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Variable proximity distances #8

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ProgrammerDan opened this issue Sep 28, 2016 · 1 comment
Open

Variable proximity distances #8

ProgrammerDan opened this issue Sep 28, 2016 · 1 comment
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@ProgrammerDan
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From ShadedJon:

is it possible to make orefubscator work at different lengths?
So make it configurable to make diamondore show up if you're 3 blocks away
but coal ore if you're 7 blocks away

@Aleksey-Terzi
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Just to note.
I first need to refactor how configurations is managed.
Now it is static class with static fields with cross references between other classes, which is hard to make to work as hierarchy structure.
Then I want to make per-world support for configuration (should be not hard after refactoring)
After all of this - "Variable proximity distances" will be easy to do.

Maxopoly pushed a commit to CivClassic/Orebfuscator that referenced this issue Jul 30, 2020
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