Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false PPU Calling History: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 PPU LLVM Greedy Mode: false PPU LLVM Precompilation: true Thread Scheduler Mode: Operating System Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) SPU GETLLAR polling detection: false SPU Debug: false MFC Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: true Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate SPU DMA: false Accurate Cache Line Stores: false Accurate RSX reservation access: false SPU Verification: true SPU Cache: true SPU Profiler: false MFC Commands Shuffling Limit: 0 MFC Commands Timeout: 0 MFC Commands Shuffling In Steps: false Enable TSX: Disabled Accurate xfloat: false Approximate xfloat: true Relaxed xfloat: true Accurate PPU 128-byte Reservation Op Max Length: 0 Stub PPU Traps: 0 Full Width AVX-512: false PPU LLVM Java Mode Handling: true Use Accurate DFMA: true PPU Set Saturation Bit: false PPU Accurate Non-Java Mode: false PPU Fixup Vector NaN Values: false PPU Accurate Vector NaN Values: false PPU Set FPCC Bits: false Debug Console Mode: false Hook static functions: false Libraries Control: [] HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 TSX Transaction First Limit: 800 TSX Transaction Second Limit: 2000 Clocks scale: 100 Sleep Timers Accuracy: Usleep Only Performance Report Threshold: 500 Enable Performance Report: false Assume External Debugger: false VFS: Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Empty /dev_hdd0/tmp/: true Video: Renderer: OpenGL Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off MSAA: Auto Shader Mode: Async Shader Recompiler Write Color Buffers: true Write Depth Buffer: false Read Color Buffers: true Read Depth Buffer: false Log shader programs: false VSync: true Debug output: false Debug overlay: false Renderdoc Compatibility Mode: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: true Disable ZCull Occlusion Queries: false Disable Vertex Cache: true Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Relaxed ZCULL Sync: false Enable 3D: false Debug Program Analyser: false Accurate ZCULL stats: true Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 0 Texture LOD Bias Addend: 0 Minimum Scalable Dimension: 16 Shader Compiler Threads: 0 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 60 Vblank NTSC Fixup: false DECR memory layout: false Allow Host GPU Labels: false Disable MSL Fast Math: false Software VkSemaphore: false Vulkan: Adapter: llvmpipe (LLVM 12.0.0, 256 bits) Force FIFO present mode: false Force primitive restart flag: false Force Disable Exclusive Fullscreen Mode: false Asynchronous Texture Streaming 2: false Enable FidelityFX Super Resolution Upscaling: false FidelityFX CAS Sharpening Intensity: 50 Asynchronous Queue Scheduler: Safe Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Framerate datapoints: 50 Frametime datapoints: 170 Detail level: Medium Framerate graph detail level: All Frametime graph detail level: All Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: Cubeb Audio Provider: CellAudio RSXAudio Avport: HDMI 0 Dump to file: false Convert to 16 bit: false Audio Channels: Downmix to Stereo Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Enable Time Stretching: false Time Stretching Threshold: 75 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Music Handler: Qt Input/Output: Keyboard: Basic Mouse: Basic Camera: "Null" Camera type: Unknown Camera flip: None Camera ID: Default Move: "Null" Buzz emulated controller: "Null" Turntable emulated controller: "Null" GHLtar emulated controller: "Null" Pad handler mode: Single-threaded Pad handler sleep (microseconds): 1000 System: License Area: SCEA Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Console time offset (s): 0 Net: Internet enabled: Connected IP address: 0.0.0.0 DNS address: 8.8.8.8 IP swap list: "" PSN status: Simulated Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" Log: {}