function to print entry and guid info

    Use this in first cases: GetAngle and in PathFinder::BuildPolyPath
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Schmoozerd committed Feb 7, 2012
  4. @Schmoozerd

    [11921] Improve MoveMapGen script to create mmaps directory if not ex…

    …ists - thanks to Bobi for pointing
    Schmoozerd committed Feb 7, 2012
  5. @Schmoozerd
  6. @Schmoozerd

    [11920] Fix possible crash when trying to add playerto group who is n…

    …ot in world
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    cyberium committed with Schmoozerd Feb 7, 2012
Commits on Feb 6, 2012
  1. @vermie @Schmoozerd

    [11919] Improve GetNearPoint

    vermie committed with Schmoozerd Jan 29, 2012
  2. @Schmoozerd

    [11918] Let creatures evade when the enemy is unreachable

    This commit is not great, but will be improved hopefully soon.
    However it seems that it doesn't really cause problems, it is just not as good as it should be!
    sixsixnine committed with Schmoozerd Jan 30, 2012
  3. @vermie @Schmoozerd

    [11917] Increment map version magic. You have to re-extract maps, vma…

    …ps and mmaps
    
    With this commit, Pathfinding is implemented in MaNGOS!
    Thank you very much to all who contributed, especially to Faramir118 and qsa.
    
    Please report bugs and required offmesh changes, so that they can be adressed
    For *nix users of the extractor, help about compiling content of contrib/ can be found in forums
    vermie committed with Schmoozerd Jan 30, 2012
  4. @Schmoozerd
  5. @Schmoozerd

    [11915] Update ad.exe

    Schmoozerd committed Jan 30, 2012
  6. @Schmoozerd
  7. @vermie @Schmoozerd

    [11913] Add commands for MMaps

    Added commands are:
    .mmap [on|off] to show state of mmaps, or to enable/disable mmaps globally
    .mmap stats to show information about current state of mmaps
    .mmap loadedtiles to show which tiles are currently loaded
    .mmap path to calculate and show a path to current select unit
    .mmap loc to print on which tile one is
    .mmap testarea to calculate paths for all nearby npcs to player
    
    Authorship goes to qsa in addition
    vermie committed with Schmoozerd Jan 29, 2012
  8. @Schmoozerd

    [11912] Use mmaps for MovementGenerators

    sixsixnine committed with Schmoozerd Jan 29, 2012
  9. @Schmoozerd

    [11911] Use mmaps for Spline Movement

    sixsixnine committed with Schmoozerd Jan 29, 2012
  10. @vermie @Schmoozerd
  11. @Schmoozerd

    [11909] Implement Pathfinder class to handle the actual pathfinding

    Authors of this are Faramir118 and qsa.
    Also thanks to many others for testing and suggestions!
    sixsixnine committed with Schmoozerd Jan 29, 2012
  12. @vermie @Schmoozerd
  13. @Schmoozerd

    [11907] Add files for MMaps Implementation

    sixsixnine committed with Schmoozerd Jan 29, 2012
  14. @Schmoozerd

    [11906] Ignore RecastDemo/Build directory with git

    sixsixnine committed with Schmoozerd Jan 29, 2012
  15. @vermie @Schmoozerd
  16. @vermie @Schmoozerd
  17. @vermie @Schmoozerd

    [11903] Add MoveMapGen tool to generate MMaps

    Authorship also includes qsa, and thanks to others!
    vermie committed with Schmoozerd Jan 29, 2012
  18. @vermie @Schmoozerd

    [11902] Import Recast Navigation

    Import Recast Navigation as third party dependency
    Credits go to Mikko Mononen memon at inside dot org
    vermie committed with Schmoozerd Jan 29, 2012
  19. @Schmoozerd

    [11901] Prevent EVENT_T_TIMER_OCC to expire while evading

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Quriq14 committed with Schmoozerd Feb 6, 2012
Commits on Feb 4, 2012
  1. @stfx @Schmoozerd

    [11900] Sync default range for Say and TextEmote

    Sync default values in core to the values we pass by default in the config file
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    stfx committed with Schmoozerd Feb 4, 2012
  2. @Reamer @Schmoozerd

    [11899] Fix HandleListStabledPetsOpcode to work with spell-access to …

    …stable
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Reamer committed with Schmoozerd Feb 4, 2012
Commits on Jan 31, 2012
  1. @Schmoozerd

    [11898] Prevent resetting instances while offline players are in it

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    cyberium committed with Schmoozerd Jan 31, 2012
  2. @Schmoozerd

    [11897] Remove redundant call of ResetInstance - Raids cannot be rese…

    …t at all
    
    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    cyberium committed with Schmoozerd Jan 31, 2012
  3. @Schmoozerd

    [11896] Implement spell 32960

    Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
    Hundekuchen committed with Schmoozerd Jan 31, 2012
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