Game Boy Cartridge emulation from a stm32f4 Development Board
I wrote about this project in my blog:
This project implements the emulation of a gameboy cartridge using a stm32f4 Development Board. A real gameboy can be connected to a stm32f4 running this software and load real roms as well as homebrew roms.
- ROM Only and MBC1 Cartridges are implemented. See a full list at:
- RAM emulation implemented. The contents will be erased upon powering off the stm32f4
- Custom boot logo implemented. It will be shown only during the first boot.
In order to use a rom in the code, the file must be converted into a C array:
cp Tetris.gb rom.gb xxd -i rom.gb | sed 's/unsigned/unsigned const/g' > tetris_rom.h rm rom.gb
main.c: Main Program body.
Initialization of the GPIOs.
stm32f4xx_it.c: Interrupt handlers.
The interrupt handler for the rising flag trigger is defined here. It handles the read and write operations of the gameboy to the cartridge.
draw_logo.py: Draws a logo on a window
make_logo.py: Converts a png logo image into a binary file to be used as a boot logo
./make_logo.py dhole_logo2.png dhole_logo2.bin cp dhole_logo2.bin logo.bin xxd -i logo.bin > dhole2_logo.h rm logo.bin
If some games don't run, or you get crashes at some points, it may be a timming issue (the timmings are very tight, and I believe they may need to be different on different hardware revisions). You can try goebish's branch which modifies the number of NOPs in the code.