Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
[Issue 28] Linux not rendering #29
I just had a thought...when I commented out this line:
it fixed the Linux rendering. It might be that it will also fix the blank screen rendering issue on MAC as well, as reported on Dlang forums here:
This PR fixes the linux render issue by bypassing the entire block that selects the GL version. The real fix for all platforms might be just don't set that forward compatible bit.
I don't have a MAC to test this theory, sorry. If you do get a chance to test it and it works, let me know and I can update this PR accordingly. Or feel free to reject this PR completely if you prefer.
However, I'd rather be running GL 4.5 than GL 3.0 if I can and this PR lets me do that :)
OK my idea didn't work on MAC as reported in the dlang forums:
This PR will only fix Dgame on linux and should not change the current behaviour on MAC.
No, me neither. It's hard without a MAC to try things out too so I cannot help much unfortunately.
Do you think you will merge this PR or should I just close it?
It fixes Linux, which is currently broken in 0.4.2, but it's only a patch job until a proper x-platform can be worked out.
added a commit
this pull request
Feb 25, 2015
@Dgame Change that from 3.0 to 3.2, I suspect that'll work on OSX.
I've already suggested that. According to him, this does not change anything: